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	<title>Comments on: Do Established IPs Matter to MMORPG Gamers?</title>
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	<link>http://www.mmocrunch.com/2008/06/05/do-established-ips-matter-to-mmorpg-gamers/</link>
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		<title>By: Caliga</title>
		<link>http://www.mmocrunch.com/2008/06/05/do-established-ips-matter-to-mmorpg-gamers/comment-page-1/#comment-3239</link>
		<dc:creator>Caliga</dc:creator>
		<pubDate>Fri, 13 Jun 2008 10:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/06/05/do-established-ips-matter-to-mmorpg-gamers/#comment-3239</guid>
		<description>The problem with a popular IP is that it&#039;s always too hard to live up to expectations.  With a new or relatively unknown IP, the players are unable to criticise the game&#039;s IP per se.

Of course, if the game is rubbish then it&#039;s not going to do well.  The Matrix Online is one such game.  High system requirements on release, an awkward combat system, boring environments, repetitive quest system;  This game had every reason to be a success but failed to deliver on many levels.</description>
		<content:encoded><![CDATA[<p>The problem with a popular IP is that it&#8217;s always too hard to live up to expectations.  With a new or relatively unknown IP, the players are unable to criticise the game&#8217;s IP per se.</p>
<p>Of course, if the game is rubbish then it&#8217;s not going to do well.  The Matrix Online is one such game.  High system requirements on release, an awkward combat system, boring environments, repetitive quest system;  This game had every reason to be a success but failed to deliver on many levels.</p>
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		<title>By: Aaron</title>
		<link>http://www.mmocrunch.com/2008/06/05/do-established-ips-matter-to-mmorpg-gamers/comment-page-1/#comment-3058</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Fri, 06 Jun 2008 22:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/06/05/do-established-ips-matter-to-mmorpg-gamers/#comment-3058</guid>
		<description>&lt;a href=&quot;http://hallower1980.blogspot.com/2008/06/more-on-ips.html&quot; rel=&quot;nofollow&quot;&gt;trackback&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://hallower1980.blogspot.com/2008/06/more-on-ips.html" rel="nofollow">trackback</a></p>
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		<title>By: Qix</title>
		<link>http://www.mmocrunch.com/2008/06/05/do-established-ips-matter-to-mmorpg-gamers/comment-page-1/#comment-3031</link>
		<dc:creator>Qix</dc:creator>
		<pubDate>Fri, 06 Jun 2008 06:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/06/05/do-established-ips-matter-to-mmorpg-gamers/#comment-3031</guid>
		<description>I think that using a popular IP can be a double-edged sword.  If its done very well, it can be a huge benefit.  But the opposite is also, if not more so true.  It can also be very hard to fit an IP into a MMO.  A failed attempt at using a popular IP seems to make it that much worse.   (I&#039;m looking at you Star Wars)

I think this might be why the star trek MMO keeps getting pushed back or canceled and re-tried.

I also believe that a Stargate IP could be good.  The whole Stargate concept itself lends itself very well to a easy credibility to a wide variety of instances, zones, dungeon crawls and expansions.  The harp part would be designing some kind of leveling system.  Skills rather than distinct classes would probably work better (UO instead of EQ/WOW).</description>
		<content:encoded><![CDATA[<p>I think that using a popular IP can be a double-edged sword.  If its done very well, it can be a huge benefit.  But the opposite is also, if not more so true.  It can also be very hard to fit an IP into a MMO.  A failed attempt at using a popular IP seems to make it that much worse.   (I&#8217;m looking at you Star Wars)</p>
<p>I think this might be why the star trek MMO keeps getting pushed back or canceled and re-tried.</p>
<p>I also believe that a Stargate IP could be good.  The whole Stargate concept itself lends itself very well to a easy credibility to a wide variety of instances, zones, dungeon crawls and expansions.  The harp part would be designing some kind of leveling system.  Skills rather than distinct classes would probably work better (UO instead of EQ/WOW).</p>
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