Rupture Gets Bought Out by EA

Rupture the social networking site aimed at gamers, has been purchased by EA for a reported $30 million. Rupture was founded by Shawn Fanning, creator of Napster and has never gone past the closed Beta phase.

So what does this mean for Rupture and online gamers? We’ll it’s no secret EA is making a push into MMORPGs with its upcoming Warhammer Online and Biowares untitled MMORPG. If EA is able to integrate Rupture into it’s online MMO games, it will give players greater social tools to communicate with guild members and friends when not logged in. Sorta like Steam does with telling you what games your friends are currently playing and giving you the option to chat with them, although Rupture promises to have more features.

Personally, I don’t think this was a good move by EA. I mean this is software that has never gone past closed beta, so it obviously doesn’t work right yet, and they have very few members. For $30 million, why didn’t they just create a new system from the ground up instead of fixing and changing a site that doesn’t really work yet. Can anyone say 2nd internet bubble? After all Shawn Fanning could be the poster boy for the first bubble.

APB Being Sold off to RockStar?

Remember when Realtime Worlds bought back the rights to their upcoming GTA-inspired MMO, All Points Bulletin? It made quite the flurry of news as people gasped and pondered what would become of the new franchise. Anybody who reads MMOCrunch regularly would know that this blogger speculated that perhaps Microsoft would helm the project for Realtime Worlds given the obvious relationship the two companies have. However, I might have been wrong.

According to Eurogamer, it seems that a “credible source” has told them that Realtime Worlds has plans to sell the game to Rockstar so that it may be redubbed as Grand Theft Auto Online. While this may seem unlikely, it actually makes a whole lot of sense. Rockstar is in need of a way to grow the franchise without infringing on their deal with Microsoft to allow for exclusive DLC. Allow me to put it this way, back in 2007 it was announced that Microsoft paid $50 million to secure exclusive DLC for the 360 version of GTAIV. In that contract there were probably stipulations concerning the advancement of the series. After all, would anybody really care for exclusive DLC is a GTAV were right around the corner? Probably not. In order to expand the franchise something different, but similar at the same time would have to be done. Enter APB, a “crime” MMO that promises GTA thrills but in a massive world.

Of course, who knows if this is true. I still maintain my own speculations that Microsoft will want to publish this game and make it exclusive for the 360, but I guess at this point anything could happen.

Stay tuned for more information on this matter.

Lord of the Rings Online: Welcome Back Weekend

Starting tomorrow until May 12th players who have left LOTRO will have the ability to come back for free for during these 4 days. LOTRO has changed quite a bit since it first was released and Turbine is looking to boost it’s subscriber numbers by giving players the opportunity to take another look at the game. This come only 8 days before Age of Conan is set to be released, so maybe Turbine is trying to snag any borderline players before the game is released.

I myself rejoined back in Feb after a 6 month hiatus and signed up for 3 months, however I again lost interest in the game after a month of playing and haven’t been back since early March. Since its a free weekend, I’ll probably hop on for a bit, but I doubt I’ll signup again. I’m going to hold out for AoC.

CrunchPreview: Age of Conan, The Necromancer…

As surely as the day turns into night, MMOCrunch was there, albiet somewhat haphazardly, for the open beta of what can only be considered one of the most anticipated MMORPGs ever to be released. With over 500,000 beta sign-ups, it is conservative to say that the MMO is on many gamers’ minds as it fastly approaches it’s release date on May 20th. In order to help you with that decision I decided to take an indepth look at the beginning levels through the eyes of the ever-infamous Necromancer class. Sit back and enjoy the read…

As many MMO gamers already know, Age of Conan is boasting a new combat system unlike any other MMORPG out there. It is fast paced, action-oriented, and near-useless to the mage classes of the game. So where does that leave all the struggling magic-seekers during the beginnings of the game? Probably not as far from World of Warcraft as you’d have hoped, but that doesn’t mean the game hasn’t developed some well-crafted mage classes anyways.

Washing up on the shore of an unknown beach, you quickly find yourself in hostile territory. As an escaped slave there are few friends and even fewer options available to your character. After speaking with a distressed woman you have but one option, find your former slaver (who also survived the ship wreck) and kill him. Then and only then will you be free to do whatever it is that you wish.

Of course, as you soon will find out while stampeding through the wilderness, this feat is easier said than done. Not five minutes into the game you’ll have to begin fending off ruthless scavengers and would-be pirates attempting to look whatever they can find of the shipwreck. This is, of course, where the newly designed combat system takes place. As a Necromancer you shouldn’t get too connected with this style of fighting, but because it’s the beginning of the game you will get to use it for at least a little while, after all, the low level spells aren’t that great.

The melee combat system works in the manner of three buttons, which can be applied to the number keys or not, your choice. These buttons signify three arrows: up, left, and right. Upon clicking the buttons your character will perform an overhead swing, a right swing, or a left swing. From what I could tell, depending on what the enemy was doing would also depend on whether they were hit by your swing, or if the blocked/parried it. While the system may seem a bit basic, it’s actually quite fun. You will not be sitting there waiting for stuff to happen like you would in WoW. Of course, that is about as complex as the system gets for mages on the lower level (the higher end may get something more).

As a mage in a game which is so focused on the new melee aspect, you may feel like you are getting left out in the cold, rightly so, too. The mage abilities, from what I have scene, are fairly typical of an MMORPG. You get spells as you level up, and you assign those spells to a numbered slot. If you want to cast a spell you simply click on the number and watch as it gets cast. Nothing too spectacular, however, that doesn’t mean the classes are flawed in any way. On the contrary, the Necromancer class was quite fun to play, even if it was a bit more traditional. Upon level two I got my first damage spells and at level five I was able to summon my first undead creature. From there I was causing havoc and torment to all enemies that crossed me. Again, this was nothing out of the ordinary but it was still a fun time.

Overall, Age of Conan is shaping up to be a very good game, despite some installing headaches. The level of detail in the cities and forests were very intricate and the detail in the combat system definitely helps to liven things up. Tie all this together with a unique world and a unique way of talking to NPCs (think KoTOR) brings together one extraordinary MMO experience. If FunCom can get some of the more major loading and black screen bugs out of the way it will be very hard not to recommend this game to any MMO fans out there… even die hard WoW fanatics.

Stay tuned as we bring you more updates from Age of Conan throughout the week.

Age of Conan Beta Falls Flat on Its Face

Not to say the game isn’t any fun, but, rather, I wouldn’t know if the game is any fun or not. You see, I was able to get into the “open beta” because I am a fileplanet subscriber. Needless to say, I was very excited that I was going to be able to play one of the most anticipated MMORPGs ever (with over 500,000 beta applications). Hell, the only thing that would have made me more excited was a beta invite to either WAR or the Chronicles of Spellborn. In a rush to play the game, I immediately downloaded and patched the game (12gb download, 2+ hours worth of patching). Finally, after a day or so of downloading I was ready to begin. Just a quick double click and I was going to be playing Age of Conan: Hyborian Adventures… or so I thought.

After creating my account and pushing the ever so delightful “Play” button on the patcher I was greeted with none other than a black screen and nothing else. No sound. No intro. No logos of any kind, just black. I was fine with this though. I have been in many betas in my lifetime and I knew what to expect. Games not loading properly are a common occurrence in many betas. So off to the forums I went!

Upon reaching the forums and doing a number of searches to find others who had my same problem I was greeted with these solutions:

  1. Change the resolution to the lowest possible setting.
  2. Repeatedly mash the escape button.
  3. Play in windowed mode.
  4. Turn DX10 on.
  5. Turn DX9 on.
  6. Be patient and wait…

So I changed my resolution, messed with the options, and even tried it in windowed mode. Nothing changed. I was finally left with only the last option to wait and wait I did. For 21 minutes I sat there in front of that black screen. Dismayed and exhausted, I was about to give up when I heard something. A faint sound, but a sound nonetheless. Alas! Thirty seconds later I was greeted with a giant pink FunCom logo, followed by all the usual screens that one would expect to follow.

Glorious in my victory and ready to start my own “Conan” adventure I proceeded, quite hastily, through the character creation. I decided to make a necromancer as I knew everybody else would want to play a combat character to test out the fighting scheme FunCom had created. After deciding upon a name, Blackgem, I clicked the glorious little button that sent me swirling into the world. Or so I thought…

After hours of work and getting to create my character, I am now unable to actually get into the game as I am faced with a loading bar that refuses to load fully. The background music plays, but the game never loads. Attempting to see if my old tricks would work I waited…

10 minutes…

15 minutes…

30 minutes…

60 minutes…

Nothing happened. Desperate to play I attempted to mess around with the more advanced graphics options. Nothing changed. So here I am, unable to play Age of Conan with hours of time vested into just getting into the actual game. My only respite is knowing that I am not the only one as a quick look at the official forums notes that problems like mine are rampant.

So that’s my experience with Age of Conan thus far. While I’d love to regale you with stories of my adventures in Age of Conan, I simply can’t. Hopefully they’ll work out these problems soon as I would very much like to be able to play before the game actually releases in less than three weeks. An alarming situation for FunCom considering their first MMO, Anarchy Online, suffered through one of the worst launches in MMO history…

EDIT: Changed title to better represent this is for the BETA not the retail version of the game.

Sequels for MMORPGs = Death

A few months ago, last Dec 2007, Eve Online underwent a huge update with their Trinity expansion. This free expansion not only added new features, ships and items, but was also a complete graphical update to keep up with the next generation of MMOs. Eve Online as far as I know is the first MMO to completely revamp their current game instead of creating a sequel which not only keeps all your current members, but creates enough of a buzz much like a sequel to boost membership numbers.

Taking a look at some past sequels, Asheron’s Call 2, Everquest 2 and Lineage 2, none of these sequels were able to match their predecessor’s in terms of members. Not only that, but if you combined the numbers from both games after a year, they were less than the original game at its peak.

So why can’t MMORPG sequels succeed?

Starting over - After playing an MMORPG for 2 years, do you really want to start over in what basically is the same game with updated graphics? Regaining your levels and items, finding a new guild and friends to quest with? From the numbers it doesn’t look like many do and they end up sticking with the original.

It’s basically the same game - Making a sequal for a MMO is not like making a sequel to Halo. Many, many things must remain the same. Races, maps, towns, ect. Sure there will be new areas, new features, possibly a new race or two a maybe a new skill system, but for the most part your playing the same game with updated graphics.

Dying game - When a sequel to a game comes out, it basically feels like the original game is on its way out. For those members that stay with the original, it feels like your the old man at the bar and eventually you’ll stop going there.

New games - Once a sequel comes out many gamers do not want to make the switch for reasons stated above. They also know that eventually there going to have to move on as the original game begins to die. So if they’re going to have to start over, why not start over with a brand new game with brand new stories and atmosphere.

Not only do subscription numbers plummet after a sequel, but you have to put in the cost of creating the sequel. It will be interesting to see if GuildWars 2 follows in suit with the games mentioned above.

Going back to Eve Online, I think the studio was fully aware of the track records for MMOs sequels when it decided to do a complete update to the current game instead of making a sequel. I’m sure all Eve Online players also prefer this method especially since the expansion was free. Way to go Eve!

Make Your Own MMO!

As an MMORPG gamer I have often thought to myself how I could make one truly awesome MMORPG. Not a big surprise, I am sure you have thought the same thing at one point or another. Let’s face it, there is nobody out there who knows what you like better than you and, as such, it only makes sense that only you could make your own perfect MMORPG, right? Well if you’ve got even the brains, will power, and determination now’s your chance.

Over the last few days I have been doing a fair amount of research on a couple of programs that allow for you to build your own MMORPG. They probably aren’t the only ones out there, but they are certainly the most prominent amongst the DIY games crowd. Of course, I am speaking of none other than PlayerWorlds and Realm Crafter. Each vary in different aspects and technological know how, but each is fairly capable at building either an MORPG or MMORPG. So, let’s get on with it:

PlayerWorlds

For those of you who have little knowledge of programming and an overall plan for an MORPG that is less grand than, let’s say, World of Warcraft then PlayerWorlds is right up your alley. Designed a few years ago the system offers you a nice combination of 2d graphics with a very easy to use system of script editing. Graphics are completely modifiable, to a certain extent of graphics rendering, and the code can be influenced directly through the SadScript file. All fascinating information for people who knows what exactly that means, I am sure.

The engine is completely free to download and use, however it comes with an EULA, basically there are stipulations of use. Sporting a healthy community many games running off the PlayerWorlds engine can be found today, such as:

All of them seem to be pretty competent games in terms of how they were created, especially the Secrets of Mirage game. I am actually going to be testing that one out sometime later. Regardless, there are many more games out there to explore (a quick Google search should help) and, while they all sport the same style of graphics, they look like they could actually be fun.

Realm Crafter

This engine is not quite as easy to use as PlayerWorlds. In fact, you should really only look at this option if you have a group of dedicated volunteers ready to help you make a game. The plus side is, however, that you’ll be able to create a fully 3d world, as opposed to the 2d worlds of PlayerWorlds. Another thing to consider is that Realm Crafter is not a free program. Coming in at $100 the game engine isn’t overly expensive, but for those who don’t want to drop a dime on their MMORPG this might not be the right choice for you.

Aside from those nitpicks, Realm Crafter definitely looks to be the better of the two engines. With a “sequel” of sorts in development now, the next version is promising to include DirectX9 graphics, dynamic lighting, bloom and tone mapping, dynamic shadows, realistic water, ripples and reflections, and a customizable GUI. No word yet on the release date or the pricing, however standard Realm Crafter owners will be able to upgrade for free.

Despite being the better engine of the two I could only find one game that is live and running off the Realm Crafter engine. However, there are reportedly many games in development using it. For those who wish to see the game in action head on over to the Apocalypse Online website. The game is 100% free, and while the graphics are certainly a bit dated the actual game doesn’t actually sound that bad.

Anyways, these are the two options I can find that will probably best suit any would-be MMO developers out there, whether you are one person or a team of volunteers. While the big games may be fun and exciting, it really is the indy games that live through the community. Support your local indy MMO scene by checking out one of these fine games today.

9 Free MMOs Worth Playing

Today I got my latest issue of PCGamer where they played over 60 different free MMOs and selected 9 as worth playing. I figured you guys could get some good use out of this list so here it is.

Crime Craft

Sort of like GTA except with more crime and less driving around. It uses the Unreal Engine 3 and isn’t set to be released until Spring of 2009, so its about a year away but it’ll be free to play.
http://www.crimecraft.com

Mythos

No suprise to see Mythos making the list. We’ve covered Mythos before, but if your not familiar with it it’s a Diablo2 clone, but a MMORPG instead of a regular RPG.
http://www.mythos.com

Requiem: Bloodymare

An extremely gory and bloody horror MMORPG that lives up to its name. Originally created in South Korea the game has made its way to western audiences. Currently the game is in Beta, but will be released shortly.
http://www.playrequiem.com

Dungeon Runner

A comical MMORPG that is a lot of fun to play and is free as long as you allow them to run an ad banner while your playing. However for only $4.99/month you have the option to remove that.
http://www.dungeonrunners.com

Sword of the New World: Granado Espada

An MMORPG with an anime look that at one point had a monthly fee but is now free to play. Sword of the New World allows you to control up to 3 characters which separates it from all the other MMOs out there.
http://swordofthenewworld.com

Holic

Currently in open beta, Holic is a MMO with a very cutsie look. What seperates this game from others is that users are able to create there own dungeouns and quests once they get far enough into the game.
http://holic.netgame.com

Shaiya: Light and Darkness

We covered Shaiya before so its no suprise to us that PC Gamer selected it as one of the best free games out there. Shaiya concentrates on long term development of your character and heavy PvP action. If you ever played Lineage, this game is right up your alley.
http://shaiya.aeriagames.com

Fiesta

Another anime inspired MMORPG from Korea, however this one suffers from horribly translated dialog. Aside from the bad translations, Kiesta is a good looking game with solid game play.
http://fiesta.outspark.com

Cabal Online

A solid fantasy MMORPG that doesn’t really make any breakthroughs, but features good gameplay, story and PvP via duels. Considering its free to play, if your looking for a casual free fantasy MMO, this could be the one for you.
http://www.cabalonline.com

Could Microsoft be Publishing APB?

Before I begin, let me clarify that I do not know anybody who works in the higher ups at either Realtime Worlds, or Microsoft Game Studios. This entire post in generally just pure speculation given by the recent courses of action by the two companies in the last few months.

Anyways, now that’s out of the way, lets carry on. Is there a possibility that All Points Bulletin, Realtime Worlds newest crime MMORPG, could be getting the publishing treatment from mega-corporation Microsoft? Absolutely and it really shouldn’t come as a surprise to anybody after what we have witnessed over the last few months. Allow me to explain:

I recently wrote up a post explaining Microsoft’s enigmatic history with MMORPGs. To put it short they have a vaporous history with them. However, given that the cancellation of Marvel Universe Online occurred only a couple months ago, could Microsoft and Realtime Worlds been gearing up for a partnership? Let’s take a look at it from Microsoft’s perspective. Back in 2005 they entered into a deal with Marvel and Cryptic to make an MMO based on super heroes. Exciting stuff, right? Well maybe not for Microsoft. You see Microsoft has what many people like to call “big boy” syndrome, where in, if they can’t be the biggest in whatever field they are pursuing they usually don’t bother at all. So while City of Heroes was successful it definitely wasn’t nearly the most successful, and it was unlikely a Marvel MMO would get much more successful than CoH. Enter Realtime Worlds.

Originally announcing its game, APB, in 2006 Realtime Worlds was a very small company with no releases. After securing a publishing agreement for APB with Webzen, a Korean MMO company, it later secured a publishing agreement with Microsoft for it’s single player GTA-styled crime game Crackdown, which was met with favorable reviews. Skip ahead a couple years after Crackdown has already been released and Realtime Worlds had acquired $50 million in funding for APB and “other projects”. Using some of this money they were able to re-secure the rights for APB back from Webzen. As of now, APB is without publisher…

So where does this leave us? Well if you look at what has happened, as I have explained it, there are a few noticeable connections:

  1. Microsoft no longer has any commitments to dedicate money to Marvel Ultimate Universe.
  2. Realtime Worlds no longer has any commitment to Webzen.
  3. Both Microsoft and Realtime Worlds have a favorable relationship, where in the latter has gone on record as saying they were “heartbroken” that Microsoft did not request them to make a Crackdown 2.

Now here is where most of my speculation will come in. With the release of GTA IV coming in next week, Microsoft knows just how important the property is. It is one of the most popular games in history, maybe even more so than Halo. Because of this, exploiting an MMO in the same scheme as GTA (and created by the creator of GTA) probably hasn’t escaped Microsoft’s ever scheming eye. After all, given the right mechanics, a GTA MMO could become more popular than WoW (you heard it here first!). Not only that, but securing this game and having it be exclusive to their Xbox 360/Games for Windows platform would make a lot of sense. The PS3 has a lot of heavy hitters coming this year, and if Microsoft really wants to step up their game this is one way to do it.

So there is my speculation and evidence. I have no real proof that this is happening, but it would make some sense. Realtime Worlds still isn’t a large enough company to publish the game on their own (even with $50 million) and Microsoft desperately needs some new exciting franchises now that Halo is wrapping up. Of course, I guess SOE could publish APB as well, but we all know what happens when they do that…

Exclusive: Interview with CEO of Masthead Studios: Earthrise

I recently had the chance to interview Atanas Atanasov, CEO of Masthead Studios, about the upcoming MMORPG Earthrise. We were also able to bribe Mr. Atanasov into providing us with a new exclusive screenshot of the Eastern Gardens in Earthrise. (right pic) Your son will be returned by midnight.

For those of you not familiar with the game, Earthrise is a sci-fi MMORPG that takes places after the Third World War where society has split into many factions, but the two major ones are Continoma and Noir. Earthrise is based completely off skills so there will be no leveling here. The combat system will use dynamic targeting much like any FPS, however this is not a MMOFPS as other skills will require players to use them as they would in any other MMORPG. Earthrise will also feature PvP and territorial control points where guilds will be able to battle over certain areas in the game to extract resources and impose there own power and rules in that region.

For more information on Earthrise, check out the site play-earthrise.com

Onto the interview:

1] In your FAQ you mention that skills are never permanently foreclosed, does this mean at any time in the game I can reallocate my skill points to change my characters skill set?

Players in Earthrise can learn all skills, but they cannot reallocate skill points. The skill usage will be limited by the equipment, which means that the player has to learn the skill first, and then equip the weapon, armor and other devices that go with the skill. All abilities and tactics, which are not supported by the equipped items will be grey (not usable].

2] Staying on topic, you mention that Earthrise is entirely skill based. Given that there are two factions, how many skills will be shared and how many will be unique?

There are two main factions in Earthrise – Continoma and Noir and many smaller ones. Players can play for one of the two factions or they can choose to be neutral or criminals. All of those choices will not affect the skills they learn, which means that no matter which side you have chosen to fight for, your skills will be the same. Faction items are another story. There will be weapons and armor, which will be available only to members of a certain faction.

3] I read that there will be full looting in Earthrise? How does the looting system work? In what scenario could someone loot all my equipment?

Full looting in Earthrise will be possible, but for players who are careful or willing to spend money, it won’t be a problem. If player A kills player B, player B is resurrected at a resurrection site. If player B has insured all of his items, his former body is empty and player A has nothing to loot, but player B needs to reinsure his items, which costs money of course. If there are uninsured items in player B’s body, he will have several seconds time to pay at the resurrection site and get his items back. This decision will cost much more than a simple insurance. It is for those people who have forgotten to insure their items or are willing to take the risk and go in the wilderness with uninsured items. If player B doesn’t pay for his uninsured items or the waiting time passes, player A can loot everything which remains in player B’s corpse.

4] Considering Earthrise is set in the future, how does it handle transportation? You mention personal hovercraft’s in your FAQ, but will there be air transportation or a quicker way to travel?

Many variations of personal hovercrafts will be available in the game. There will also be teleportation points scattered across the island that will need money to operate. We are also considering some skills and items for faster transportation, but there is no final decision on that yet.

5] Since characters in Earthrise will not gain levels, how will this affect what type of armor or weapons players can use? If I pump all my skill points into weapons, will I be able to use the most powerful weapons within a few hrs of playing?

Players in Earthrise will have wide choice of weapons and armor, but their use will be limited by their character’s genetic code, or their physical attributes - Physique and Intellect. Players will be able to modify their current genetic condition anytime, and it will cost them money depending on the amount of the change itself. Small changes will have affordable costs, while turning a battlefield brute into Einstein will be a massive investment. That being said, it will not be possible to make a new character, and be immediately approached by a guild that shoves the most powerful weapon in the game into your hands and sends you on the field. That would throw the balance of the game off the scales in favor of whoever has the most money or weaponry to entice newbies. Instead, we make sure that players are able to use moderately powerful weapons after a small gaming investment, and everything else onward requires players to actually play to unlock the features of the game.

6] Will newbies be able to kill veteran players with a lucky shot or if they catch them off guards? Or will the skills learned greatly improve veteran players making it so beginners have no chance?

Absolutely! Earthrise is a PvP-centric game, and that means that players should always have a chance to score a successful kill on other players, given that they have the skill and strategy to pull it off. The way we allow that is by emphasizing a variety of options and combinations, thus tactics themselves, over power level. Players who advance their characters will not grow so powerful that newbies won’t have a chance no matter what they do; instead they will have more options. More options means better combinations, but only if the veteran player can use these combinations wisely. If they don’t, one or a couple newbies who use their limited set of abilities in a smart way have a greater opportunity of taking that veteran down.

7] You mention that players will be able to have careers that advance while offline? Is there a limit to how much a player can advance? What part will careers play in the big picture of Earthrise?

The offline advancement system has a more social approach. Players can educate and have a profession in Earthrise, which will give them social standing and constant income. The income will be significantly less compared to the one they can make during online play, but it will be enough to compensate all those people who don’t have the time to be online for hours and hours every day. The social standing of the players will allow them to gain some rewards from the factions they work for.

8] Territory control is a big part of the PvP in Earthrise allowing guilds to extract resources from the territory. However do you think there is any danger to 1 or 2 very large guilds controlling and holding most of the territories in the games?

The vast open space on the island of Enterra where territory control will take place will have hundreds of locations for building a base. The more territories the guild has the more vulnerable it will be. It will be very difficult to control such a large territory where smaller guilds will fight for their chunk of the pie and mutants will try to reconquer what was taken from them. The situation, which you mention in your question may also reflect the real world, where many empires have fallen due to tribes and smaller nations invading their borders, riots and internal problems.

9] From the screenshots I’ve seen, the game looks absolutely amazing. Will Earthrise use DX10 technology? Will there be real world physics in the game?

Yes, we are planning to implement DX10 technology and real world physics, although the physics will not be as advanced as the modern 3D shooters.

Thank you for taking the time out to answer these questions for us.