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	<title>Comments on: Reaching Endgame Content Quicker</title>
	<atom:link href="http://www.mmocrunch.com/2009/03/09/reaching-endgame-content-quicker/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mmocrunch.com/2009/03/09/reaching-endgame-content-quicker/</link>
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		<title>By: Twanni</title>
		<link>http://www.mmocrunch.com/2009/03/09/reaching-endgame-content-quicker/comment-page-1/#comment-25851</link>
		<dc:creator>Twanni</dc:creator>
		<pubDate>Wed, 11 Mar 2009 12:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/03/09/reaching-endgame-content-quicker/#comment-25851</guid>
		<description>Funny that.
Whenever I reach end level my remaining play time is measured in hours, not days. Whether I will roll an alt or quit depends on the quality of the content up to end-level stuff.</description>
		<content:encoded><![CDATA[<p>Funny that.<br />
Whenever I reach end level my remaining play time is measured in hours, not days. Whether I will roll an alt or quit depends on the quality of the content up to end-level stuff.</p>
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		<title>By: Qix</title>
		<link>http://www.mmocrunch.com/2009/03/09/reaching-endgame-content-quicker/comment-page-1/#comment-25633</link>
		<dc:creator>Qix</dc:creator>
		<pubDate>Tue, 10 Mar 2009 15:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/03/09/reaching-endgame-content-quicker/#comment-25633</guid>
		<description>Openedge1, you might be right about guildwars, too bad it required to much from a party just to level.  It was a pain in the ass trying to get through the campaign behind the curve.  Even after factions with the real NPC allies.

I just started paying EVE, and I must say its nice to not have an &quot;endgame&quot; and still be working towards something at the same time.  Too bad the learning curve is so steep.  But maybe that&#039;s what keep out a lot (but definatly not all) of the annoying players.</description>
		<content:encoded><![CDATA[<p>Openedge1, you might be right about guildwars, too bad it required to much from a party just to level.  It was a pain in the ass trying to get through the campaign behind the curve.  Even after factions with the real NPC allies.</p>
<p>I just started paying EVE, and I must say its nice to not have an &#8220;endgame&#8221; and still be working towards something at the same time.  Too bad the learning curve is so steep.  But maybe that&#8217;s what keep out a lot (but definatly not all) of the annoying players.</p>
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		<title>By: Openedge1</title>
		<link>http://www.mmocrunch.com/2009/03/09/reaching-endgame-content-quicker/comment-page-1/#comment-25628</link>
		<dc:creator>Openedge1</dc:creator>
		<pubDate>Tue, 10 Mar 2009 15:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/03/09/reaching-endgame-content-quicker/#comment-25628</guid>
		<description>Finally....something on this blog that makes sense.
I think we all want that.
But, how do they do it?

Guild Wars knew how to do this...wish more would follow that style of game!</description>
		<content:encoded><![CDATA[<p>Finally&#8230;.something on this blog that makes sense.<br />
I think we all want that.<br />
But, how do they do it?</p>
<p>Guild Wars knew how to do this&#8230;wish more would follow that style of game!</p>
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	<item>
		<title>By: Ending The Middle Game? &#124; Stropp's World</title>
		<link>http://www.mmocrunch.com/2009/03/09/reaching-endgame-content-quicker/comment-page-1/#comment-25543</link>
		<dc:creator>Ending The Middle Game? &#124; Stropp's World</dc:creator>
		<pubDate>Tue, 10 Mar 2009 07:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/03/09/reaching-endgame-content-quicker/#comment-25543</guid>
		<description>[...] from MMOCrunch has an interesting post up titled Reaching the End Game Content Quicker that examines the idea that players are more interested in the end-game content of a MMORPG than [...]</description>
		<content:encoded><![CDATA[<p>[...] from MMOCrunch has an interesting post up titled Reaching the End Game Content Quicker that examines the idea that players are more interested in the end-game content of a MMORPG than [...]</p>
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