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	<title>Comments on: Rant: Warhammer RvR Population Capped!</title>
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		<title>By: Jawnuthin</title>
		<link>http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/comment-page-1/#comment-36616</link>
		<dc:creator>Jawnuthin</dc:creator>
		<pubDate>Fri, 05 Jun 2009 01:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/#comment-36616</guid>
		<description>The game is there the game is good, it seems really balanced.

If you have a garbage comp, DON&#039;T PLAY.  Sick of people thinking everyone needs to jump for THEM in this country.  Save some money, get some upgrades.  OR, turn your graphics ALLLLLL the way down.  It&#039;s all horsedookie half these complaints and suggestions.

Insanely massive 100&#039;s to 1000&#039;s of people against each other in one area never works... melee is useless it becomes an artillary-fest.    So are rogues and whatnot, it then just centers on casters/nukers and gets slugged out from the spell-effects.  In Diablo 2 it was the Sorceress spamming of high-tier skills that led to programming cool-downs into spells ecause of the clipping in everyones video.  Thus making Sorceress the winner as your charachter would die before you saw it die.

LOWBIES should NOT BE ABLE TO PARTICIPATE.  They are wrothless and WASTE SPACE.  The fun of the leveling in the game is to do quests and experience it then enjoy your gear and spoils in mass RvR/PvP later.  Not go in, watch it like TV, screw around, be lazy and mash 1 button.... it&#039;s rediculous.  There&#039;s alot of people who just want to dink off while others do the lion&#039;s share.  And there should be NO way to crash or &#039;plug-pull&#039; if a side is losing, but there are always babies out there that are going to do it, plain and simple.  Anything that makes PERFORMANCE BETTER is welcome.  Games are for PLAYING not watching.  I&#039;d rather have under 100 against udner 100 people then more or nothing if it ran perfect, way more focused and fun.  Balance.  Offense actually should always have a slight advantage too, be it anything... environment... problem is that Offense lacks options compared to Defense in games.  But in any case if it&#039;s balanced it&#039;s all good.</description>
		<content:encoded><![CDATA[<p>The game is there the game is good, it seems really balanced.</p>
<p>If you have a garbage comp, DON&#8217;T PLAY.  Sick of people thinking everyone needs to jump for THEM in this country.  Save some money, get some upgrades.  OR, turn your graphics ALLLLLL the way down.  It&#8217;s all horsedookie half these complaints and suggestions.</p>
<p>Insanely massive 100&#8242;s to 1000&#8242;s of people against each other in one area never works&#8230; melee is useless it becomes an artillary-fest.    So are rogues and whatnot, it then just centers on casters/nukers and gets slugged out from the spell-effects.  In Diablo 2 it was the Sorceress spamming of high-tier skills that led to programming cool-downs into spells ecause of the clipping in everyones video.  Thus making Sorceress the winner as your charachter would die before you saw it die.</p>
<p>LOWBIES should NOT BE ABLE TO PARTICIPATE.  They are wrothless and WASTE SPACE.  The fun of the leveling in the game is to do quests and experience it then enjoy your gear and spoils in mass RvR/PvP later.  Not go in, watch it like TV, screw around, be lazy and mash 1 button&#8230;. it&#8217;s rediculous.  There&#8217;s alot of people who just want to dink off while others do the lion&#8217;s share.  And there should be NO way to crash or &#8216;plug-pull&#8217; if a side is losing, but there are always babies out there that are going to do it, plain and simple.  Anything that makes PERFORMANCE BETTER is welcome.  Games are for PLAYING not watching.  I&#8217;d rather have under 100 against udner 100 people then more or nothing if it ran perfect, way more focused and fun.  Balance.  Offense actually should always have a slight advantage too, be it anything&#8230; environment&#8230; problem is that Offense lacks options compared to Defense in games.  But in any case if it&#8217;s balanced it&#8217;s all good.</p>
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		<title>By: Joy-Energiser</title>
		<link>http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/comment-page-1/#comment-33530</link>
		<dc:creator>Joy-Energiser</dc:creator>
		<pubDate>Tue, 05 May 2009 14:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/#comment-33530</guid>
		<description>The Contribution debacle ? Can&#039;t you see it was meant as a joke? Obviously went way over your head.</description>
		<content:encoded><![CDATA[<p>The Contribution debacle ? Can&#8217;t you see it was meant as a joke? Obviously went way over your head.</p>
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		<title>By: Charliff</title>
		<link>http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/comment-page-1/#comment-18121</link>
		<dc:creator>Charliff</dc:creator>
		<pubDate>Tue, 13 Jan 2009 08:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/#comment-18121</guid>
		<description>Warhammer: a pvp (rvr) centric game in which you can get to the max level by not pvp-ing. It&#039;s even worse, Mythic deceided that not pvp-ing was far much rewarding then killing players!! Just swap keeps and BO&#039;s until you start puking and you get there!</description>
		<content:encoded><![CDATA[<p>Warhammer: a pvp (rvr) centric game in which you can get to the max level by not pvp-ing. It&#8217;s even worse, Mythic deceided that not pvp-ing was far much rewarding then killing players!! Just swap keeps and BO&#8217;s until you start puking and you get there!</p>
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		<title>By: MMoVet</title>
		<link>http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/comment-page-1/#comment-18012</link>
		<dc:creator>MMoVet</dc:creator>
		<pubDate>Mon, 12 Jan 2009 16:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/#comment-18012</guid>
		<description>So many fanboi&#039;s(abriael being one) seem to be angry and brushing off the fact the game is horrid even before this change was implemented. 

I think the point of this article is to say that it&#039;s the straw that broke the camels back. Overall there are many parts of the game which are just poorly done and anyone with any real MMO experience can easily see that which is why the pop has consistently dropped since release. The majority of you are the disease that has infested the MMO community which constantly pays for products that are not finished and poorly designed. You defend these companies who have released a beta product as though you are receiving a paycheck. They are most likely sitting in their offices thanking the gods gamers like you exist who are so hungry for a decent game you blindly support/pay for garbage like WAR because.......I have no clue.

The renown rewards are silly, nothing more than stat boosts. You can run Warpblade,Crypts or Vale ad nauseum and hope something your class can use drops, you can run through open rvr zones in a zerg which is pretty much all there is unless you coordinate something out of game and setup a fight, exploit the city siege pq mechanics and farm invader gear,run countless scenario&#039;s because it still is the fastest way to earn renown in the game. I think in the last scenario I ran before I left the game there were more out of group players then actual grouped players because of the silly renown point mechanics. I could keep going on the many many flaws of this game but why bother,

I love people who defend this game, they always avoid the facts and take shots and others who state why they are or have left a particular game.Laughable. 

I don&#039;t advocate for any particular game, but WAR is not well designed game.</description>
		<content:encoded><![CDATA[<p>So many fanboi&#8217;s(abriael being one) seem to be angry and brushing off the fact the game is horrid even before this change was implemented. </p>
<p>I think the point of this article is to say that it&#8217;s the straw that broke the camels back. Overall there are many parts of the game which are just poorly done and anyone with any real MMO experience can easily see that which is why the pop has consistently dropped since release. The majority of you are the disease that has infested the MMO community which constantly pays for products that are not finished and poorly designed. You defend these companies who have released a beta product as though you are receiving a paycheck. They are most likely sitting in their offices thanking the gods gamers like you exist who are so hungry for a decent game you blindly support/pay for garbage like WAR because&#8230;&#8230;.I have no clue.</p>
<p>The renown rewards are silly, nothing more than stat boosts. You can run Warpblade,Crypts or Vale ad nauseum and hope something your class can use drops, you can run through open rvr zones in a zerg which is pretty much all there is unless you coordinate something out of game and setup a fight, exploit the city siege pq mechanics and farm invader gear,run countless scenario&#8217;s because it still is the fastest way to earn renown in the game. I think in the last scenario I ran before I left the game there were more out of group players then actual grouped players because of the silly renown point mechanics. I could keep going on the many many flaws of this game but why bother,</p>
<p>I love people who defend this game, they always avoid the facts and take shots and others who state why they are or have left a particular game.Laughable. </p>
<p>I don&#8217;t advocate for any particular game, but WAR is not well designed game.</p>
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		<title>By: Fury</title>
		<link>http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/comment-page-1/#comment-17996</link>
		<dc:creator>Fury</dc:creator>
		<pubDate>Mon, 12 Jan 2009 15:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/#comment-17996</guid>
		<description>@ Abriael
If your gonna blow it out your ass that hard it normaly helps to pull down your pants first so you dont ruin your clothes.

Seriously dude, WTF?  Either you are on mythic&#039;s payroll to do stupid shit like this, or you have just been preapproved  for a helmet, water wings, and a cool ride in the little bus to school every day. (btw, a little tip for you, dont lick the windows, you wont be the first)

Do you understand how stupid you look?  You are fighting with the OP on his blog about how hes wrong.  In the end though, i dont really care what you do.  The simple fact that you will be paying mythic to play the beta tells me exactly how stupid you really are, so there isn&#039;t really a point in fighting over it.</description>
		<content:encoded><![CDATA[<p>@ Abriael<br />
If your gonna blow it out your ass that hard it normaly helps to pull down your pants first so you dont ruin your clothes.</p>
<p>Seriously dude, WTF?  Either you are on mythic&#8217;s payroll to do stupid shit like this, or you have just been preapproved  for a helmet, water wings, and a cool ride in the little bus to school every day. (btw, a little tip for you, dont lick the windows, you wont be the first)</p>
<p>Do you understand how stupid you look?  You are fighting with the OP on his blog about how hes wrong.  In the end though, i dont really care what you do.  The simple fact that you will be paying mythic to play the beta tells me exactly how stupid you really are, so there isn&#8217;t really a point in fighting over it.</p>
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		<title>By: Paragus</title>
		<link>http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/comment-page-1/#comment-17990</link>
		<dc:creator>Paragus</dc:creator>
		<pubDate>Mon, 12 Jan 2009 14:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/#comment-17990</guid>
		<description>@ Abriael 

Sorry if I don&#039;t answer all of your points, but I do not have time to answer 5 -10 paragraphs you put here and on Massively.  You seem to enjoy being a foaming-at-the-mouth Mythic appologist, so I am not going to waste anymore time trying to reason with you.

I&#039;ve been playing MMO&#039;s for 12 years, and my guild has been successful in every MMO we have ever played, so spare me the drama-queen bullshit.  The difference between you and me, is that you take Mythic&#039;s word for it, and I go by the reality of what happens.

You are downplaying at as &quot;a minor change to a part of the endgame&quot;.  Fortress battles are a critical part of this game as it was billed as massive RvR.   A lot of players like me feel instancing and PvP do not mix.   This change is a step closer to that direction whether you want to believe it or not.   This is a fix to problems that should not have been in the game to begin with.

If you enjoy the game, keep playing.   It makes no difference to me.  Someone is going to have keep funding the project to get it to where it should have been at launch, so it minds well be you.  Personally, my guys are not willing to pony up another billing cycle based on Paul Barnett&#039;s good word.  My guys would rather takes their chances with Darkfall, so for better or worse, we are moving on.   Enjoy the rest of your time in Warhammer, and thanks for reading.</description>
		<content:encoded><![CDATA[<p>@ Abriael </p>
<p>Sorry if I don&#8217;t answer all of your points, but I do not have time to answer 5 -10 paragraphs you put here and on Massively.  You seem to enjoy being a foaming-at-the-mouth Mythic appologist, so I am not going to waste anymore time trying to reason with you.</p>
<p>I&#8217;ve been playing MMO&#8217;s for 12 years, and my guild has been successful in every MMO we have ever played, so spare me the drama-queen bullshit.  The difference between you and me, is that you take Mythic&#8217;s word for it, and I go by the reality of what happens.</p>
<p>You are downplaying at as &#8220;a minor change to a part of the endgame&#8221;.  Fortress battles are a critical part of this game as it was billed as massive RvR.   A lot of players like me feel instancing and PvP do not mix.   This change is a step closer to that direction whether you want to believe it or not.   This is a fix to problems that should not have been in the game to begin with.</p>
<p>If you enjoy the game, keep playing.   It makes no difference to me.  Someone is going to have keep funding the project to get it to where it should have been at launch, so it minds well be you.  Personally, my guys are not willing to pony up another billing cycle based on Paul Barnett&#8217;s good word.  My guys would rather takes their chances with Darkfall, so for better or worse, we are moving on.   Enjoy the rest of your time in Warhammer, and thanks for reading.</p>
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		<title>By: Esky</title>
		<link>http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/comment-page-1/#comment-17969</link>
		<dc:creator>Esky</dc:creator>
		<pubDate>Mon, 12 Jan 2009 10:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/#comment-17969</guid>
		<description>Well Paragus, I&#039;m sure you and YOUR guild that YOU will take with you will find another game that holds up to your standards. 

A game that holds no cap whatsoever on how many players can battle in one place. A game that will launch without problems, and don&#039;t have any need for tweaks, balancing and patching in the months to follow. A game that does not put anything in advertising that is not fully 100% in accordance to what is in the game.

I&#039;m sure you&#039;ll find it. Any day now. Yes sireee. 

Me, I&#039;m just too sad to even flame. Christ, this is PARAGUS leaving. And he&#039;s taking HIS guild with him. Warhammer is truly doomed now. /endgame.</description>
		<content:encoded><![CDATA[<p>Well Paragus, I&#8217;m sure you and YOUR guild that YOU will take with you will find another game that holds up to your standards. </p>
<p>A game that holds no cap whatsoever on how many players can battle in one place. A game that will launch without problems, and don&#8217;t have any need for tweaks, balancing and patching in the months to follow. A game that does not put anything in advertising that is not fully 100% in accordance to what is in the game.</p>
<p>I&#8217;m sure you&#8217;ll find it. Any day now. Yes sireee. </p>
<p>Me, I&#8217;m just too sad to even flame. Christ, this is PARAGUS leaving. And he&#8217;s taking HIS guild with him. Warhammer is truly doomed now. /endgame.</p>
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		<title>By: Slagg</title>
		<link>http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/comment-page-1/#comment-17948</link>
		<dc:creator>Slagg</dc:creator>
		<pubDate>Mon, 12 Jan 2009 06:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/#comment-17948</guid>
		<description>Abriael Shut your pie hole...</description>
		<content:encoded><![CDATA[<p>Abriael Shut your pie hole&#8230;</p>
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		<title>By: Abriael</title>
		<link>http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/comment-page-1/#comment-17924</link>
		<dc:creator>Abriael</dc:creator>
		<pubDate>Mon, 12 Jan 2009 02:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/#comment-17924</guid>
		<description>I&#039;m sorry you&#039;re not emotionally stable enough to just quit a game without trying to make a big fuss out of it (including a miserably failed attempt to spin doctoring about which you&#039;re now quite conveniently avoiding to respond). 
You&#039;ve made a fool of yourself, you might as well begin to accept it and live on.

I have to let you know, though, that you aren&#039;t quite entitled to talk for &quot;the players&quot;. And it&#039;s pretty evident that there&#039;s a whole lot of people that are entirely satisfied about this change, since it makes fortress sieges well playable and fun (as the comments on your own blog and in many other places, including the forums you tout so unattentively, show quite easily) while keeping the population caps still very high.

If such a minor change about a PART of the endgame RvR (i would really like to see you quote where anyone at mythic ever sold fortresses as the &quot;premise of the entire game&quot;. The &quot;premise of the entire game&quot; is RvR, which includes that and a whole lot more, most of which isn&#039;t capped at all) is enough to make you &quot;genuinely upset&quot;, then you might want to transfer yourself and your guild to a single player game, since MMORPGs undergo this kind of routinary tweaks expecially often. 

Your funny tendency to hyperbole and exaggeration shows quite clearly as you tyalk about &quot;half of warbands being sent to the warcamp bla bla bla&quot;. You might want to actually take part in a fortress siege before trying to spread this kind of nonsense.

Unfortunately for you and your attempt to drama queen-ing, I and many others will keep paying for the game as long as it provides us with (a lot) more fun than it&#039;s comptetition, a situation that seems to be destined to last quite long. Tweaks here and there will happen as they happen in every MMORPG, but as long as they don&#039;t hinder such fun (and this one doesn&#039;t), there&#039;s no need to cry about an imaginary falling sky.

In the end your deliberately hostile choice of wording shows quite well what you are, and that&#039;s an angry troll that&#039;s been caught with his chubby fingers in the jam. Too bad.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry you&#8217;re not emotionally stable enough to just quit a game without trying to make a big fuss out of it (including a miserably failed attempt to spin doctoring about which you&#8217;re now quite conveniently avoiding to respond).<br />
You&#8217;ve made a fool of yourself, you might as well begin to accept it and live on.</p>
<p>I have to let you know, though, that you aren&#8217;t quite entitled to talk for &#8220;the players&#8221;. And it&#8217;s pretty evident that there&#8217;s a whole lot of people that are entirely satisfied about this change, since it makes fortress sieges well playable and fun (as the comments on your own blog and in many other places, including the forums you tout so unattentively, show quite easily) while keeping the population caps still very high.</p>
<p>If such a minor change about a PART of the endgame RvR (i would really like to see you quote where anyone at mythic ever sold fortresses as the &#8220;premise of the entire game&#8221;. The &#8220;premise of the entire game&#8221; is RvR, which includes that and a whole lot more, most of which isn&#8217;t capped at all) is enough to make you &#8220;genuinely upset&#8221;, then you might want to transfer yourself and your guild to a single player game, since MMORPGs undergo this kind of routinary tweaks expecially often. </p>
<p>Your funny tendency to hyperbole and exaggeration shows quite clearly as you tyalk about &#8220;half of warbands being sent to the warcamp bla bla bla&#8221;. You might want to actually take part in a fortress siege before trying to spread this kind of nonsense.</p>
<p>Unfortunately for you and your attempt to drama queen-ing, I and many others will keep paying for the game as long as it provides us with (a lot) more fun than it&#8217;s comptetition, a situation that seems to be destined to last quite long. Tweaks here and there will happen as they happen in every MMORPG, but as long as they don&#8217;t hinder such fun (and this one doesn&#8217;t), there&#8217;s no need to cry about an imaginary falling sky.</p>
<p>In the end your deliberately hostile choice of wording shows quite well what you are, and that&#8217;s an angry troll that&#8217;s been caught with his chubby fingers in the jam. Too bad.</p>
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		<title>By: Paragus</title>
		<link>http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/comment-page-1/#comment-17911</link>
		<dc:creator>Paragus</dc:creator>
		<pubDate>Sun, 11 Jan 2009 19:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/#comment-17911</guid>
		<description>As Neothoron was saying, my guild had pretty much packed up in Warhammer quite some time ago, even before the official announcement on our page.   We simply watched as our members could not find the will to log in due to a lack of interest and a failed endgame.

You should ask yourself how long are you going to keep paying Mythic to clean up messes that should have never made it past the design phase of the game or beta.   We are not talking about a trivial bug here, this is the premise of the entire game.

You are paying them for massive scale RvR, when all the time the server hardware this game is running on was never strong enough to deliver on that promise.  Now maybe you can watch a video blog of Paul Barnett taking another pie to the face to make you justify your sub, but I find that as complete ass-hattery.

Go read some of the more popular Warhammer forums and you will see that a large percentage of the players there are extremely concerned about this decision by them.   People are watching half of their warbands being teleported back to the camp after helping push the battle to the front line.  The players are genuinely upset and have every right to feel that way.   People have given Mythic a lot of slack on a lot of things, but when are you going to draw the line and realize you are paying for them to finish the game to what it should have been at launch.

I&#039;m sorry you are not emotionally stable enough to read a criticism of your precious game, but it is just that, a game.   When my guild pays money for a product, they expect a certain level of quality and honesty from the developers.  They will not be financing their fuck-ups with our money anymore.  By the own words, this is expected to take weeks to fix.....which translates you into giving them another 15 bucks to enter the next billing cycle to find out what the fix will be.    To me and many others, it simply is not worth it.</description>
		<content:encoded><![CDATA[<p>As Neothoron was saying, my guild had pretty much packed up in Warhammer quite some time ago, even before the official announcement on our page.   We simply watched as our members could not find the will to log in due to a lack of interest and a failed endgame.</p>
<p>You should ask yourself how long are you going to keep paying Mythic to clean up messes that should have never made it past the design phase of the game or beta.   We are not talking about a trivial bug here, this is the premise of the entire game.</p>
<p>You are paying them for massive scale RvR, when all the time the server hardware this game is running on was never strong enough to deliver on that promise.  Now maybe you can watch a video blog of Paul Barnett taking another pie to the face to make you justify your sub, but I find that as complete ass-hattery.</p>
<p>Go read some of the more popular Warhammer forums and you will see that a large percentage of the players there are extremely concerned about this decision by them.   People are watching half of their warbands being teleported back to the camp after helping push the battle to the front line.  The players are genuinely upset and have every right to feel that way.   People have given Mythic a lot of slack on a lot of things, but when are you going to draw the line and realize you are paying for them to finish the game to what it should have been at launch.</p>
<p>I&#8217;m sorry you are not emotionally stable enough to read a criticism of your precious game, but it is just that, a game.   When my guild pays money for a product, they expect a certain level of quality and honesty from the developers.  They will not be financing their fuck-ups with our money anymore.  By the own words, this is expected to take weeks to fix&#8230;..which translates you into giving them another 15 bucks to enter the next billing cycle to find out what the fix will be.    To me and many others, it simply is not worth it.</p>
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