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	<title>Comments on: God Game MMO?</title>
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	<link>http://www.mmocrunch.com/2008/03/25/god-game-mmo/</link>
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		<title>By: Dan</title>
		<link>http://www.mmocrunch.com/2008/03/25/god-game-mmo/comment-page-1/#comment-1719</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Wed, 26 Mar 2008 23:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/03/25/god-game-mmo/#comment-1719</guid>
		<description>Good Questions….

And ones we considered early in the design of The Far Reaches of Space. 

http://www.thefarreachesofspace.com/


Although not a God-Game, it is a strategy based MMO, and fits with many of the questions you have posed..   I’ll take them one at a time.

“What happens if your civilization is destroyed? Do you start over or do you have to wait for the next round?”

Start over. You’ll have some of your assets, which may, or may not be  useful to a starting player.  In a true persistent environment, there are no rounds.

“Can you be Switzerland and be neutral? Perhaps an economic power and not a military power.” 

Yes, our strongest player fits this category.. Although there are plenty of  opportunities to rise thru military action, you can raise an empire (and a better one?) with economic action

“How many players per player universe? Can you have 1000 civilizations in one world or does a limit need to be imposed? Can servers handle that kind of processing load?”

Yes. The difficulty is in the initial design, a game space big enough to accommodate that many (and more!) players, all having at each other. The processing load is a programmatic issue, and with proper design, mixed with good technique and implementation ,this can be achieved..  

“What happens when you log off? Can your civilization be attacked?”

Ah, this, was the crux of the problem.. in  the real world, or a persistent game space, people do not wink out of existence when they step out. The problem is making assets behave as you would want them to, when you are not around.  Economic units keep about their tasks, Military units keep on defending, but the real issue, is having your units know when to go on the military offensive, or at least call for reinforcements. The flip side of that is having your economic assets make a run for it when danger is close by.

Far Reaches continues to expand, and grow, as we wrap up or Beta. It’s free to play, and the community just keeps on growing..
 
http://www.thefarreachesofspace.com/

Dan
Aka Sideovs</description>
		<content:encoded><![CDATA[<p>Good Questions….</p>
<p>And ones we considered early in the design of The Far Reaches of Space. </p>
<p><a href="http://www.thefarreachesofspace.com/" rel="nofollow">http://www.thefarreachesofspace.com/</a></p>
<p>Although not a God-Game, it is a strategy based MMO, and fits with many of the questions you have posed..   I’ll take them one at a time.</p>
<p>“What happens if your civilization is destroyed? Do you start over or do you have to wait for the next round?”</p>
<p>Start over. You’ll have some of your assets, which may, or may not be  useful to a starting player.  In a true persistent environment, there are no rounds.</p>
<p>“Can you be Switzerland and be neutral? Perhaps an economic power and not a military power.” </p>
<p>Yes, our strongest player fits this category.. Although there are plenty of  opportunities to rise thru military action, you can raise an empire (and a better one?) with economic action</p>
<p>“How many players per player universe? Can you have 1000 civilizations in one world or does a limit need to be imposed? Can servers handle that kind of processing load?”</p>
<p>Yes. The difficulty is in the initial design, a game space big enough to accommodate that many (and more!) players, all having at each other. The processing load is a programmatic issue, and with proper design, mixed with good technique and implementation ,this can be achieved..  </p>
<p>“What happens when you log off? Can your civilization be attacked?”</p>
<p>Ah, this, was the crux of the problem.. in  the real world, or a persistent game space, people do not wink out of existence when they step out. The problem is making assets behave as you would want them to, when you are not around.  Economic units keep about their tasks, Military units keep on defending, but the real issue, is having your units know when to go on the military offensive, or at least call for reinforcements. The flip side of that is having your economic assets make a run for it when danger is close by.</p>
<p>Far Reaches continues to expand, and grow, as we wrap up or Beta. It’s free to play, and the community just keeps on growing..</p>
<p><a href="http://www.thefarreachesofspace.com/" rel="nofollow">http://www.thefarreachesofspace.com/</a></p>
<p>Dan<br />
Aka Sideovs</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.mmocrunch.com/2008/03/25/god-game-mmo/comment-page-1/#comment-1707</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Wed, 26 Mar 2008 14:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/03/25/god-game-mmo/#comment-1707</guid>
		<description>It would take some effort, but it&#039;s doable. If you&#039;re interested, I posted about Rise &amp; Conquer a long time ago on my forums. The formatting sucks now but I don&#039;t feel like updating it. The idea is that it would be an MMO Strategy game (not super real time).

http://nerfbat.com/forums/viewtopic.php?f=1&amp;t=38&amp;p=372

I may make it someday, but I&#039;ve got other games to make right now.</description>
		<content:encoded><![CDATA[<p>It would take some effort, but it&#8217;s doable. If you&#8217;re interested, I posted about Rise &amp; Conquer a long time ago on my forums. The formatting sucks now but I don&#8217;t feel like updating it. The idea is that it would be an MMO Strategy game (not super real time).</p>
<p><a href="http://nerfbat.com/forums/viewtopic.php?f=1&#038;t=38&#038;p=372" rel="nofollow">http://nerfbat.com/forums/viewtopic.php?f=1&#038;t=38&#038;p=372</a></p>
<p>I may make it someday, but I&#8217;ve got other games to make right now.</p>
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		<title>By: Vimes</title>
		<link>http://www.mmocrunch.com/2008/03/25/god-game-mmo/comment-page-1/#comment-1701</link>
		<dc:creator>Vimes</dc:creator>
		<pubDate>Wed, 26 Mar 2008 10:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/03/25/god-game-mmo/#comment-1701</guid>
		<description>If you have not played MMORTS before - I think you will love it and be amazed. If you have played MMORTS before, I think you will recognise that this game signals the end of the selfish, solo game. Cooperative play and player created story lines will demand socialising on a scale most MMORTS gamers haven&#039;t  achieved before lol. We are hoping for an influx of RPG and FPS community to help us kick start all this.</description>
		<content:encoded><![CDATA[<p>If you have not played MMORTS before &#8211; I think you will love it and be amazed. If you have played MMORTS before, I think you will recognise that this game signals the end of the selfish, solo game. Cooperative play and player created story lines will demand socialising on a scale most MMORTS gamers haven&#8217;t  achieved before lol. We are hoping for an influx of RPG and FPS community to help us kick start all this.</p>
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		<title>By: Mike</title>
		<link>http://www.mmocrunch.com/2008/03/25/god-game-mmo/comment-page-1/#comment-1692</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 26 Mar 2008 00:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/03/25/god-game-mmo/#comment-1692</guid>
		<description>I decided to go with Beyond Protocol even though its still in beta.  Once I get a few weeks into it, I&#039;ll write up a review.  thanks</description>
		<content:encoded><![CDATA[<p>I decided to go with Beyond Protocol even though its still in beta.  Once I get a few weeks into it, I&#8217;ll write up a review.  thanks</p>
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		<title>By: Vimes</title>
		<link>http://www.mmocrunch.com/2008/03/25/god-game-mmo/comment-page-1/#comment-1691</link>
		<dc:creator>Vimes</dc:creator>
		<pubDate>Wed, 26 Mar 2008 00:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/03/25/god-game-mmo/#comment-1691</guid>
		<description>Well, SAGA has been well covered and has many reviews, Ballerium is another Fantasy title in full release. For SciFi fans, and my personal recommendation, I would try and jump on the Beyond Protocol Closed Beta. Mention me as referrer ;) Sure you will get on. Released SciFi titles that give a good taste of persistent RTS are Boundless Planet, Mankind, Time of Defiance and The Far Reaches of Space. First three are released but, tbh, kinda static dev wise. Mankind has no demo. Far reaches is in early BETA but growing weekly. 

The game receiving the most of my attention is Beyond Protocol - answering many hopes we had playing the other games. And MMORTS are demanding time wise, so this limits my ability to play a few to any degree of seriousness lol.</description>
		<content:encoded><![CDATA[<p>Well, SAGA has been well covered and has many reviews, Ballerium is another Fantasy title in full release. For SciFi fans, and my personal recommendation, I would try and jump on the Beyond Protocol Closed Beta. Mention me as referrer <img src='http://www.mmocrunch.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Sure you will get on. Released SciFi titles that give a good taste of persistent RTS are Boundless Planet, Mankind, Time of Defiance and The Far Reaches of Space. First three are released but, tbh, kinda static dev wise. Mankind has no demo. Far reaches is in early BETA but growing weekly. </p>
<p>The game receiving the most of my attention is Beyond Protocol &#8211; answering many hopes we had playing the other games. And MMORTS are demanding time wise, so this limits my ability to play a few to any degree of seriousness lol.</p>
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		<title>By: Mike</title>
		<link>http://www.mmocrunch.com/2008/03/25/god-game-mmo/comment-page-1/#comment-1689</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 25 Mar 2008 22:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/03/25/god-game-mmo/#comment-1689</guid>
		<description>There really hasn&#039;t been a hit MMORTS on the market which is why most gamers are oblivious to the fact that there are MMORTS games out there.  Looking though your game list, I noticed that most of the games are still in Beta or Alpha.  The only game I&#039;ve even heard of was Shattered Galaxy, which I thought was just a RTS game.
Do you have a MMORTS that you could recommend that sounds something similar to what I wrote?  I&#039;d love to take a closer look at the MMORTS scene if you do.</description>
		<content:encoded><![CDATA[<p>There really hasn&#8217;t been a hit MMORTS on the market which is why most gamers are oblivious to the fact that there are MMORTS games out there.  Looking though your game list, I noticed that most of the games are still in Beta or Alpha.  The only game I&#8217;ve even heard of was Shattered Galaxy, which I thought was just a RTS game.<br />
Do you have a MMORTS that you could recommend that sounds something similar to what I wrote?  I&#8217;d love to take a closer look at the MMORTS scene if you do.</p>
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		<title>By: Vimes</title>
		<link>http://www.mmocrunch.com/2008/03/25/god-game-mmo/comment-page-1/#comment-1686</link>
		<dc:creator>Vimes</dc:creator>
		<pubDate>Tue, 25 Mar 2008 20:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/03/25/god-game-mmo/#comment-1686</guid>
		<description>It seems so many of these debates are popping up now - quite amusing and some interesting stuff. The MMORTS genre is 10 years old this year and its a wild year for new releases. The technology is available to realise all the genres hopes on a never been seen scale. We will be covering it fully at www.mmortsgamers.com and are happy to help with any debates. As this is a well worn path for me - i will stand aside for some fresh ideas before commenting.</description>
		<content:encoded><![CDATA[<p>It seems so many of these debates are popping up now &#8211; quite amusing and some interesting stuff. The MMORTS genre is 10 years old this year and its a wild year for new releases. The technology is available to realise all the genres hopes on a never been seen scale. We will be covering it fully at <a href="http://www.mmortsgamers.com" rel="nofollow">http://www.mmortsgamers.com</a> and are happy to help with any debates. As this is a well worn path for me &#8211; i will stand aside for some fresh ideas before commenting.</p>
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