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	<title>Comments on: Suicide Traveling</title>
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	<link>http://www.mmocrunch.com/2008/12/05/suicide-traveling/</link>
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		<title>By: Maniacal</title>
		<link>http://www.mmocrunch.com/2008/12/05/suicide-traveling/comment-page-1/#comment-18347</link>
		<dc:creator>Maniacal</dc:creator>
		<pubDate>Thu, 15 Jan 2009 04:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/05/suicide-traveling/#comment-18347</guid>
		<description>Lineage had it right. They had Scrolls of Teleportation that would return you to the nearest town. However, you could bookmark any place, anywhere and use a Blessed Scroll of Teleportation and choose from one of your bookmarks. By far the easiest way to get around that I have ever seen.</description>
		<content:encoded><![CDATA[<p>Lineage had it right. They had Scrolls of Teleportation that would return you to the nearest town. However, you could bookmark any place, anywhere and use a Blessed Scroll of Teleportation and choose from one of your bookmarks. By far the easiest way to get around that I have ever seen.</p>
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		<title>By: Galaji</title>
		<link>http://www.mmocrunch.com/2008/12/05/suicide-traveling/comment-page-1/#comment-16231</link>
		<dc:creator>Galaji</dc:creator>
		<pubDate>Mon, 08 Dec 2008 16:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/05/suicide-traveling/#comment-16231</guid>
		<description>This suicide travel is easily thwarted by a death penalty that involves leaving a corpse / items behind.  Let&#039;s see just how quick you are to throw yourself off a cliff and return to town when you&#039;ll just end up running back to pick up your things later.

Asheron&#039;s Call (and Everquest especially) are two prime examples of games where suicide travel was almost non-existant.

And at least with AC, I feel the adventures I found along the way to / from my destinations are what fleshed out my adventures. It made them enjoyable romps instead of goal-oriented tasks that felt like a job.</description>
		<content:encoded><![CDATA[<p>This suicide travel is easily thwarted by a death penalty that involves leaving a corpse / items behind.  Let&#8217;s see just how quick you are to throw yourself off a cliff and return to town when you&#8217;ll just end up running back to pick up your things later.</p>
<p>Asheron&#8217;s Call (and Everquest especially) are two prime examples of games where suicide travel was almost non-existant.</p>
<p>And at least with AC, I feel the adventures I found along the way to / from my destinations are what fleshed out my adventures. It made them enjoyable romps instead of goal-oriented tasks that felt like a job.</p>
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		<title>By: the Warrior</title>
		<link>http://www.mmocrunch.com/2008/12/05/suicide-traveling/comment-page-1/#comment-16220</link>
		<dc:creator>the Warrior</dc:creator>
		<pubDate>Mon, 08 Dec 2008 14:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/05/suicide-traveling/#comment-16220</guid>
		<description>how about You use your mount and Run back instead of Dieing? Taking the lazy way out of the game dulls it down because theres no telling what you can run into or get to drop for yourself on the way back to your desired Location. I pride myself on not dieing and you could do the same if you tok the time out to enjoy the game for what it was made for.</description>
		<content:encoded><![CDATA[<p>how about You use your mount and Run back instead of Dieing? Taking the lazy way out of the game dulls it down because theres no telling what you can run into or get to drop for yourself on the way back to your desired Location. I pride myself on not dieing and you could do the same if you tok the time out to enjoy the game for what it was made for.</p>
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		<title>By: Coppertopper</title>
		<link>http://www.mmocrunch.com/2008/12/05/suicide-traveling/comment-page-1/#comment-16105</link>
		<dc:creator>Coppertopper</dc:creator>
		<pubDate>Sun, 07 Dec 2008 00:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/05/suicide-traveling/#comment-16105</guid>
		<description>Well I only know one game that rewards not dieing - LoTRO. Maybe give some reward for staying alive for consecutive levels or hours and well see people making the effort to make that run back to town. A buff to damage or a cool title or extra run speed would work.</description>
		<content:encoded><![CDATA[<p>Well I only know one game that rewards not dieing &#8211; LoTRO. Maybe give some reward for staying alive for consecutive levels or hours and well see people making the effort to make that run back to town. A buff to damage or a cool title or extra run speed would work.</p>
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		<title>By: Qix</title>
		<link>http://www.mmocrunch.com/2008/12/05/suicide-traveling/comment-page-1/#comment-16055</link>
		<dc:creator>Qix</dc:creator>
		<pubDate>Fri, 05 Dec 2008 22:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/05/suicide-traveling/#comment-16055</guid>
		<description>I know guild wars is not a &#039;true mmo&#039; But they have traveling down perfect.  But it only works becasue of the kind of game it is.

I was expecting you to name the primary reason people do this now, and not in the old MMO&#039;s.  Because death is such a joke.  Nothing happens when you die, except teleporting you to a graveyard, or town.  Which is what you want!  I&#039;m not advocating the horrible death panalties of old, but something should be changed.

It all fits in line with how casual MMO&#039;s have become.  Very simple and easy to play so they can appeal to more people.  Which makes more money, so I see why they do it.  But it does make me look forward to Darkfall.  Yay for European realease date, hopefully the US it not far behind.</description>
		<content:encoded><![CDATA[<p>I know guild wars is not a &#8216;true mmo&#8217; But they have traveling down perfect.  But it only works becasue of the kind of game it is.</p>
<p>I was expecting you to name the primary reason people do this now, and not in the old MMO&#8217;s.  Because death is such a joke.  Nothing happens when you die, except teleporting you to a graveyard, or town.  Which is what you want!  I&#8217;m not advocating the horrible death panalties of old, but something should be changed.</p>
<p>It all fits in line with how casual MMO&#8217;s have become.  Very simple and easy to play so they can appeal to more people.  Which makes more money, so I see why they do it.  But it does make me look forward to Darkfall.  Yay for European realease date, hopefully the US it not far behind.</p>
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