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	<title>Comments on: Why Darkfall is Important</title>
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		<title>By: Llokki</title>
		<link>http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/comment-page-1/#comment-29418</link>
		<dc:creator>Llokki</dc:creator>
		<pubDate>Wed, 01 Apr 2009 22:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/#comment-29418</guid>
		<description>Sorry, but just because it&#039;s not a WoW clone, does not make Darkfall innovative. There have been successful class-less, skill based, sandbox games that have come out before it - EVE Online anyone?</description>
		<content:encoded><![CDATA[<p>Sorry, but just because it&#8217;s not a WoW clone, does not make Darkfall innovative. There have been successful class-less, skill based, sandbox games that have come out before it &#8211; EVE Online anyone?</p>
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		<title>By: Magnum</title>
		<link>http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/comment-page-1/#comment-18857</link>
		<dc:creator>Magnum</dc:creator>
		<pubDate>Thu, 22 Jan 2009 09:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/#comment-18857</guid>
		<description>Paragus is correct about darkfall. It would be a wonderful game should it prevail. The problem is their lack of providing information and updates, failure to abide by promises and a 9 year evolution. My  guild thrives on the type of game Darkfall would provide, but we are no longer waiting on it year after year like some. Should it come out, last for a few months and provide all that has been promised, then we will gladly jump in. Most likely it will be another Mourning, Dark and Light or any other hyped scam or failure of the last 6 years.</description>
		<content:encoded><![CDATA[<p>Paragus is correct about darkfall. It would be a wonderful game should it prevail. The problem is their lack of providing information and updates, failure to abide by promises and a 9 year evolution. My  guild thrives on the type of game Darkfall would provide, but we are no longer waiting on it year after year like some. Should it come out, last for a few months and provide all that has been promised, then we will gladly jump in. Most likely it will be another Mourning, Dark and Light or any other hyped scam or failure of the last 6 years.</p>
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		<title>By: Nexxuvas</title>
		<link>http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/comment-page-1/#comment-17364</link>
		<dc:creator>Nexxuvas</dc:creator>
		<pubDate>Mon, 29 Dec 2008 04:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/#comment-17364</guid>
		<description>ROFL DarkFall, more like VaporFail. Sorry, but I feel no other way. I&#039;m going to point and laugh really hard on Jan 21st when they announce the game isn&#039;t launching due to &quot;unforseen technical difficulties, check back next May&quot;.

I&#039;m an ex AC&#039;er so truly understand how important the genre needs a game that promises what first enticed us into the world of online gaming to begin with, WoW was truly the pinnacle turn of destroying what was before and what should have continued in the evolution or innovation dept of MMO&#039;s.

Instead it borrowed from others, slapped a new label on it, bought some shiny new servers and plugged them in and *gasp* tested the eff out of them so that they actually worked instead of just loading them full of it&#039;s premade crap and going forward...I&#039;ll give them 5 points out of 5 for getting s t a b i l i t y right from the get go, but the get a -100 for dumbing down the mechanics. Shine a turd all you want, it&#039;s still a turd, and it still stinks. 

I hope Dark Fall is everything everyone who is truly interested in is, if, and that&#039;s a Biiiiiiiiiiiiiig if, it&#039;s real #1, and actually launches #2.


Survey says....I&#039;m gonna pass. No offense to everyone out there, not a hater, just an old guy who&#039;s been online gaming since the early 90&#039;s in some form or another and I smell another Dawn (for you kiddies, this was a game that had high value/high innovation, extremely interesting features and was looked forward to by a huge amount of people but in the end turned out to be fake and never ever launched).</description>
		<content:encoded><![CDATA[<p>ROFL DarkFall, more like VaporFail. Sorry, but I feel no other way. I&#8217;m going to point and laugh really hard on Jan 21st when they announce the game isn&#8217;t launching due to &#8220;unforseen technical difficulties, check back next May&#8221;.</p>
<p>I&#8217;m an ex AC&#8217;er so truly understand how important the genre needs a game that promises what first enticed us into the world of online gaming to begin with, WoW was truly the pinnacle turn of destroying what was before and what should have continued in the evolution or innovation dept of MMO&#8217;s.</p>
<p>Instead it borrowed from others, slapped a new label on it, bought some shiny new servers and plugged them in and *gasp* tested the eff out of them so that they actually worked instead of just loading them full of it&#8217;s premade crap and going forward&#8230;I&#8217;ll give them 5 points out of 5 for getting s t a b i l i t y right from the get go, but the get a -100 for dumbing down the mechanics. Shine a turd all you want, it&#8217;s still a turd, and it still stinks. </p>
<p>I hope Dark Fall is everything everyone who is truly interested in is, if, and that&#8217;s a Biiiiiiiiiiiiiig if, it&#8217;s real #1, and actually launches #2.</p>
<p>Survey says&#8230;.I&#8217;m gonna pass. No offense to everyone out there, not a hater, just an old guy who&#8217;s been online gaming since the early 90&#8217;s in some form or another and I smell another Dawn (for you kiddies, this was a game that had high value/high innovation, extremely interesting features and was looked forward to by a huge amount of people but in the end turned out to be fake and never ever launched).</p>
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		<title>By: Reryn</title>
		<link>http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/comment-page-1/#comment-17242</link>
		<dc:creator>Reryn</dc:creator>
		<pubDate>Thu, 25 Dec 2008 10:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/#comment-17242</guid>
		<description>Darkfall looks great, but i dont like PvP, can I play anyway?
.........
This game is geared towards the PvP market, so you may find Darkfall a bit too harsh for you. That being said, we are aiming at having more useful tradeskills than any released MMORPG to this date, so you may find something of interest to you in Darkfall despite all the PvP action. Most Clans will need a large range of player smiths, farmers, tailors, hunters, fishermen, alchemists, miners, etc., and they will offer relatively safe cities and good accommodations for those willing to spend time crafting items, or providing supplies for the Clan. In theory you could play Darkfall for a year, and never have to take part in any PvP as long as you are careful, and dont venture too far into dangerous territories. Also remember that the Darkfall world is absolutely huge, with hundreds of small islands scattered all over the world. Nothing is preventing you from finding a hard to reach, hard to find little spot of the world, set up a house, and live in peace with a few friends, hunting in the nearby woods, or adventuring into the local dungeons without seeing other players for weeks at a time.</description>
		<content:encoded><![CDATA[<p>Darkfall looks great, but i dont like PvP, can I play anyway?<br />
&#8230;&#8230;&#8230;<br />
This game is geared towards the PvP market, so you may find Darkfall a bit too harsh for you. That being said, we are aiming at having more useful tradeskills than any released MMORPG to this date, so you may find something of interest to you in Darkfall despite all the PvP action. Most Clans will need a large range of player smiths, farmers, tailors, hunters, fishermen, alchemists, miners, etc., and they will offer relatively safe cities and good accommodations for those willing to spend time crafting items, or providing supplies for the Clan. In theory you could play Darkfall for a year, and never have to take part in any PvP as long as you are careful, and dont venture too far into dangerous territories. Also remember that the Darkfall world is absolutely huge, with hundreds of small islands scattered all over the world. Nothing is preventing you from finding a hard to reach, hard to find little spot of the world, set up a house, and live in peace with a few friends, hunting in the nearby woods, or adventuring into the local dungeons without seeing other players for weeks at a time.</p>
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		<title>By: Reryn</title>
		<link>http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/comment-page-1/#comment-17240</link>
		<dc:creator>Reryn</dc:creator>
		<pubDate>Thu, 25 Dec 2008 09:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/#comment-17240</guid>
		<description>Why do people log in to places like this and fill the comments with negative doom and gloom when none of us even know what the game is like besides the developers description? Seems like everyone in here that is angry, has a PvE style of play. You&#039;re complaining and trying to influence people who want a PvP centered game, we aren&#039;t going to give up on it before it even launches! Deal with it. Powerhouse companies like EA, Funcom and Mythic have failed recently with games that are class focused and have similar play styles to the unnamed behemoth of a game that doesn&#039;t need to be mentioned here and most of us looking forward to DFO don&#039;t care. If you don&#039;t like the idea of this game, go somewhere else. Some of us like this kind of MMO style, and if it turns out that there are only 5,000 of us left in the world then so be it. If you want to bitch about a really horrible game then go off to the &quot;barbie online playhouse&quot; and call them care bears, because the DFO people hear are only interested in hearing from people who like the idea of this game whether it does well after launch or not we still like the idea this game was based on. Here&#039;s something from the developers...

&quot;Darkfall is optimized for both player versus player action and for massive battles.&quot;

If you don&#039;t like that statement and want a rich PvE experience then go play WoW. WoW does that very well. If you want something that has a rule set similar to old school UO or DT then enjoy. If you don&#039;t like getting ganked or ganking then WTF are you doing reading articles about DFO? Go away!</description>
		<content:encoded><![CDATA[<p>Why do people log in to places like this and fill the comments with negative doom and gloom when none of us even know what the game is like besides the developers description? Seems like everyone in here that is angry, has a PvE style of play. You&#8217;re complaining and trying to influence people who want a PvP centered game, we aren&#8217;t going to give up on it before it even launches! Deal with it. Powerhouse companies like EA, Funcom and Mythic have failed recently with games that are class focused and have similar play styles to the unnamed behemoth of a game that doesn&#8217;t need to be mentioned here and most of us looking forward to DFO don&#8217;t care. If you don&#8217;t like the idea of this game, go somewhere else. Some of us like this kind of MMO style, and if it turns out that there are only 5,000 of us left in the world then so be it. If you want to bitch about a really horrible game then go off to the &#8220;barbie online playhouse&#8221; and call them care bears, because the DFO people hear are only interested in hearing from people who like the idea of this game whether it does well after launch or not we still like the idea this game was based on. Here&#8217;s something from the developers&#8230;</p>
<p>&#8220;Darkfall is optimized for both player versus player action and for massive battles.&#8221;</p>
<p>If you don&#8217;t like that statement and want a rich PvE experience then go play WoW. WoW does that very well. If you want something that has a rule set similar to old school UO or DT then enjoy. If you don&#8217;t like getting ganked or ganking then WTF are you doing reading articles about DFO? Go away!</p>
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		<title>By: Cthonctic</title>
		<link>http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/comment-page-1/#comment-16937</link>
		<dc:creator>Cthonctic</dc:creator>
		<pubDate>Sun, 14 Dec 2008 00:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/#comment-16937</guid>
		<description>I wish good luck to the game and will be sad if it dunks like so many others recently. Even with blockbuster games out there that are turning everybody&#039;s head there should still always be enough of an audience for more niche products.

But... try as I might, I can really really not imagine the game to be fun. I for one am happy that the ultra-harsh hardcore days of MMOs are long gone, never to return.

YMMV ofc.</description>
		<content:encoded><![CDATA[<p>I wish good luck to the game and will be sad if it dunks like so many others recently. Even with blockbuster games out there that are turning everybody&#8217;s head there should still always be enough of an audience for more niche products.</p>
<p>But&#8230; try as I might, I can really really not imagine the game to be fun. I for one am happy that the ultra-harsh hardcore days of MMOs are long gone, never to return.</p>
<p>YMMV ofc.</p>
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		<title>By: chris</title>
		<link>http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/comment-page-1/#comment-16633</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Thu, 11 Dec 2008 23:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/#comment-16633</guid>
		<description>DF has made numerous promises and hasn&#039;t produced any kind of marketting to back up it&#039;s claims; a recent interview said that marketting was pointless. Well, i&#039;m not even considering buying the game until at least 3 months after launch has gone by. I feel that the company will have a ton of bugs/balance issues to work out and I don&#039;t need to be frustrated by them.</description>
		<content:encoded><![CDATA[<p>DF has made numerous promises and hasn&#8217;t produced any kind of marketting to back up it&#8217;s claims; a recent interview said that marketting was pointless. Well, i&#8217;m not even considering buying the game until at least 3 months after launch has gone by. I feel that the company will have a ton of bugs/balance issues to work out and I don&#8217;t need to be frustrated by them.</p>
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		<title>By: Jimbob</title>
		<link>http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/comment-page-1/#comment-16631</link>
		<dc:creator>Jimbob</dc:creator>
		<pubDate>Thu, 11 Dec 2008 23:15:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/#comment-16631</guid>
		<description>I&#039;d would really not like to see them fail. But the feature list of this game really does have &quot;hardcore&quot; written all over it.

I think a lot of developers fail at simply creating a game that has high usability. I have almost zero information on the game, but the little I have read (from the noob comic review) leads me to believe that the game controls are different to the genre standard.
Which means that in FFA, you will be getting ganked as you attempt to become familiar with a set of unfamiliar controls. Frustration will ensue.

But still, I have yet to see a single person actually admit they are in the beta (except the aforementioned noob comic person who is highly suspect as a source of information due to personal connections to the devs), and so I wonder...
Little over a month until launch and no large scale testing.

Optimist Jim wants them to pull it off. Realist Jim is cocking an eyebrow.</description>
		<content:encoded><![CDATA[<p>I&#8217;d would really not like to see them fail. But the feature list of this game really does have &#8220;hardcore&#8221; written all over it.</p>
<p>I think a lot of developers fail at simply creating a game that has high usability. I have almost zero information on the game, but the little I have read (from the noob comic review) leads me to believe that the game controls are different to the genre standard.<br />
Which means that in FFA, you will be getting ganked as you attempt to become familiar with a set of unfamiliar controls. Frustration will ensue.</p>
<p>But still, I have yet to see a single person actually admit they are in the beta (except the aforementioned noob comic person who is highly suspect as a source of information due to personal connections to the devs), and so I wonder&#8230;<br />
Little over a month until launch and no large scale testing.</p>
<p>Optimist Jim wants them to pull it off. Realist Jim is cocking an eyebrow.</p>
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		<title>By: Scott</title>
		<link>http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/comment-page-1/#comment-16603</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 11 Dec 2008 19:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/#comment-16603</guid>
		<description>On the other hand, I think we&#039;re to the point now where it&#039;s proven that &quot;massively multiplayer&quot; doesn&#039;t work with uber eye candy. Case in point: Age of Conan where to get the quality of graphics they had to sacrifice an open world and instead use population-controlled zones.

I&#039;d accept Darkfall&#039;s last-gen graphics if it means more systems can render a massive amount of players and more importantly, if they have a next-gen server cluster that can handle a massive amount of players. Every.single.MMO I can think of that ever promised &quot;massive PvP,&quot; sieges, etc. has their servers crash when it actually happens.

Problem is, I don&#039;t see Darkfall being the one to pull off anything truly next-gen when everything they&#039;ve been aiming for is decidedly first-gen -- UO3D. I doubt they&#039;ve had the foresight and budget to create a truly next-gen server structure that will handle this any differently than anyone else has to date.</description>
		<content:encoded><![CDATA[<p>On the other hand, I think we&#8217;re to the point now where it&#8217;s proven that &#8220;massively multiplayer&#8221; doesn&#8217;t work with uber eye candy. Case in point: Age of Conan where to get the quality of graphics they had to sacrifice an open world and instead use population-controlled zones.</p>
<p>I&#8217;d accept Darkfall&#8217;s last-gen graphics if it means more systems can render a massive amount of players and more importantly, if they have a next-gen server cluster that can handle a massive amount of players. Every.single.MMO I can think of that ever promised &#8220;massive PvP,&#8221; sieges, etc. has their servers crash when it actually happens.</p>
<p>Problem is, I don&#8217;t see Darkfall being the one to pull off anything truly next-gen when everything they&#8217;ve been aiming for is decidedly first-gen &#8212; UO3D. I doubt they&#8217;ve had the foresight and budget to create a truly next-gen server structure that will handle this any differently than anyone else has to date.</p>
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		<title>By: Openedge1</title>
		<link>http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/comment-page-1/#comment-16587</link>
		<dc:creator>Openedge1</dc:creator>
		<pubDate>Thu, 11 Dec 2008 16:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2008/12/08/why-darkfall-is-important/#comment-16587</guid>
		<description>&lt;i&gt;As mutant was saying, this game’s budget is only a fraction of what it cost to make games like Vanguard, Warhammer, WoW, and Age of Conan. This makes the likelyhood of it making a profit much better,&lt;/i&gt;

And has the visual quality to match.

Ugly characters, animations are bad, and really, can we expect stable servers from a start up?

Dreams I say!</description>
		<content:encoded><![CDATA[<p><i>As mutant was saying, this game’s budget is only a fraction of what it cost to make games like Vanguard, Warhammer, WoW, and Age of Conan. This makes the likelyhood of it making a profit much better,</i></p>
<p>And has the visual quality to match.</p>
<p>Ugly characters, animations are bad, and really, can we expect stable servers from a start up?</p>
<p>Dreams I say!</p>
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