Filed under: MMORPG Related, Opinion | 43 Comments »
You know folks, the more I poke around the Bioware forums of late, in addition to throwing the odd piece on my personal blog, the more I realise how completely at odds I am with some people re: the concept of playing Jedi in its upcoming Star Wars The Old Republic MMORPG.
Jedi, people tell me, should be freely available to play. “It’s the Old Republic!” they cry, “There were Jedi everywhere!” Weirdly, however, when I try and challenge people to tell me how rare they think Jedi births were in the Old Republic (for example, 1 in 1000? Maybe less? Maybe more?), the snappy answers and cries of, “You’re a retard!” seem to disappear in a puff of smoke, as do the critics. Where did they go?
Because, yes, while it’s true that citizens of the Old Republic might see a Jedi Padawan, Knight or Master from time to time, and they were a (mostly) revered element of society, it actually wouldn’t have been all that often. I mean, just think about it: if being born a Jedi is a 1/1000 chance (although I know people who’d suggest 1/10,000), that means if you were walking down the street, you could, theoretically, pass thousands of people – and none would be Jedi.
Now think of a game like Star Wars Galaxies where Jedi run rampant, even though there aren’t supposed to be ANY, save for Obi-Wan, Luke and Vader. It looks stupid, right? Well, an Old Republic game will look almost as stupid with Jedi running around, too. The fact there were more Jedi in the Old Republic is not a license to flood it with Jedi. There’s some subtlety here that people don’t seem to get.
Logically, it makes sense to me and I would prefer if Jedi were kept to an NPC class in the game; perhaps as the people who hand out certain kinds of missions, or something. At any rate, I’d like the Jedi to be exactly as they were in the Old Republic – a slightly mysterious bunch of warrior monks who could do things that the Average Joe – like you and I – couldn’t dream of doing. We don’t need more.
“But where’s the fun in that? I want to be a Jedi and if I’m paying my $15, I’d better damn well be able to be one!” people retort, rehashing the ancient demand of many a games development forum; that if you’re paying for the game, it should be tailored to exactly what you want, no matter how unrealistic it becomes. Stuff the IP… the individual is more important than the story. Bzzzt, wrong.
Single-player RPGs are all about the individual, absolutely. But we’re not talking about such a beast. A good MMORPG should allow you to do fun stuff, of course, but not suggest that you are somehow unique… “the chosen one”… or any other nonsense. Age of Conan falls down hugely in that department, suggesting that we’re all, apparantly, the chosen one. It’s just silly in an RP context.
So how do we approach the Jedi issue, given that there are people, like myself, who would be quite happy if Jedi weren’t a playable class in the game, as well as people at the complete other end of the spectrum who think this new MMO is basically a chance for thousands of Jedi to run around each server, waving their lightsabers and chasing phat lewt in raids of 48 Jedi apiece, night and day?
You could suggest that players can only be Force sensitive, but not full Jedi… but I think that would be cruel. To give someone 1/4 of a Jedi’s powers, but not allow him/her to go all the way, would be worse than having no Force powers at all, to my mind.
You could suggest that Jedi are playable, but would be very, very hard to unlock. Nice, but this just takes us back to the Star Wars Galaxies developers forum, back in the day. “Ohhh, but we’ll make Jedi VERY HARD to become,” the devs soothed in our ear. “No, that’s bollocks,” we’d reply, “Because, ultimately, unless you make it a random occurence, it will be a game mechanic that players will work out and proceed to grind on, until they reach their goal. This is the nature of gamers, and it staggers us that you don’t acknowledge that! And even if you DID make it a random occurence, people would just keep re-rolling characters until they got a Force sensitive one, anyway, so that’s not an option, either.” And the response?
People like Raph Koster gave more airy-fairy offers for us to “trust” that the devs would get it right in the game. Enter the game and, no, they hadn’t got it right… people did EXACTLY what we had said they would do (ie: work out how to unlock a Jedi and then grind on it).
You could suggest a Master/Padawan system, where Jedi Masters could train one Padawan at a time… but where would the Masters come from in the first place? And would this simply result in eBay auctions along the lines of, “Bid now for me to train you in the ways of the Force…”? No thanks, that would be pretty awful to see. Because happen, it would, as that little green chap would say.
Or, hey, you could always suggest the old Permadeath chestnut. You know the one. It would sure keep the Jedi levels down… but would absolutely scares the pants off most gamers, so probably isn’t a great solution, even though it’s maybe the solution that would work best.
So what do we do, folks? The fact that people exist at opposite ends of the spectrum means that Bioware should seriously think about how it will approach Jedi in the game, because whichever way it goes, it’s going to piss some sections of the community off in a major way.
And one last thing… before you comment… please note that the game isn’t confirmed as KotOR Online… it could just as easily be called The Old Republic or Star Wars Legends (which are both recent names Lucasarts has licensed), so replies to me along the lines of, “The game has Knights in the title, ergo we will be playing Jedi Knights…” is a shaky argument at best. Try and avoid it. Kthxbye!


Over at 
It’s funny to be 33 years of age and starting to feel really old in the MMORPG community. Sitting below me are at least one, and probably two, new generations of gamers, all with their own ideas on what makes for a good MMORPG – and all of these ideas are wildly different to my own.
In my last post, a few gamers brought up the widely debated argument that MMORPGs should not have instant gratification, that you should have to work towards your goals, then eventually be rewarded. Allow me to say that this argument is complete BS! Any game that you play should have instant gratification, that’s why they call it a game, cause it’s supposed to be fun.

