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	<title>Comments on: Jumpgate Evolution Update</title>
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	<link>http://www.mmocrunch.com/2008/09/13/jumpgate-evolution-update/</link>
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		<title>By: Cult Gamer</title>
		<link>http://www.mmocrunch.com/2008/09/13/jumpgate-evolution-update/comment-page-1/#comment-10191</link>
		<dc:creator>Cult Gamer</dc:creator>
		<pubDate>Sat, 20 Sep 2008 05:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/09/13/jumpgate-evolution-update/#comment-10191</guid>
		<description>Jumpgate: Evolution won&#039;t be as sandboxy as the original Jumpgate, but the AI in will be amazing.</description>
		<content:encoded><![CDATA[<p>Jumpgate: Evolution won&#8217;t be as sandboxy as the original Jumpgate, but the AI in will be amazing.</p>
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		<title>By: Droniac</title>
		<link>http://www.mmocrunch.com/2008/09/13/jumpgate-evolution-update/comment-page-1/#comment-9842</link>
		<dc:creator>Droniac</dc:creator>
		<pubDate>Tue, 16 Sep 2008 19:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/09/13/jumpgate-evolution-update/#comment-9842</guid>
		<description>Dread - I highly doubt it&#039;s just going to be a chase-cam style view. What&#039;s more likely is that the chase-cam style view with mouse-driven simply flight mechanics will be the default setting. It&#039;s already been fairly well covered that controls similar to the original Jumpgate game (much more hardcore &amp; realistic) will be implemented. It seems only logical to extend that to viewpoints and add a &#039;hardcore in-cockpit view&#039; as well.

I doubt they&#039;d just skip on something like that when they go through the hassle of implementing proper joystick support &amp; optional &#039;semi-&#039;realistic flight mechanics. How great are realistic flight mechanics if you can only see it in action in an arcade viewpoint?

I think it&#039;s great that they&#039;re adding in easier controls and a more arcade chase cam style view. These are the kinds of things that will open this game up to the masses and allow it be more successful than it&#039;s predecessor. But, at least they should offer the option of playing it like an oldschool hardcore space sim for those of us who are more into these kinds of games.

Hopefully it will attract a wealth of space sim newbies thanks to the more arcade approach of the standard settings. That would ensure two things:

#1 - Plenty of cannon fodder.
#2 - The cannon fodder (space sim newbies) shouldn&#039;t be disillusioned by losing occasionally to a veteran, because there are plenty of other cannon fodder pilots whom they can actually shoot down themselves.</description>
		<content:encoded><![CDATA[<p>Dread &#8211; I highly doubt it&#8217;s just going to be a chase-cam style view. What&#8217;s more likely is that the chase-cam style view with mouse-driven simply flight mechanics will be the default setting. It&#8217;s already been fairly well covered that controls similar to the original Jumpgate game (much more hardcore &amp; realistic) will be implemented. It seems only logical to extend that to viewpoints and add a &#8216;hardcore in-cockpit view&#8217; as well.</p>
<p>I doubt they&#8217;d just skip on something like that when they go through the hassle of implementing proper joystick support &amp; optional &#8216;semi-&#8217;realistic flight mechanics. How great are realistic flight mechanics if you can only see it in action in an arcade viewpoint?</p>
<p>I think it&#8217;s great that they&#8217;re adding in easier controls and a more arcade chase cam style view. These are the kinds of things that will open this game up to the masses and allow it be more successful than it&#8217;s predecessor. But, at least they should offer the option of playing it like an oldschool hardcore space sim for those of us who are more into these kinds of games.</p>
<p>Hopefully it will attract a wealth of space sim newbies thanks to the more arcade approach of the standard settings. That would ensure two things:</p>
<p>#1 &#8211; Plenty of cannon fodder.<br />
#2 &#8211; The cannon fodder (space sim newbies) shouldn&#8217;t be disillusioned by losing occasionally to a veteran, because there are plenty of other cannon fodder pilots whom they can actually shoot down themselves.</p>
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		<title>By: Dread</title>
		<link>http://www.mmocrunch.com/2008/09/13/jumpgate-evolution-update/comment-page-1/#comment-9646</link>
		<dc:creator>Dread</dc:creator>
		<pubDate>Sun, 14 Sep 2008 14:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/09/13/jumpgate-evolution-update/#comment-9646</guid>
		<description>I am a tad concerned after viewing the in game dogfighting footage. The footage I saw  had the ship on the screen in some kind of Freelancer chase cam style view....I thought we would fly like in every other flight/space sim from inside the cockpit?

I hate that Freelancer style chase cam shit. That&#039;s too &#039;arcadey&#039; and &#039;kiddy konsole &#039; for my liking. I loved Jumpgate Classic....and I&#039;ve had major wood since the day I heard about Jumpgate Evolution......but if the combat is what I&#039;ve seen from that footage I won&#039;t be touching it with a barge pole....</description>
		<content:encoded><![CDATA[<p>I am a tad concerned after viewing the in game dogfighting footage. The footage I saw  had the ship on the screen in some kind of Freelancer chase cam style view&#8230;.I thought we would fly like in every other flight/space sim from inside the cockpit?</p>
<p>I hate that Freelancer style chase cam shit. That&#8217;s too &#8216;arcadey&#8217; and &#8216;kiddy konsole &#8216; for my liking. I loved Jumpgate Classic&#8230;.and I&#8217;ve had major wood since the day I heard about Jumpgate Evolution&#8230;&#8230;but if the combat is what I&#8217;ve seen from that footage I won&#8217;t be touching it with a barge pole&#8230;.</p>
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		<title>By: Qix</title>
		<link>http://www.mmocrunch.com/2008/09/13/jumpgate-evolution-update/comment-page-1/#comment-9601</link>
		<dc:creator>Qix</dc:creator>
		<pubDate>Sun, 14 Sep 2008 00:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/09/13/jumpgate-evolution-update/#comment-9601</guid>
		<description>Played about 10 minutes worth at Pax as well.  And the combat was definatly there, I did no PvP, but even the AI battles were fun to do.  Nothing like Eve at all.</description>
		<content:encoded><![CDATA[<p>Played about 10 minutes worth at Pax as well.  And the combat was definatly there, I did no PvP, but even the AI battles were fun to do.  Nothing like Eve at all.</p>
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