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	<title>Comments on: Hey, My MMORPG is Linear!</title>
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		<title>By: billtech</title>
		<link>http://www.mmocrunch.com/2007/11/21/hey-my-mmorpg-is-linear/comment-page-1/#comment-3278</link>
		<dc:creator>billtech</dc:creator>
		<pubDate>Sat, 14 Jun 2008 22:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2007/11/21/hey-my-mmorpg-is-linear/#comment-3278</guid>
		<description>What Amanda says really rings a bell for me:
&quot;Amanda 
November 22nd, 2007 at 11:38 am 
...Personally, I want to be able to take up shop if I want to and be a baker, farmer, etc. I want to be able to live the life of a nomad, wandering across the countries in search of adventure and treasure. I want choice and freedom to do what I see as fun in a game.
But until developers create for the gamers themselves and NOT for the bottom dollar, you won’t see such in an MMO...&quot;
This helped clarify why I get so sick of grinding, and most mmo&#039;s today.

I&#039;d like to add that I think they are creating mmo&#039;s that are &#039;blockbusters&#039; like a movie that&#039;s much hyped, special effects, looks very promising... but falls flat when watched.

I&#039;ve played EQ, WOW, EQ2, and many shorter forays into &#039;blockbuster&#039; games.
 but, the best game I&#039;ve ever played was Morrowind, Elder Scrolls III, where it really was like Amanda described: as a wanderer, finding clues anywhere in a vast open world. That and the player expansions had me playing Morrowind for 1.5 years. hehe.

Now, about PVP, this only works if you are young and still need to prove yourself: bragging rights. helps to be male.

PVP is the easy, cheap way for developers to add to the game.
Bad news it it ruins the PVE part. due to &#039;rebalancing&#039; the classes. Ha! YES, LETS NERF EVERYONE. so they&#039;ll all leave and we&#039;ll get a new crop of suckers to pay for this game. and do it one class at a time so it is an ongoing thing...


For me, Developers can take their &quot;blockbuster&quot;, PVP&#039;d, 7 day wonder games and SHOVE THEM.</description>
		<content:encoded><![CDATA[<p>What Amanda says really rings a bell for me:<br />
&#8220;Amanda<br />
November 22nd, 2007 at 11:38 am<br />
&#8230;Personally, I want to be able to take up shop if I want to and be a baker, farmer, etc. I want to be able to live the life of a nomad, wandering across the countries in search of adventure and treasure. I want choice and freedom to do what I see as fun in a game.<br />
But until developers create for the gamers themselves and NOT for the bottom dollar, you won’t see such in an MMO&#8230;&#8221;<br />
This helped clarify why I get so sick of grinding, and most mmo&#8217;s today.</p>
<p>I&#8217;d like to add that I think they are creating mmo&#8217;s that are &#8216;blockbusters&#8217; like a movie that&#8217;s much hyped, special effects, looks very promising&#8230; but falls flat when watched.</p>
<p>I&#8217;ve played EQ, WOW, EQ2, and many shorter forays into &#8216;blockbuster&#8217; games.<br />
 but, the best game I&#8217;ve ever played was Morrowind, Elder Scrolls III, where it really was like Amanda described: as a wanderer, finding clues anywhere in a vast open world. That and the player expansions had me playing Morrowind for 1.5 years. hehe.</p>
<p>Now, about PVP, this only works if you are young and still need to prove yourself: bragging rights. helps to be male.</p>
<p>PVP is the easy, cheap way for developers to add to the game.<br />
Bad news it it ruins the PVE part. due to &#8216;rebalancing&#8217; the classes. Ha! YES, LETS NERF EVERYONE. so they&#8217;ll all leave and we&#8217;ll get a new crop of suckers to pay for this game. and do it one class at a time so it is an ongoing thing&#8230;</p>
<p>For me, Developers can take their &#8220;blockbuster&#8221;, PVP&#8217;d, 7 day wonder games and SHOVE THEM.</p>
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		<title>By: vajuras</title>
		<link>http://www.mmocrunch.com/2007/11/21/hey-my-mmorpg-is-linear/comment-page-1/#comment-140</link>
		<dc:creator>vajuras</dc:creator>
		<pubDate>Mon, 26 Nov 2007 21:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2007/11/21/hey-my-mmorpg-is-linear/#comment-140</guid>
		<description>Yeah they really do not hanle Level/XP right in MMOs. Take a look at Mass Effect it uses a Level/XP progression system yet I am free to explore the universe and do any quest I want at will. I am no stuck following a linear path per se (well maybe along main quest but you get my gist I hope).

About EVE, EVE/CCP should probably jsut get rid of the 14 day trial. I didnt get anywhere in the trial either. But luckily I valued the good things I heard bout it on forums and registered anyway. Was blown away once I really gave it a chance. much better then most MMOs out there.

What EVE Online does was pretty awesome and its alarming its pretty much the only current MMO we have in this niche (besides Asian MMOs in regards to more &#039;hardcore&#039; PVP)</description>
		<content:encoded><![CDATA[<p>Yeah they really do not hanle Level/XP right in MMOs. Take a look at Mass Effect it uses a Level/XP progression system yet I am free to explore the universe and do any quest I want at will. I am no stuck following a linear path per se (well maybe along main quest but you get my gist I hope).</p>
<p>About EVE, EVE/CCP should probably jsut get rid of the 14 day trial. I didnt get anywhere in the trial either. But luckily I valued the good things I heard bout it on forums and registered anyway. Was blown away once I really gave it a chance. much better then most MMOs out there.</p>
<p>What EVE Online does was pretty awesome and its alarming its pretty much the only current MMO we have in this niche (besides Asian MMOs in regards to more &#8216;hardcore&#8217; PVP)</p>
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		<title>By: Amanda</title>
		<link>http://www.mmocrunch.com/2007/11/21/hey-my-mmorpg-is-linear/comment-page-1/#comment-124</link>
		<dc:creator>Amanda</dc:creator>
		<pubDate>Thu, 22 Nov 2007 15:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2007/11/21/hey-my-mmorpg-is-linear/#comment-124</guid>
		<description>The problem with non-linear games comes in lack of direction.  Not that there can&#039;t be direction /without/ being so linear but doing so in such a straight fashion definitely saves programming time, money and gets the game out faster.
It&#039;s all about money, after all.  Designers know people will pay to play these games, in the hopes of finding &#039;the one&#039;.  Why?  Because MMOs are no longer niche games as they were in the beginning and in the days of UO/Everquest.

In my mind, my ideal MMO would allow for the good-ol&#039; finding quests through rumors whispered in taverns, pieces of maps found of dusty tombs, wandering across villages and towns in travels.  
Personally, I want to be able to take up shop if I want to and be a baker, farmer, etc.  I want to be able to live the life of a nomad, wandering across the countries in search of adventure and treasure.  I want choice and freedom to do what I see as fun in a game.

But until developers create for the gamers themselves and NOT for the bottom dollar, you won&#039;t see such in an MMO.

And in EVE&#039;s credit, it is a very open and expansive game.  However, the control scheme is daunting for me personally, as is the whole stock market thing.  EVE is a game of politics and industry and unless those two things appeal to you, you&#039;re really just out of your league in it.</description>
		<content:encoded><![CDATA[<p>The problem with non-linear games comes in lack of direction.  Not that there can&#8217;t be direction /without/ being so linear but doing so in such a straight fashion definitely saves programming time, money and gets the game out faster.<br />
It&#8217;s all about money, after all.  Designers know people will pay to play these games, in the hopes of finding &#8216;the one&#8217;.  Why?  Because MMOs are no longer niche games as they were in the beginning and in the days of UO/Everquest.</p>
<p>In my mind, my ideal MMO would allow for the good-ol&#8217; finding quests through rumors whispered in taverns, pieces of maps found of dusty tombs, wandering across villages and towns in travels.<br />
Personally, I want to be able to take up shop if I want to and be a baker, farmer, etc.  I want to be able to live the life of a nomad, wandering across the countries in search of adventure and treasure.  I want choice and freedom to do what I see as fun in a game.</p>
<p>But until developers create for the gamers themselves and NOT for the bottom dollar, you won&#8217;t see such in an MMO.</p>
<p>And in EVE&#8217;s credit, it is a very open and expansive game.  However, the control scheme is daunting for me personally, as is the whole stock market thing.  EVE is a game of politics and industry and unless those two things appeal to you, you&#8217;re really just out of your league in it.</p>
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		<title>By: Mike</title>
		<link>http://www.mmocrunch.com/2007/11/21/hey-my-mmorpg-is-linear/comment-page-1/#comment-122</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 22 Nov 2007 06:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2007/11/21/hey-my-mmorpg-is-linear/#comment-122</guid>
		<description>As I said in the post, there are exceptions, Eve definitely being one of them.   I tried Eve out using the 14 day free trial, but it was way to complicated for me.  I played about 5 hrs worth and still had no clue what I was doing so I gave up.</description>
		<content:encoded><![CDATA[<p>As I said in the post, there are exceptions, Eve definitely being one of them.   I tried Eve out using the 14 day free trial, but it was way to complicated for me.  I played about 5 hrs worth and still had no clue what I was doing so I gave up.</p>
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	<item>
		<title>By: E</title>
		<link>http://www.mmocrunch.com/2007/11/21/hey-my-mmorpg-is-linear/comment-page-1/#comment-121</link>
		<dc:creator>E</dc:creator>
		<pubDate>Thu, 22 Nov 2007 03:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2007/11/21/hey-my-mmorpg-is-linear/#comment-121</guid>
		<description>Uh... it&#039;s called EVE online</description>
		<content:encoded><![CDATA[<p>Uh&#8230; it&#8217;s called EVE online</p>
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		<title>By: Roger</title>
		<link>http://www.mmocrunch.com/2007/11/21/hey-my-mmorpg-is-linear/comment-page-1/#comment-120</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Wed, 21 Nov 2007 22:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2007/11/21/hey-my-mmorpg-is-linear/#comment-120</guid>
		<description>Play EVE.

Your game is out there, log in and I&#039;ll see you in Jita.</description>
		<content:encoded><![CDATA[<p>Play EVE.</p>
<p>Your game is out there, log in and I&#8217;ll see you in Jita.</p>
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