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	<title>Comments on: Warhammer Online: Iron Breaker + Patch 1.05</title>
	<atom:link href="http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/</link>
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		<title>By: Kristel Abkemeier</title>
		<link>http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/comment-page-1/#comment-111791</link>
		<dc:creator>Kristel Abkemeier</dc:creator>
		<pubDate>Thu, 22 Jul 2010 04:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/#comment-111791</guid>
		<description>BTW,that&#039;s very useful for my health.</description>
		<content:encoded><![CDATA[<p>BTW,that&#8217;s very useful for my health.</p>
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		<title>By: MMORPG - MMOCrunch &#187; Warhammer Online Patch 1.06</title>
		<link>http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/comment-page-1/#comment-15658</link>
		<dc:creator>MMORPG - MMOCrunch &#187; Warhammer Online Patch 1.06</dc:creator>
		<pubDate>Tue, 02 Dec 2008 22:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/#comment-15658</guid>
		<description>[...] the class as most of our damage is based on how much Grunge we have.  Perhaps someone at Mythic read my article because they changed it yet [...]</description>
		<content:encoded><![CDATA[<p>[...] the class as most of our damage is based on how much Grunge we have.  Perhaps someone at Mythic read my article because they changed it yet [...]</p>
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		<title>By: Malcom</title>
		<link>http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/comment-page-1/#comment-13858</link>
		<dc:creator>Malcom</dc:creator>
		<pubDate>Sun, 16 Nov 2008 02:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/#comment-13858</guid>
		<description>The problem with a &quot;damage taken&quot; contribution is that it adds yet another way for DPS to be on top of the contribution meters. Contribution variables have to be global, they can&#039;t just be added to a specific archetype. Keeping that in mind, a class that is doing a ton of damage will more than likely peel aggro from a tank, and start taking damage themselves, thus increasing their overall contribution. If the damage those DPS classes are taking is healed, it adds more points to the healers, further watering down the contribution made by tank classes. 
---
Additionally, even with archetype restrictions(only healers get XP from healing, only tanks get XP from damage taken), it&#039;s a system that wouldn&#039;t encourage you to play your character well at all. Take the way the current system works, then blow up the XP Bright Wizards get solo&#039;ing in scenarios by ten thousand and that will be the result of DPS classes getting rewarded for dealing damage. Rewarding the Ironbreaker, Swordmaster, or Black Orc for damage taken would also encourage them to do the EXACT opposite of what you might hope it would. Given that they would get XP for damage taken, the most efficient way to take damage, to me, would be to walk into a scenario WITHOUT a shield, and with as many points into a DPS mastery as possible. If archetype restrictions exist, and I don&#039;t get gain XP from dealing damage, then great, all I have to do is just walk into the enemy team and die over and over. Healers would get the short end of the stick since there&#039;s no real way for them to exploit an XP/healing system.
---
Think about the potential for exploitation such a system would have. Especially with Bright Wizards or Sorcerors. If a meter that lets you select where you want your XP to come from existed, BWs and Sorcs would have it set to 50% damage taken/dealt. All they have to do after that is sit in a warcamp at 100 combustion or dark magic respectively, and powerlevel themselves to 40 by dealing damage to themselves, AND taking damage from themselves. 
---
A lot of things look good on paper but are either impossible to implement in practice due to player abuse, or contradict with current game mechanics(not just WAR, but whatever game we might be discussing).</description>
		<content:encoded><![CDATA[<p>The problem with a &#8220;damage taken&#8221; contribution is that it adds yet another way for DPS to be on top of the contribution meters. Contribution variables have to be global, they can&#8217;t just be added to a specific archetype. Keeping that in mind, a class that is doing a ton of damage will more than likely peel aggro from a tank, and start taking damage themselves, thus increasing their overall contribution. If the damage those DPS classes are taking is healed, it adds more points to the healers, further watering down the contribution made by tank classes.<br />
&#8212;<br />
Additionally, even with archetype restrictions(only healers get XP from healing, only tanks get XP from damage taken), it&#8217;s a system that wouldn&#8217;t encourage you to play your character well at all. Take the way the current system works, then blow up the XP Bright Wizards get solo&#8217;ing in scenarios by ten thousand and that will be the result of DPS classes getting rewarded for dealing damage. Rewarding the Ironbreaker, Swordmaster, or Black Orc for damage taken would also encourage them to do the EXACT opposite of what you might hope it would. Given that they would get XP for damage taken, the most efficient way to take damage, to me, would be to walk into a scenario WITHOUT a shield, and with as many points into a DPS mastery as possible. If archetype restrictions exist, and I don&#8217;t get gain XP from dealing damage, then great, all I have to do is just walk into the enemy team and die over and over. Healers would get the short end of the stick since there&#8217;s no real way for them to exploit an XP/healing system.<br />
&#8212;<br />
Think about the potential for exploitation such a system would have. Especially with Bright Wizards or Sorcerors. If a meter that lets you select where you want your XP to come from existed, BWs and Sorcs would have it set to 50% damage taken/dealt. All they have to do after that is sit in a warcamp at 100 combustion or dark magic respectively, and powerlevel themselves to 40 by dealing damage to themselves, AND taking damage from themselves.<br />
&#8212;<br />
A lot of things look good on paper but are either impossible to implement in practice due to player abuse, or contradict with current game mechanics(not just WAR, but whatever game we might be discussing).</p>
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		<title>By: Tim</title>
		<link>http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/comment-page-1/#comment-13854</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sun, 16 Nov 2008 01:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/#comment-13854</guid>
		<description>One way to remedy your original issue of not getting rewards for tanking is a suggestion I&#039;ve made before here:

http://www.tremblinghand.net/2008/10/making-xp-smarter.html

Basically, give tanks renown/xp/inf for *taking* damage in the same way that dps gets points for dealing damage and healers get it for healing damage.

Thus a tank can do their job - take damage instead of it being doled out on their team - and they can get the rewards for doing that job well.</description>
		<content:encoded><![CDATA[<p>One way to remedy your original issue of not getting rewards for tanking is a suggestion I&#8217;ve made before here:</p>
<p><a href="http://www.tremblinghand.net/2008/10/making-xp-smarter.html" rel="nofollow">http://www.tremblinghand.net/2008/10/making-xp-smarter.html</a></p>
<p>Basically, give tanks renown/xp/inf for *taking* damage in the same way that dps gets points for dealing damage and healers get it for healing damage.</p>
<p>Thus a tank can do their job &#8211; take damage instead of it being doled out on their team &#8211; and they can get the rewards for doing that job well.</p>
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		<title>By: Malcom</title>
		<link>http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/comment-page-1/#comment-13754</link>
		<dc:creator>Malcom</dc:creator>
		<pubDate>Fri, 14 Nov 2008 01:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/#comment-13754</guid>
		<description>I don&#039;t think the nerf was for the Ironbreakers that were tanking, although it affects them equally. A buddy of mine and myself both played Vengeance Ironbreakers, and we could stack an unlimited amount of oathfriend buffs on each other(vengeful strike being the only exception). If there were 3 iron breakers, for example, and I had oath friends from two others, I could get upwards of an extra 100 strength in tier 2, about 1400 armor(roughly 80~% damage mitigation at rank 21), as well as ridiculous amounts(400+) of willpower which helped in disrupting spells.
-------------
Not only that, but the way grudge built up before guaranteed 100 grudges at all times for any ironbreaker that was in our team, so long as they had another ironbreaker oathfriend&#039;d. We would always share the top spots in contribution in a PQ, too, because of the insane damage we would put out with buffs stacked. 
-----
Vengeance did need a little &quot;balancing,&quot; not so much a nerf. Perhaps removing the ability for OF buffs to stack(which they did) would&#039;ve been enough. I don&#039;t see why brotherhood/stone ironbreakers had to suffer because of the fact that vengeance ironbreakers were melee sorcs with 80% damage mitigation.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think the nerf was for the Ironbreakers that were tanking, although it affects them equally. A buddy of mine and myself both played Vengeance Ironbreakers, and we could stack an unlimited amount of oathfriend buffs on each other(vengeful strike being the only exception). If there were 3 iron breakers, for example, and I had oath friends from two others, I could get upwards of an extra 100 strength in tier 2, about 1400 armor(roughly 80~% damage mitigation at rank 21), as well as ridiculous amounts(400+) of willpower which helped in disrupting spells.<br />
&#8212;&#8212;&#8212;&#8212;-<br />
Not only that, but the way grudge built up before guaranteed 100 grudges at all times for any ironbreaker that was in our team, so long as they had another ironbreaker oathfriend&#8217;d. We would always share the top spots in contribution in a PQ, too, because of the insane damage we would put out with buffs stacked.<br />
&#8212;&#8211;<br />
Vengeance did need a little &#8220;balancing,&#8221; not so much a nerf. Perhaps removing the ability for OF buffs to stack(which they did) would&#8217;ve been enough. I don&#8217;t see why brotherhood/stone ironbreakers had to suffer because of the fact that vengeance ironbreakers were melee sorcs with 80% damage mitigation.</p>
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		<title>By: coppertopper</title>
		<link>http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/comment-page-1/#comment-13751</link>
		<dc:creator>coppertopper</dc:creator>
		<pubDate>Thu, 13 Nov 2008 22:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/#comment-13751</guid>
		<description>Thats rough. Did they do any nerfing of the swordmaster? Seems like SM will be the tank to play if they don&#039;t modify participation points to benefit the meat shield players.</description>
		<content:encoded><![CDATA[<p>Thats rough. Did they do any nerfing of the swordmaster? Seems like SM will be the tank to play if they don&#8217;t modify participation points to benefit the meat shield players.</p>
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		<title>By: Qix</title>
		<link>http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/comment-page-1/#comment-13748</link>
		<dc:creator>Qix</dc:creator>
		<pubDate>Thu, 13 Nov 2008 22:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/#comment-13748</guid>
		<description>Maybe people should also get the same participation points for being healed as healing someone else.  That would solve everything there.   Everyone would get more participation, especially the tanks.</description>
		<content:encoded><![CDATA[<p>Maybe people should also get the same participation points for being healed as healing someone else.  That would solve everything there.   Everyone would get more participation, especially the tanks.</p>
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		<title>By: Qix</title>
		<link>http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/comment-page-1/#comment-13747</link>
		<dc:creator>Qix</dc:creator>
		<pubDate>Thu, 13 Nov 2008 22:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/11/13/warhammer-online-iron-breaker-patch-105/#comment-13747</guid>
		<description>Damn, sounds harsh.

Playing as my Sorc alt,  We have spells we can spam with nobody around to build up our dark magic and keep it from decaying.  Anything you can do like that to keep your grudge up? (I dont know much about tank mechanics.)
...
Also saw a video recently (http://www.warhammermovies.com/movieview.php?id=1243) of a sword and board Chosen doing an insane amount of damage.  He had a pretty specialized build and style of play though.

I would also point this stuff out on some forums if its not already there.  So hopefully it does not make it to the public servers.</description>
		<content:encoded><![CDATA[<p>Damn, sounds harsh.</p>
<p>Playing as my Sorc alt,  We have spells we can spam with nobody around to build up our dark magic and keep it from decaying.  Anything you can do like that to keep your grudge up? (I dont know much about tank mechanics.)<br />
&#8230;<br />
Also saw a video recently (<a href="http://www.warhammermovies.com/movieview.php?id=1243" rel="nofollow">http://www.warhammermovies.com/movieview.php?id=1243</a>) of a sword and board Chosen doing an insane amount of damage.  He had a pretty specialized build and style of play though.</p>
<p>I would also point this stuff out on some forums if its not already there.  So hopefully it does not make it to the public servers.</p>
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