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	<title>Comments on: User Generated MMOs&#8230; When?</title>
	<atom:link href="http://www.mmocrunch.com/2008/04/04/user-generated-mmos-when/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mmocrunch.com/2008/04/04/user-generated-mmos-when/</link>
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		<title>By: Gavin Mullen</title>
		<link>http://www.mmocrunch.com/2008/04/04/user-generated-mmos-when/comment-page-1/#comment-272975</link>
		<dc:creator>Gavin Mullen</dc:creator>
		<pubDate>Fri, 24 Dec 2010 20:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/04/04/user-generated-mmos-when/#comment-272975</guid>
		<description>I ment .com</description>
		<content:encoded><![CDATA[<p>I ment .com</p>
]]></content:encoded>
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	<item>
		<title>By: Gavin Mullen</title>
		<link>http://www.mmocrunch.com/2008/04/04/user-generated-mmos-when/comment-page-1/#comment-272974</link>
		<dc:creator>Gavin Mullen</dc:creator>
		<pubDate>Fri, 24 Dec 2010 20:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/04/04/user-generated-mmos-when/#comment-272974</guid>
		<description>Hey....I&#039;m gavin an I was wondering if anyone could make me a game like second life.....I can either pay you or we can split all profits 50/50 my email is gdmrox@gmail.om</description>
		<content:encoded><![CDATA[<p>Hey&#8230;.I&#8217;m gavin an I was wondering if anyone could make me a game like second life&#8230;..I can either pay you or we can split all profits 50/50 my email is <a href="mailto:gdmrox@gmail.om">gdmrox@gmail.om</a></p>
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		<title>By: epoxic</title>
		<link>http://www.mmocrunch.com/2008/04/04/user-generated-mmos-when/comment-page-1/#comment-2197</link>
		<dc:creator>epoxic</dc:creator>
		<pubDate>Mon, 28 Apr 2008 20:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/04/04/user-generated-mmos-when/#comment-2197</guid>
		<description>I find your post in the right direction...

Nonetheless I would like to add that &quot;content&quot; in the wrong sense should be avoided, in order for the MMORPG to fulfill its original purpose (whatever that is) a &quot;good vs. wrong&quot; policy must be enacted. And that, well, is hard to think about.

You can create an NPC for example and all of a sudden a slave market would arise, wouldn&#039;t it?

What bad things can be done with them? or good?

Assuming of course that NPC creation is user generated content and that anyone can do it...eventually


Cheers</description>
		<content:encoded><![CDATA[<p>I find your post in the right direction&#8230;</p>
<p>Nonetheless I would like to add that &#8220;content&#8221; in the wrong sense should be avoided, in order for the MMORPG to fulfill its original purpose (whatever that is) a &#8220;good vs. wrong&#8221; policy must be enacted. And that, well, is hard to think about.</p>
<p>You can create an NPC for example and all of a sudden a slave market would arise, wouldn&#8217;t it?</p>
<p>What bad things can be done with them? or good?</p>
<p>Assuming of course that NPC creation is user generated content and that anyone can do it&#8230;eventually</p>
<p>Cheers</p>
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	<item>
		<title>By: mmpow.com</title>
		<link>http://www.mmocrunch.com/2008/04/04/user-generated-mmos-when/comment-page-1/#comment-1864</link>
		<dc:creator>mmpow.com</dc:creator>
		<pubDate>Fri, 04 Apr 2008 22:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/04/04/user-generated-mmos-when/#comment-1864</guid>
		<description>&lt;strong&gt;User Generated MMOs… When?...&lt;/strong&gt;

There is a lot to be said for user generated content these days. It has basically become the king of the internet, actually. People generally like to create their own stuff, and see their ideas come to life (as long as it&#8217;s not too hard to achiev...</description>
		<content:encoded><![CDATA[<p><strong>User Generated MMOs… When?&#8230;</strong></p>
<p>There is a lot to be said for user generated content these days. It has basically become the king of the internet, actually. People generally like to create their own stuff, and see their ideas come to life (as long as it&rsquo;s not too hard to achiev&#8230;</p>
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