<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Why Console MMORPGs Can&#8217;t Cut It</title>
	<atom:link href="http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/</link>
	<description></description>
	<lastBuildDate>Thu, 09 Feb 2012 13:01:52 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
	<item>
		<title>By: FacelessAnimosity</title>
		<link>http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/comment-page-1/#comment-313796</link>
		<dc:creator>FacelessAnimosity</dc:creator>
		<pubDate>Wed, 19 Jan 2011 22:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/#comment-313796</guid>
		<description>*sigh*

I think it&#039;d be pretty easy...

Look, everyone is thinking &quot;point and click&quot; and have all those bars for your skills... you don&#039;t need that...

Here&#039;s how I think it could work:

1. Selling game in bundles with a controller keyboard with it and/or a headset. 
And selling the game by itself.
Now you got what you need for communication, you can talk to anyone anywhere with the keyboard and people around you with the headset.

2. The Control Scheme - 

(If they give you the ability to custmize at least some the controls that&#039;d be even better.)

Back/Select button: can serve many purposes but the map seems like a good purpose.

Start: Bring up your menu with tabs, quest friends list item and all that stuff.

Left Analog: Character Movement
Right Analog: Camera Movement (and similar function as in kingdom hearts 2  i cant remember if kingdom hearts 1 had the saame kind of controls)

R3/Right Analog Click or L3/Left Analog Click: for changing chat channels?

Left Trigger: (Kingdom hearts again)

Right trigger (kingdom hearts)

A/X: Action

X/Square: attack (and similar to kingdom hearts Look it up if your wondering :P)

Triangle: idk i have to go dang 



but see how it can work?


yeah :P</description>
		<content:encoded><![CDATA[<p>*sigh*</p>
<p>I think it&#8217;d be pretty easy&#8230;</p>
<p>Look, everyone is thinking &#8220;point and click&#8221; and have all those bars for your skills&#8230; you don&#8217;t need that&#8230;</p>
<p>Here&#8217;s how I think it could work:</p>
<p>1. Selling game in bundles with a controller keyboard with it and/or a headset.<br />
And selling the game by itself.<br />
Now you got what you need for communication, you can talk to anyone anywhere with the keyboard and people around you with the headset.</p>
<p>2. The Control Scheme &#8211; </p>
<p>(If they give you the ability to custmize at least some the controls that&#8217;d be even better.)</p>
<p>Back/Select button: can serve many purposes but the map seems like a good purpose.</p>
<p>Start: Bring up your menu with tabs, quest friends list item and all that stuff.</p>
<p>Left Analog: Character Movement<br />
Right Analog: Camera Movement (and similar function as in kingdom hearts 2  i cant remember if kingdom hearts 1 had the saame kind of controls)</p>
<p>R3/Right Analog Click or L3/Left Analog Click: for changing chat channels?</p>
<p>Left Trigger: (Kingdom hearts again)</p>
<p>Right trigger (kingdom hearts)</p>
<p>A/X: Action</p>
<p>X/Square: attack (and similar to kingdom hearts Look it up if your wondering <img src='http://www.mmocrunch.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</p>
<p>Triangle: idk i have to go dang </p>
<p>but see how it can work?</p>
<p>yeah <img src='http://www.mmocrunch.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Obvious insight</title>
		<link>http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/comment-page-1/#comment-183564</link>
		<dc:creator>Obvious insight</dc:creator>
		<pubDate>Wed, 03 Nov 2010 19:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/#comment-183564</guid>
		<description>The reason MMORPGS haven&#039;t hit it big on consoles yet is because decent quality MMORPGS haven&#039;t been released on consoles.  Once they are, they will slowly but surely erode the PC Base until ultimately the PC versions become a niche, hard core market for people who demand the myriad options and complicated dynamics that keyboards and mice offer.  

How do I know this will happen?  Because it basically has happened with EVERY video game genre.  It&#039;s a basic trend of the industry.</description>
		<content:encoded><![CDATA[<p>The reason MMORPGS haven&#8217;t hit it big on consoles yet is because decent quality MMORPGS haven&#8217;t been released on consoles.  Once they are, they will slowly but surely erode the PC Base until ultimately the PC versions become a niche, hard core market for people who demand the myriad options and complicated dynamics that keyboards and mice offer.  </p>
<p>How do I know this will happen?  Because it basically has happened with EVERY video game genre.  It&#8217;s a basic trend of the industry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ez</title>
		<link>http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/comment-page-1/#comment-152315</link>
		<dc:creator>ez</dc:creator>
		<pubDate>Wed, 29 Sep 2010 21:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/#comment-152315</guid>
		<description>if they make it exclusive for say ps3 I think it could be a great success, and im hoping the new ff XIV will open up the console market for mmorpg, I dont think it will be as big a success as wow has been on the pc, but it might open up the genre, now what im hoping is that say Bioware, will release a couple more dragon age games and than make a online version, I like playing mmorpg&#039;s but sitting on the pc for several hrs a day playing wow just wont cut it with  real life and relationship wise, gaming on ps3 is more social and way more justifiable for some reason. I wouldent mind buying a wireless keyboard and mouse and a head set for say dragon age online ( being they made the lore abit more specific) and if dragon age 2 is a success and they manage to keep the series alive the fan base should become even larger, even a call of duty mmorpg might work, there should be no problem getting a steady customer base, being the current franchise is vastly popular all over the world, if they have the budget and have a team working on it while they keep the series alive i think one day in the future mmorpg&#039;s can make its way to the consoles!</description>
		<content:encoded><![CDATA[<p>if they make it exclusive for say ps3 I think it could be a great success, and im hoping the new ff XIV will open up the console market for mmorpg, I dont think it will be as big a success as wow has been on the pc, but it might open up the genre, now what im hoping is that say Bioware, will release a couple more dragon age games and than make a online version, I like playing mmorpg&#8217;s but sitting on the pc for several hrs a day playing wow just wont cut it with  real life and relationship wise, gaming on ps3 is more social and way more justifiable for some reason. I wouldent mind buying a wireless keyboard and mouse and a head set for say dragon age online ( being they made the lore abit more specific) and if dragon age 2 is a success and they manage to keep the series alive the fan base should become even larger, even a call of duty mmorpg might work, there should be no problem getting a steady customer base, being the current franchise is vastly popular all over the world, if they have the budget and have a team working on it while they keep the series alive i think one day in the future mmorpg&#8217;s can make its way to the consoles!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gstroy</title>
		<link>http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/comment-page-1/#comment-149196</link>
		<dc:creator>Gstroy</dc:creator>
		<pubDate>Sat, 25 Sep 2010 08:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/#comment-149196</guid>
		<description>Technically an rpg is any game where you play in the role of a character, and also technically Call of Duty is an MMO, yet also has a campaign, so therefore Call of Duty is a console MMORPG.</description>
		<content:encoded><![CDATA[<p>Technically an rpg is any game where you play in the role of a character, and also technically Call of Duty is an MMO, yet also has a campaign, so therefore Call of Duty is a console MMORPG.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron / gamertag Violent Prior)360(ViolentPriors PS3</title>
		<link>http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/comment-page-1/#comment-101516</link>
		<dc:creator>Aaron / gamertag Violent Prior)360(ViolentPriors PS3</dc:creator>
		<pubDate>Mon, 28 Jun 2010 20:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/#comment-101516</guid>
		<description>I truly think the future of gaming is mmo&#039;s  on consoles. 1st as far as the interface if u for instance hold a trigger button in conjunction w another button u have @ least 24 more function keys so thats doable. I have both Sony&#039;s &amp; Microsoft&#039;s consoles &amp; both communities want this &amp; r willing to pay for a quality product as long as its reasonably priced. I think for developers its a matter of execution somebody&#039;s got to be 1st &amp; no one wants to be remembered for failing. Bottom line its going to happen someday and its about time for companies to adjust to what gamers want instead of the sure sell. Innovation and execution are all that matters ppl will play if its fun &amp; they can experience that with they&#039;re friends.</description>
		<content:encoded><![CDATA[<p>I truly think the future of gaming is mmo&#8217;s  on consoles. 1st as far as the interface if u for instance hold a trigger button in conjunction w another button u have @ least 24 more function keys so thats doable. I have both Sony&#8217;s &amp; Microsoft&#8217;s consoles &amp; both communities want this &amp; r willing to pay for a quality product as long as its reasonably priced. I think for developers its a matter of execution somebody&#8217;s got to be 1st &amp; no one wants to be remembered for failing. Bottom line its going to happen someday and its about time for companies to adjust to what gamers want instead of the sure sell. Innovation and execution are all that matters ppl will play if its fun &amp; they can experience that with they&#8217;re friends.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Prazzy</title>
		<link>http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/comment-page-1/#comment-68270</link>
		<dc:creator>Prazzy</dc:creator>
		<pubDate>Sun, 21 Feb 2010 18:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/#comment-68270</guid>
		<description>Just thought I would mention that the Xbox 360 has a keyboard that attaches to your controller called a chat pad, for all those saying that it needs a cheap usb keyboard.

The chatpad is small, cheap (imo) and attachesdirectly to your xbox controller so no shuffling between controller and keyboard. I use mine all the time mid-game when I don&#039;t feel like plugging in my headset.</description>
		<content:encoded><![CDATA[<p>Just thought I would mention that the Xbox 360 has a keyboard that attaches to your controller called a chat pad, for all those saying that it needs a cheap usb keyboard.</p>
<p>The chatpad is small, cheap (imo) and attachesdirectly to your xbox controller so no shuffling between controller and keyboard. I use mine all the time mid-game when I don&#8217;t feel like plugging in my headset.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RandomGuy</title>
		<link>http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/comment-page-1/#comment-62365</link>
		<dc:creator>RandomGuy</dc:creator>
		<pubDate>Fri, 22 Jan 2010 20:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/#comment-62365</guid>
		<description>Sam, very true answer ^^</description>
		<content:encoded><![CDATA[<p>Sam, very true answer ^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RandomGuy</title>
		<link>http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/comment-page-1/#comment-62364</link>
		<dc:creator>RandomGuy</dc:creator>
		<pubDate>Fri, 22 Jan 2010 20:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/#comment-62364</guid>
		<description>With you saying not possible to change screen to see a screen or map and stuff like that, it is possible if you think about it and create your own game interface for the controller that could work...Like console games like Final Fantasy 12, you just need to push the Select to go to the map and Select to go back with as well looking at different map types by hitting other buttons, I don&#039;t think it should be hard to make an MMRPG for a console...I&#039;m pretty sure if someone just design a good interface (which may include using all controller buttons) can be the best experience ever in an MMORPG...I sure would like to see an MMO where party&#039;s can perform team combo attacks ^^</description>
		<content:encoded><![CDATA[<p>With you saying not possible to change screen to see a screen or map and stuff like that, it is possible if you think about it and create your own game interface for the controller that could work&#8230;Like console games like Final Fantasy 12, you just need to push the Select to go to the map and Select to go back with as well looking at different map types by hitting other buttons, I don&#8217;t think it should be hard to make an MMRPG for a console&#8230;I&#8217;m pretty sure if someone just design a good interface (which may include using all controller buttons) can be the best experience ever in an MMORPG&#8230;I sure would like to see an MMO where party&#8217;s can perform team combo attacks ^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam</title>
		<link>http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/comment-page-1/#comment-60496</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Mon, 11 Jan 2010 02:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/#comment-60496</guid>
		<description>Oh yeah and in terms of movement, anyone heard of an analogue stick? haha directional arrow buttons could be used to move the screen around if its really necessary and analogue could move the character. If you prefer point and click then just look at games like halo wars, command and conquer, tales of monkey island they are all point and click type games so its not impossible to create an mmorpg at all just think outside of the box</description>
		<content:encoded><![CDATA[<p>Oh yeah and in terms of movement, anyone heard of an analogue stick? haha directional arrow buttons could be used to move the screen around if its really necessary and analogue could move the character. If you prefer point and click then just look at games like halo wars, command and conquer, tales of monkey island they are all point and click type games so its not impossible to create an mmorpg at all just think outside of the box</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam</title>
		<link>http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/comment-page-1/#comment-60495</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Mon, 11 Jan 2010 02:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/02/08/why-console-mmorpgs-cant-cut-it/#comment-60495</guid>
		<description>Is everyone thick? lol games arent about having the same old control system and graphic resolution, the gaming industry is adapting and these adaptions are what seems to be making things sell these days. 
First of all communication is getting simpler on consoles with ways like the headset or the xbox 360s controller keypad, also keyboards can be plugged in using the usb ports on the consoles.
And the communication is clearly linked with networks like the ps3s or the famous xbox live and the less popular wii wi-fi.
As for controls, who says you have to have bars for skills, final fantasy style menus would fit all of that in and things like shortcut buttons and combos could simply be customised and used. Besides if the action was real time like final fantasy 12 had then that idea wouldnt be so different from what already exists in mmos. Even better depending on class etc you could have different control styles. For example the typical warrior class could have ninja-gaiden like controls and the mage class could alernate weapon choice of magic (hold trigger and button combo kinda thing) or staff (just normal button pressing). Using a console would even increase the range of characters that could be included with inspirations from other genres such as first-person shooter which would bring in a larger audience and lift the stereotype slightly that mmorpgs are for geeks. Ultimately for many people grinding levels would be far more entertaining and less frustrating if controls like this were introduced. 
Anyway since i didn&#039;t intend on even reading let alone commenting on this kinda thing im gonna go ahead and shut up now haha.</description>
		<content:encoded><![CDATA[<p>Is everyone thick? lol games arent about having the same old control system and graphic resolution, the gaming industry is adapting and these adaptions are what seems to be making things sell these days.<br />
First of all communication is getting simpler on consoles with ways like the headset or the xbox 360s controller keypad, also keyboards can be plugged in using the usb ports on the consoles.<br />
And the communication is clearly linked with networks like the ps3s or the famous xbox live and the less popular wii wi-fi.<br />
As for controls, who says you have to have bars for skills, final fantasy style menus would fit all of that in and things like shortcut buttons and combos could simply be customised and used. Besides if the action was real time like final fantasy 12 had then that idea wouldnt be so different from what already exists in mmos. Even better depending on class etc you could have different control styles. For example the typical warrior class could have ninja-gaiden like controls and the mage class could alernate weapon choice of magic (hold trigger and button combo kinda thing) or staff (just normal button pressing). Using a console would even increase the range of characters that could be included with inspirations from other genres such as first-person shooter which would bring in a larger audience and lift the stereotype slightly that mmorpgs are for geeks. Ultimately for many people grinding levels would be far more entertaining and less frustrating if controls like this were introduced.<br />
Anyway since i didn&#8217;t intend on even reading let alone commenting on this kinda thing im gonna go ahead and shut up now haha.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

