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	<title>Comments on: The Rise and Fall of Auto Assault</title>
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	<link>http://www.mmocrunch.com/2008/01/22/the-rise-and-fall-of-auto-assault/</link>
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		<title>By: josteos</title>
		<link>http://www.mmocrunch.com/2008/01/22/the-rise-and-fall-of-auto-assault/comment-page-1/#comment-18387</link>
		<dc:creator>josteos</dc:creator>
		<pubDate>Thu, 15 Jan 2009 21:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/22/the-rise-and-fall-of-auto-assault/#comment-18387</guid>
		<description>This was a better single-player game than a multi-player game.  I really enjoyed the intro levels and missions, but once you got beyond that I thought it dropped off.</description>
		<content:encoded><![CDATA[<p>This was a better single-player game than a multi-player game.  I really enjoyed the intro levels and missions, but once you got beyond that I thought it dropped off.</p>
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		<title>By: Jim Mirkalami</title>
		<link>http://www.mmocrunch.com/2008/01/22/the-rise-and-fall-of-auto-assault/comment-page-1/#comment-1027</link>
		<dc:creator>Jim Mirkalami</dc:creator>
		<pubDate>Sun, 10 Feb 2008 05:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/22/the-rise-and-fall-of-auto-assault/#comment-1027</guid>
		<description>I have been visiting this site a lot lately, so i thought it is a good idea to show my appreciation with a comment.

Thanks,
Jim Mirkalami

PS: I am a single dad. ;)</description>
		<content:encoded><![CDATA[<p>I have been visiting this site a lot lately, so i thought it is a good idea to show my appreciation with a comment.</p>
<p>Thanks,<br />
Jim Mirkalami</p>
<p>PS: I am a single dad. <img src='http://www.mmocrunch.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: 99ultra</title>
		<link>http://www.mmocrunch.com/2008/01/22/the-rise-and-fall-of-auto-assault/comment-page-1/#comment-959</link>
		<dc:creator>99ultra</dc:creator>
		<pubDate>Tue, 05 Feb 2008 23:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/22/the-rise-and-fall-of-auto-assault/#comment-959</guid>
		<description>The &quot;pay to play&quot; thing is bad. I rather just buy it and play it, and I wish you could create your own server with your own amount of people you want on it if you wanted to. I hope they make a new Auto Assault with better graphics and same stuff, sadly they might not. I hope you guys got your dumb wish, that you wanted this game to fail, no original ideas from you guys.</description>
		<content:encoded><![CDATA[<p>The &#8220;pay to play&#8221; thing is bad. I rather just buy it and play it, and I wish you could create your own server with your own amount of people you want on it if you wanted to. I hope they make a new Auto Assault with better graphics and same stuff, sadly they might not. I hope you guys got your dumb wish, that you wanted this game to fail, no original ideas from you guys.</p>
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		<title>By: Obi</title>
		<link>http://www.mmocrunch.com/2008/01/22/the-rise-and-fall-of-auto-assault/comment-page-1/#comment-762</link>
		<dc:creator>Obi</dc:creator>
		<pubDate>Thu, 24 Jan 2008 17:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/22/the-rise-and-fall-of-auto-assault/#comment-762</guid>
		<description>Sorry but I disagree with you, it would STILL FAIL today for one major reason. It was Pay to Play. The pay to play model doesn&#039;t have room for very many games, and this still wouldn&#039;t be able to survive today as pay to play. Maybe if it released as a item shop (micro transaction) free to play model, it would survive, but it still would fail released as a pay to play game.   It wasn&#039;t as great a game as you are making it out to be, and it&#039;s not half the game as some of the current pay to play games that are failing.</description>
		<content:encoded><![CDATA[<p>Sorry but I disagree with you, it would STILL FAIL today for one major reason. It was Pay to Play. The pay to play model doesn&#8217;t have room for very many games, and this still wouldn&#8217;t be able to survive today as pay to play. Maybe if it released as a item shop (micro transaction) free to play model, it would survive, but it still would fail released as a pay to play game.   It wasn&#8217;t as great a game as you are making it out to be, and it&#8217;s not half the game as some of the current pay to play games that are failing.</p>
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		<title>By: Tholal</title>
		<link>http://www.mmocrunch.com/2008/01/22/the-rise-and-fall-of-auto-assault/comment-page-1/#comment-752</link>
		<dc:creator>Tholal</dc:creator>
		<pubDate>Wed, 23 Jan 2008 00:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/22/the-rise-and-fall-of-auto-assault/#comment-752</guid>
		<description>I disagree with the concept that Auto Assault was ahead of its time because noone wanted innovative MMOs in 2006. Auto Assault had a great concept and didnt do enough with it resulting in gameplay that just felt odd. Healer-class cars? Give me a break!

If you released Auto Assault again today it would suffer the same face-planting flop that it did before.

There are lots of innovative MMOs that have had success. The trick is to buy into your innovation wholesale rather than take the standard gameplay systems (such as classes) and slap them onto an inappropriate foundation, which is what Auto Assault did.</description>
		<content:encoded><![CDATA[<p>I disagree with the concept that Auto Assault was ahead of its time because noone wanted innovative MMOs in 2006. Auto Assault had a great concept and didnt do enough with it resulting in gameplay that just felt odd. Healer-class cars? Give me a break!</p>
<p>If you released Auto Assault again today it would suffer the same face-planting flop that it did before.</p>
<p>There are lots of innovative MMOs that have had success. The trick is to buy into your innovation wholesale rather than take the standard gameplay systems (such as classes) and slap them onto an inappropriate foundation, which is what Auto Assault did.</p>
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		<title>By: Robert</title>
		<link>http://www.mmocrunch.com/2008/01/22/the-rise-and-fall-of-auto-assault/comment-page-1/#comment-747</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 22 Jan 2008 23:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/22/the-rise-and-fall-of-auto-assault/#comment-747</guid>
		<description>The title is horrible and the marketing was bad.
I had heard about it once or twice but I always thought it was some sort of early 1990&#039;s game on america online or something.
I never once took it serious.</description>
		<content:encoded><![CDATA[<p>The title is horrible and the marketing was bad.<br />
I had heard about it once or twice but I always thought it was some sort of early 1990&#8217;s game on america online or something.<br />
I never once took it serious.</p>
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