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	<title>Comments on: From Player to Developer</title>
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	<link>http://www.mmocrunch.com/2008/01/23/from-player-to-developer/</link>
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		<title>By: Rk3 Player</title>
		<link>http://www.mmocrunch.com/2008/01/23/from-player-to-developer/comment-page-1/#comment-1917</link>
		<dc:creator>Rk3 Player</dc:creator>
		<pubDate>Thu, 10 Apr 2008 10:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/23/from-player-to-developer/#comment-1917</guid>
		<description>I gotta support &quot;Random Engie &quot; on that matter  , some of the &quot;Balancing&quot; that came with LE was done in the most crude Manner possible . 
The old &quot;Lovechilds&quot; got nerfed a bit by giving them less Valuable new Equip/Nanos  ( which is fine ) BUT some of the former &quot;Victims&quot; are now easy-to-play Killingmaschines while other Classes that had to spezialise either for PvP or PvM now can do both with same Setup . OFAB Armor is f-ugly for most Proffs , some Classes can Wear a nearly Full Set of it  , some can only take 1-2 Pieces to get good results  ....
Dustquest Nanos depending on Proff range from &quot; Useless  &amp; hard to do at 220  wasting of 1000K IP &quot; to &quot;Usefull and easy Selfcast on a 215 halfnaked toon  just spending 250k IP &quot;
 This aint Balance ....</description>
		<content:encoded><![CDATA[<p>I gotta support &#8220;Random Engie &#8221; on that matter  , some of the &#8220;Balancing&#8221; that came with LE was done in the most crude Manner possible .<br />
The old &#8220;Lovechilds&#8221; got nerfed a bit by giving them less Valuable new Equip/Nanos  ( which is fine ) BUT some of the former &#8220;Victims&#8221; are now easy-to-play Killingmaschines while other Classes that had to spezialise either for PvP or PvM now can do both with same Setup . OFAB Armor is f-ugly for most Proffs , some Classes can Wear a nearly Full Set of it  , some can only take 1-2 Pieces to get good results  &#8230;.<br />
Dustquest Nanos depending on Proff range from &#8221; Useless  &amp; hard to do at 220  wasting of 1000K IP &#8221; to &#8220;Usefull and easy Selfcast on a 215 halfnaked toon  just spending 250k IP &#8221;<br />
 This aint Balance &#8230;.</p>
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		<title>By: Random Engie</title>
		<link>http://www.mmocrunch.com/2008/01/23/from-player-to-developer/comment-page-1/#comment-1093</link>
		<dc:creator>Random Engie</dc:creator>
		<pubDate>Sat, 16 Feb 2008 00:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/23/from-player-to-developer/#comment-1093</guid>
		<description>Its nice to see that sill believes that each profession gets the attention and improvements that it needs.
It would be nicer still if this wasnt utter garbage.
Its blatantly clear that some professions are simply played more by developers and directors alike and that some other professions are simply not understood or indeed wanted in the game anymore.
When certain members of your playerbase stage protests, strikes and sit-ins this should raise a big red warning flag that you realy are NOT catering to the needs and wishes of your entire community.
To then refuse to even converse with those players on the grounds that you are simply stubborn and will not be forced in to even the slightest compromise shows a clear lack of respect that will ultimately lead to players leaving and a loss of respect for the &quot;people in charge&quot;.</description>
		<content:encoded><![CDATA[<p>Its nice to see that sill believes that each profession gets the attention and improvements that it needs.<br />
It would be nicer still if this wasnt utter garbage.<br />
Its blatantly clear that some professions are simply played more by developers and directors alike and that some other professions are simply not understood or indeed wanted in the game anymore.<br />
When certain members of your playerbase stage protests, strikes and sit-ins this should raise a big red warning flag that you realy are NOT catering to the needs and wishes of your entire community.<br />
To then refuse to even converse with those players on the grounds that you are simply stubborn and will not be forced in to even the slightest compromise shows a clear lack of respect that will ultimately lead to players leaving and a loss of respect for the &#8220;people in charge&#8221;.</p>
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		<title>By: Crysantimum</title>
		<link>http://www.mmocrunch.com/2008/01/23/from-player-to-developer/comment-page-1/#comment-1046</link>
		<dc:creator>Crysantimum</dc:creator>
		<pubDate>Tue, 12 Feb 2008 01:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/23/from-player-to-developer/#comment-1046</guid>
		<description>That was nice, Silirrion :) Nice to get to know more about the &quot;man behind the machine&quot; and you&#039;ve always been such a nice person in any situation I&#039;ve seen you. Only once have I actually disagreed with your reasoning (and that wasn&#039;t really game related), how rare isn&#039;t that to happen with a person you see this often?</description>
		<content:encoded><![CDATA[<p>That was nice, Silirrion <img src='http://www.mmocrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Nice to get to know more about the &#8220;man behind the machine&#8221; and you&#8217;ve always been such a nice person in any situation I&#8217;ve seen you. Only once have I actually disagreed with your reasoning (and that wasn&#8217;t really game related), how rare isn&#8217;t that to happen with a person you see this often?</p>
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		<title>By: Wofskeep</title>
		<link>http://www.mmocrunch.com/2008/01/23/from-player-to-developer/comment-page-1/#comment-1028</link>
		<dc:creator>Wofskeep</dc:creator>
		<pubDate>Sun, 10 Feb 2008 06:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/23/from-player-to-developer/#comment-1028</guid>
		<description>The current and upcoming content is top notch, especially endgame content, i remember the day the improved nano DB missions came out, spending about 11 solid hours doing all the missions, it was the perfect challenge, please dont listen to people who say new content is too hard in future and make it a bit easier, they are just gimped...we managed to do it why cant they :)</description>
		<content:encoded><![CDATA[<p>The current and upcoming content is top notch, especially endgame content, i remember the day the improved nano DB missions came out, spending about 11 solid hours doing all the missions, it was the perfect challenge, please dont listen to people who say new content is too hard in future and make it a bit easier, they are just gimped&#8230;we managed to do it why cant they <img src='http://www.mmocrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Schultz</title>
		<link>http://www.mmocrunch.com/2008/01/23/from-player-to-developer/comment-page-1/#comment-846</link>
		<dc:creator>Schultz</dc:creator>
		<pubDate>Tue, 29 Jan 2008 16:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/23/from-player-to-developer/#comment-846</guid>
		<description>Well I m nobody to start any flame or any threading comments but I think most ppls comments here aren&#039;t really useful, neither mine, because I shouldn&#039;t post that here, but it is pretty much related.
First nice interview, but I have to say gz to the riporter who asked the questions, has some knowledge about ao and touched the most important part &quot;PvP&quot;.
Myself I am a fan of ao and I have respect for all other players,
I didn&#039;t knew Marius, so I can&#039;t say you are the best for me Craig, but all my compliments you have done a great work keep it up.
Hint: 20-49 bs is nonesense.. pls review a bit pvp and pvp in bs</description>
		<content:encoded><![CDATA[<p>Well I m nobody to start any flame or any threading comments but I think most ppls comments here aren&#8217;t really useful, neither mine, because I shouldn&#8217;t post that here, but it is pretty much related.<br />
First nice interview, but I have to say gz to the riporter who asked the questions, has some knowledge about ao and touched the most important part &#8220;PvP&#8221;.<br />
Myself I am a fan of ao and I have respect for all other players,<br />
I didn&#8217;t knew Marius, so I can&#8217;t say you are the best for me Craig, but all my compliments you have done a great work keep it up.<br />
Hint: 20-49 bs is nonesense.. pls review a bit pvp and pvp in bs</p>
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		<title>By: Trgeorge</title>
		<link>http://www.mmocrunch.com/2008/01/23/from-player-to-developer/comment-page-1/#comment-823</link>
		<dc:creator>Trgeorge</dc:creator>
		<pubDate>Mon, 28 Jan 2008 09:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/23/from-player-to-developer/#comment-823</guid>
		<description>Nice interview, it&#039;s shows the difference between someone who knows things about game as opposed to generic questions posed by some large sites. Shame the answers are more or less expected and usuall denial of problems. And what&#039;s even sadder, balancing issues get only fixed when even Omnis start to whine that the stuff is too one sided.</description>
		<content:encoded><![CDATA[<p>Nice interview, it&#8217;s shows the difference between someone who knows things about game as opposed to generic questions posed by some large sites. Shame the answers are more or less expected and usuall denial of problems. And what&#8217;s even sadder, balancing issues get only fixed when even Omnis start to whine that the stuff is too one sided.</p>
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		<title>By: Emergency56</title>
		<link>http://www.mmocrunch.com/2008/01/23/from-player-to-developer/comment-page-1/#comment-820</link>
		<dc:creator>Emergency56</dc:creator>
		<pubDate>Mon, 28 Jan 2008 06:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/23/from-player-to-developer/#comment-820</guid>
		<description>Sil rocks my socks ;D</description>
		<content:encoded><![CDATA[<p>Sil rocks my socks ;D</p>
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		<title>By: Ilovetokill Thapetowner Awaaa rk2</title>
		<link>http://www.mmocrunch.com/2008/01/23/from-player-to-developer/comment-page-1/#comment-811</link>
		<dc:creator>Ilovetokill Thapetowner Awaaa rk2</dc:creator>
		<pubDate>Sun, 27 Jan 2008 20:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/23/from-player-to-developer/#comment-811</guid>
		<description>This was an great interview!
It&#039;s a unbeliveble that an big fan of AO, is turning into a Game director,

You should lay more time on ao tough, and join omni ofc! 

Take Care!!
// Thapetowner 160/4 Mp        Rk2
// Ilovetokill 124/12 Agent        Rk2
// Awaaa 74/6 Soldier              Rk2</description>
		<content:encoded><![CDATA[<p>This was an great interview!<br />
It&#8217;s a unbeliveble that an big fan of AO, is turning into a Game director,</p>
<p>You should lay more time on ao tough, and join omni ofc! </p>
<p>Take Care!!<br />
// Thapetowner 160/4 Mp        Rk2<br />
// Ilovetokill 124/12 Agent        Rk2<br />
// Awaaa 74/6 Soldier              Rk2</p>
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		<title>By: Astral</title>
		<link>http://www.mmocrunch.com/2008/01/23/from-player-to-developer/comment-page-1/#comment-807</link>
		<dc:creator>Astral</dc:creator>
		<pubDate>Sun, 27 Jan 2008 16:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/23/from-player-to-developer/#comment-807</guid>
		<description>I think its been amazing to see when a player  can rise to game designer and positive game play is deployed to the player base because a hard core fan became the lead designer. I can&#039;t wait for the engine upgrade. Great interview.</description>
		<content:encoded><![CDATA[<p>I think its been amazing to see when a player  can rise to game designer and positive game play is deployed to the player base because a hard core fan became the lead designer. I can&#8217;t wait for the engine upgrade. Great interview.</p>
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		<title>By: Petter Mårtensson</title>
		<link>http://www.mmocrunch.com/2008/01/23/from-player-to-developer/comment-page-1/#comment-767</link>
		<dc:creator>Petter Mårtensson</dc:creator>
		<pubDate>Thu, 24 Jan 2008 20:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/01/23/from-player-to-developer/#comment-767</guid>
		<description>Very interesting interview. :)

Hmmm, perhaps it is time to give AO a go...</description>
		<content:encoded><![CDATA[<p>Very interesting interview. <img src='http://www.mmocrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Hmmm, perhaps it is time to give AO a go&#8230;</p>
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