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	<title>Comments on: Hyping the Hype: From Conan to Warhammer</title>
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	<link>http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/</link>
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		<title>By: Daedren</title>
		<link>http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/comment-page-1/#comment-9204</link>
		<dc:creator>Daedren</dc:creator>
		<pubDate>Mon, 08 Sep 2008 08:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/#comment-9204</guid>
		<description>Athelan, 

Not sure if you&#039;ll read this, but shoot me an email at daniel@r1ft.com</description>
		<content:encoded><![CDATA[<p>Athelan, </p>
<p>Not sure if you&#8217;ll read this, but shoot me an email at <a href="mailto:daniel@r1ft.com">daniel@r1ft.com</a></p>
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		<title>By: Spyte</title>
		<link>http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/comment-page-1/#comment-9113</link>
		<dc:creator>Spyte</dc:creator>
		<pubDate>Sun, 07 Sep 2008 14:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/#comment-9113</guid>
		<description>And coppertopper, the reason Paul uses a British accent is because .... he&#039;s British. There is a whole nation of us who talk like that.</description>
		<content:encoded><![CDATA[<p>And coppertopper, the reason Paul uses a British accent is because &#8230;. he&#8217;s British. There is a whole nation of us who talk like that.</p>
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		<title>By: Spyte</title>
		<link>http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/comment-page-1/#comment-9112</link>
		<dc:creator>Spyte</dc:creator>
		<pubDate>Sun, 07 Sep 2008 14:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/#comment-9112</guid>
		<description>It&#039;s fair to say that expectations are lower for Warhammer than they were for Conan, but the way the European open beta release has been handled by GOA is failing to meet even those low expectations.

&quot;Shambolic&quot; would be too kind. 

Once again, an MMO company is bamboozled by the internet.</description>
		<content:encoded><![CDATA[<p>It&#8217;s fair to say that expectations are lower for Warhammer than they were for Conan, but the way the European open beta release has been handled by GOA is failing to meet even those low expectations.</p>
<p>&#8220;Shambolic&#8221; would be too kind. </p>
<p>Once again, an MMO company is bamboozled by the internet.</p>
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		<title>By: coppertopper</title>
		<link>http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/comment-page-1/#comment-8868</link>
		<dc:creator>coppertopper</dc:creator>
		<pubDate>Fri, 05 Sep 2008 21:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/#comment-8868</guid>
		<description>How it&#039;s in game now is not as it was presented back in the day by a shouting arm waving P.B. The kill 10 rats quests still exist and you still don&#039;t get credit if you happen to kill 10 rats on the way to talking to that npc. It&#039;s merely a unique type of repeatable quest, like in WoW where you collect Arakoa Feathers for exp/loot/rep, only apparently in Warhammer you don&#039;t need to speak with the npc first.

I&#039;m excited about the game because of it&#039;s features, despite P.B.&#039;s questionable value to an mmo development team. Shades of Brad McQuaid.</description>
		<content:encoded><![CDATA[<p>How it&#8217;s in game now is not as it was presented back in the day by a shouting arm waving P.B. The kill 10 rats quests still exist and you still don&#8217;t get credit if you happen to kill 10 rats on the way to talking to that npc. It&#8217;s merely a unique type of repeatable quest, like in WoW where you collect Arakoa Feathers for exp/loot/rep, only apparently in Warhammer you don&#8217;t need to speak with the npc first.</p>
<p>I&#8217;m excited about the game because of it&#8217;s features, despite P.B.&#8217;s questionable value to an mmo development team. Shades of Brad McQuaid.</p>
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		<title>By: Paragus</title>
		<link>http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/comment-page-1/#comment-8843</link>
		<dc:creator>Paragus</dc:creator>
		<pubDate>Fri, 05 Sep 2008 18:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/#comment-8843</guid>
		<description>Athelan, are you Jason Stone?</description>
		<content:encoded><![CDATA[<p>Athelan, are you Jason Stone?</p>
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		<title>By: Athelan</title>
		<link>http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/comment-page-1/#comment-8837</link>
		<dc:creator>Athelan</dc:creator>
		<pubDate>Fri, 05 Sep 2008 17:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/#comment-8837</guid>
		<description>Hmm I guess when I mean presentations I mean the conventions and Paul who is a hoot to be around. The podcasts have had a lot of good information and I hope its something more people take a lesson from.</description>
		<content:encoded><![CDATA[<p>Hmm I guess when I mean presentations I mean the conventions and Paul who is a hoot to be around. The podcasts have had a lot of good information and I hope its something more people take a lesson from.</p>
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		<title>By: Athelan</title>
		<link>http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/comment-page-1/#comment-8833</link>
		<dc:creator>Athelan</dc:creator>
		<pubDate>Fri, 05 Sep 2008 17:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/#comment-8833</guid>
		<description>Honestly the funniest thing to me about WAR is most of their presentations have been all Hype. It was very little content and all crowd riling, fist pumping, WAAAGH yelling fluff. While Conan was usually trying to show off something new. WAR will live or die on its PvP and its ability to make that PvP meaningful for people to invest in long term.

I am playing it and look forward to giving it a shot. I think the guys have done what they do best and taken proven concepts and re-iterated and focused on improving the game in a few key areas.

And copper, that system has been in its the kill collector npc. you kill whatever the mob is and can repeatedly go back and get experience for it afaik.

I hate to say &quot;I told you so&quot; but these aspects of meaningful PvP advancement, reward, and support were key aspects I championed while working on AoC and were never truly given the necessary priority.</description>
		<content:encoded><![CDATA[<p>Honestly the funniest thing to me about WAR is most of their presentations have been all Hype. It was very little content and all crowd riling, fist pumping, WAAAGH yelling fluff. While Conan was usually trying to show off something new. WAR will live or die on its PvP and its ability to make that PvP meaningful for people to invest in long term.</p>
<p>I am playing it and look forward to giving it a shot. I think the guys have done what they do best and taken proven concepts and re-iterated and focused on improving the game in a few key areas.</p>
<p>And copper, that system has been in its the kill collector npc. you kill whatever the mob is and can repeatedly go back and get experience for it afaik.</p>
<p>I hate to say &#8220;I told you so&#8221; but these aspects of meaningful PvP advancement, reward, and support were key aspects I championed while working on AoC and were never truly given the necessary priority.</p>
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		<title>By: coppertopper</title>
		<link>http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/comment-page-1/#comment-8801</link>
		<dc:creator>coppertopper</dc:creator>
		<pubDate>Fri, 05 Sep 2008 14:16:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/#comment-8801</guid>
		<description>The smartest move Mythic has made regarding the Warhammer hype machine is putting a cork in Paul Barnetts pie hole. His whole &#039;stand in front of camera with silly sunglasses and talk fast with British accent&#039; schtick smacked more of self promotion then game promotion from the get-go, back when he was espousing the quest system that gave you quest credit for pve kills even before you had the related quest (which isn&#039;t fully implemented in game even as launch is 2 weeks away.</description>
		<content:encoded><![CDATA[<p>The smartest move Mythic has made regarding the Warhammer hype machine is putting a cork in Paul Barnetts pie hole. His whole &#8217;stand in front of camera with silly sunglasses and talk fast with British accent&#8217; schtick smacked more of self promotion then game promotion from the get-go, back when he was espousing the quest system that gave you quest credit for pve kills even before you had the related quest (which isn&#8217;t fully implemented in game even as launch is 2 weeks away.</p>
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		<title>By: Beau</title>
		<link>http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/comment-page-1/#comment-8798</link>
		<dc:creator>Beau</dc:creator>
		<pubDate>Fri, 05 Sep 2008 11:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/09/05/hyping-the-hype-from-conan-to-warhammer/#comment-8798</guid>
		<description>The main reason people stopped playing AoC? They didn&#039;t like it.. It didn&#039;t live up to their hype inside their heads. They wanted a game to recreate that feeling of newness, and since they had heard so much and seen so much, it just didn&#039;t feel exciting enough.

 They might buy more copies of WAR, but I think plenty of people will drop off, just out of boredom. MMO have reached the point of being too much, all over the place. JUst like grunge rock, they have had their day. 

 The good part about it? NOW the real quality work gets done. Players will go back to being the nerdy of the nerds. I&#039;m not even kidding! :)
 
 I wish WAR well, I hope it sells a billion copies...but it will probably sell 1.2 mil and get down to 600 k, which is, by no means, a bad amount of players. But people will say it&#039;s a failure, anyway.</description>
		<content:encoded><![CDATA[<p>The main reason people stopped playing AoC? They didn&#8217;t like it.. It didn&#8217;t live up to their hype inside their heads. They wanted a game to recreate that feeling of newness, and since they had heard so much and seen so much, it just didn&#8217;t feel exciting enough.</p>
<p> They might buy more copies of WAR, but I think plenty of people will drop off, just out of boredom. MMO have reached the point of being too much, all over the place. JUst like grunge rock, they have had their day. </p>
<p> The good part about it? NOW the real quality work gets done. Players will go back to being the nerdy of the nerds. I&#8217;m not even kidding! <img src='http://www.mmocrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p> I wish WAR well, I hope it sells a billion copies&#8230;but it will probably sell 1.2 mil and get down to 600 k, which is, by no means, a bad amount of players. But people will say it&#8217;s a failure, anyway.</p>
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