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	<title>Comments on: Mortal Online Preview</title>
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	<link>http://www.mmocrunch.com/2009/03/20/mortal-online-preview/</link>
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		<title>By: nordic</title>
		<link>http://www.mmocrunch.com/2009/03/20/mortal-online-preview/comment-page-1/#comment-66523</link>
		<dc:creator>nordic</dc:creator>
		<pubDate>Fri, 12 Feb 2010 12:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/03/20/mortal-online-preview/#comment-66523</guid>
		<description>@Tobs, you said it all! I downloaded the beta about 2 days ago, and well it was absolutely ridiculous. The world was empty, dead. Characters, both npcs and players, were just ugly, their textures seemed to be mud instead of cloth., even the cityguards armor seemed to be seamless, i couldnt tell where his gloves ended nor where his Helm startet, he even had no peephole in his Helm...Graphics are not even near the state they showed in their betatrailers. But the most disgusting thing was, that after downloading the client, i was asked to pay for an abonnement, hmmm i thought it was for free...I sure didnt subscribe and started without a full verification of my accountdata and the hell i didnt regret it! @ Tobs, yes it is in an alpha  state, and a bad one too!</description>
		<content:encoded><![CDATA[<p>@Tobs, you said it all! I downloaded the beta about 2 days ago, and well it was absolutely ridiculous. The world was empty, dead. Characters, both npcs and players, were just ugly, their textures seemed to be mud instead of cloth., even the cityguards armor seemed to be seamless, i couldnt tell where his gloves ended nor where his Helm startet, he even had no peephole in his Helm&#8230;Graphics are not even near the state they showed in their betatrailers. But the most disgusting thing was, that after downloading the client, i was asked to pay for an abonnement, hmmm i thought it was for free&#8230;I sure didnt subscribe and started without a full verification of my accountdata and the hell i didnt regret it! @ Tobs, yes it is in an alpha  state, and a bad one too!</p>
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		<title>By: Tobs</title>
		<link>http://www.mmocrunch.com/2009/03/20/mortal-online-preview/comment-page-1/#comment-65840</link>
		<dc:creator>Tobs</dc:creator>
		<pubDate>Tue, 09 Feb 2010 00:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/03/20/mortal-online-preview/#comment-65840</guid>
		<description>I&#039;ve been so excited about the game.. up until I finally got in to the games open beta (which was a feat in itself, the patcher and downloader is a nightmare to get working)
The game world looks awesome but that&#039;s where it ends for the awesome looks, the character models are truly horrible, the UI looks more dated than any MMO out there, the combat feels slow and clunky. Crafting means standing at the same lump of rock hitting the same button forever. There&#039;s no party options at all, the world feels empty, these last couple of things can easily be changed before final release.
It seems to have taken all the ideas people like me (an ex UO player) wanted in an MMO and mashed them up in one big bowl but forgot to add the flavouring to make something tasty out of all these different ingredients.
Some might find this game fun but try and get in the open beta before you shell out for this. I know plenty will say it&#039;s beta and to expect issues but this is more like an alpha than a beta, plus most of the issues I have would require a good year or two to put right. I might check it out again in a year if it&#039;s still going then.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been so excited about the game.. up until I finally got in to the games open beta (which was a feat in itself, the patcher and downloader is a nightmare to get working)<br />
The game world looks awesome but that&#8217;s where it ends for the awesome looks, the character models are truly horrible, the UI looks more dated than any MMO out there, the combat feels slow and clunky. Crafting means standing at the same lump of rock hitting the same button forever. There&#8217;s no party options at all, the world feels empty, these last couple of things can easily be changed before final release.<br />
It seems to have taken all the ideas people like me (an ex UO player) wanted in an MMO and mashed them up in one big bowl but forgot to add the flavouring to make something tasty out of all these different ingredients.<br />
Some might find this game fun but try and get in the open beta before you shell out for this. I know plenty will say it&#8217;s beta and to expect issues but this is more like an alpha than a beta, plus most of the issues I have would require a good year or two to put right. I might check it out again in a year if it&#8217;s still going then.</p>
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		<title>By: Black</title>
		<link>http://www.mmocrunch.com/2009/03/20/mortal-online-preview/comment-page-1/#comment-59177</link>
		<dc:creator>Black</dc:creator>
		<pubDate>Fri, 01 Jan 2010 16:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/03/20/mortal-online-preview/#comment-59177</guid>
		<description>Have been in beta and still am in beta. Do not buy this game unless you really like throwing money away. The graphics stink and customer support is almost not even there.
I ordered this game quite awhile ago and have been watching the devs post for when we should have gotten our copy. Since when you purchase your allowed access to the beta, the box edition they send you they claim will be the most recent build. So far ive still not gotten my box in over a month and they took the money from my bank account. Even over charged my card and will not reply to emails or PM&#039;s.
Trust me this game isnt worth the $57.00 they stole from me.
Dont let it happen to you, but if you do then good luck because this games hacked all to crap.</description>
		<content:encoded><![CDATA[<p>Have been in beta and still am in beta. Do not buy this game unless you really like throwing money away. The graphics stink and customer support is almost not even there.<br />
I ordered this game quite awhile ago and have been watching the devs post for when we should have gotten our copy. Since when you purchase your allowed access to the beta, the box edition they send you they claim will be the most recent build. So far ive still not gotten my box in over a month and they took the money from my bank account. Even over charged my card and will not reply to emails or PM&#8217;s.<br />
Trust me this game isnt worth the $57.00 they stole from me.<br />
Dont let it happen to you, but if you do then good luck because this games hacked all to crap.</p>
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		<title>By: UO</title>
		<link>http://www.mmocrunch.com/2009/03/20/mortal-online-preview/comment-page-1/#comment-43126</link>
		<dc:creator>UO</dc:creator>
		<pubDate>Wed, 19 Aug 2009 02:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/03/20/mortal-online-preview/#comment-43126</guid>
		<description>The game is based off of mainly UO so get your facts straight and go play a free shard of UO pre AOS so you can actually be an informed reviewer. 

So far the game sounds like its much more on track then Dark Fall was but  I think their release date of Q4 might be optimistic. mid to late Q1 2010 sounds better.</description>
		<content:encoded><![CDATA[<p>The game is based off of mainly UO so get your facts straight and go play a free shard of UO pre AOS so you can actually be an informed reviewer. </p>
<p>So far the game sounds like its much more on track then Dark Fall was but  I think their release date of Q4 might be optimistic. mid to late Q1 2010 sounds better.</p>
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		<title>By: Dukes</title>
		<link>http://www.mmocrunch.com/2009/03/20/mortal-online-preview/comment-page-1/#comment-40918</link>
		<dc:creator>Dukes</dc:creator>
		<pubDate>Sun, 26 Jul 2009 15:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/03/20/mortal-online-preview/#comment-40918</guid>
		<description>It certainly sounds like Darkfall. Running may be a good idea before dreams take over your fragile gamer mind.</description>
		<content:encoded><![CDATA[<p>It certainly sounds like Darkfall. Running may be a good idea before dreams take over your fragile gamer mind.</p>
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		<title>By: Illtempered</title>
		<link>http://www.mmocrunch.com/2009/03/20/mortal-online-preview/comment-page-1/#comment-40185</link>
		<dc:creator>Illtempered</dc:creator>
		<pubDate>Thu, 16 Jul 2009 16:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/03/20/mortal-online-preview/#comment-40185</guid>
		<description>The odds are certainly stacked against this game.  Even if what they promise comes to fruition, the sheer immersion of it might turn off so many casual gamers, ala Planetside.

Actually I kind of hope it does fail, because if it doesn&#039;t and it&#039;s anything like they say it will be, I&#039;ll have some major RL issues as a result of playing it 24/7.</description>
		<content:encoded><![CDATA[<p>The odds are certainly stacked against this game.  Even if what they promise comes to fruition, the sheer immersion of it might turn off so many casual gamers, ala Planetside.</p>
<p>Actually I kind of hope it does fail, because if it doesn&#8217;t and it&#8217;s anything like they say it will be, I&#8217;ll have some major RL issues as a result of playing it 24/7.</p>
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		<title>By: Erin</title>
		<link>http://www.mmocrunch.com/2009/03/20/mortal-online-preview/comment-page-1/#comment-30750</link>
		<dc:creator>Erin</dc:creator>
		<pubDate>Mon, 13 Apr 2009 03:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/03/20/mortal-online-preview/#comment-30750</guid>
		<description>List of predictions based on this review -

No character class or levels - good direction but not nothing new. Reason they put levels in games because its easier to balance skills/abilities instead of cherry picking the best ones and there are always best ones.

Combat - looks like fast twitch, fine if that is what they are going for.

Legendary monsters/quests - non repeatable means about 99% of you will never see these ever.

Full looting - nothing new, they did that in the first mmo. Fine if equipment is easy to resupply and only a fool will carry around ultra rare equipment, which means most of that stuff will sit in a bank somewhere, unless you can rob that too. People love getting ripped off when they&#039;re not even online.

Free World &#039;minimum amount of rules which really gives the players control of what happens&#039; ...if you are a griefer, otherwise expect no control over what happens. Again, fine if that&#039;s what they are going for and sounds like guild (aka gank gangs) will be the norm. Also about first time explorations - that will last for less than the first month after everything is named Bunghole Cave.

Graphics - always a plus, I bet they forget about day/night and weather like most every other mmo.

Predict an okay game, but for a very small niche and without a large base exploits are slow to report and patch  - one or more of the points in the review sound good, but will sour to the average gamer that pays to play. Doesn&#039;t sound like causals need apply anyway. The longer rez times for red character sounds interesting (permadeath would be more interesting), since that is the problem with dealing with jerkwads in mmos they just keep popping back.</description>
		<content:encoded><![CDATA[<p>List of predictions based on this review -</p>
<p>No character class or levels &#8211; good direction but not nothing new. Reason they put levels in games because its easier to balance skills/abilities instead of cherry picking the best ones and there are always best ones.</p>
<p>Combat &#8211; looks like fast twitch, fine if that is what they are going for.</p>
<p>Legendary monsters/quests &#8211; non repeatable means about 99% of you will never see these ever.</p>
<p>Full looting &#8211; nothing new, they did that in the first mmo. Fine if equipment is easy to resupply and only a fool will carry around ultra rare equipment, which means most of that stuff will sit in a bank somewhere, unless you can rob that too. People love getting ripped off when they&#8217;re not even online.</p>
<p>Free World &#8216;minimum amount of rules which really gives the players control of what happens&#8217; &#8230;if you are a griefer, otherwise expect no control over what happens. Again, fine if that&#8217;s what they are going for and sounds like guild (aka gank gangs) will be the norm. Also about first time explorations &#8211; that will last for less than the first month after everything is named Bunghole Cave.</p>
<p>Graphics &#8211; always a plus, I bet they forget about day/night and weather like most every other mmo.</p>
<p>Predict an okay game, but for a very small niche and without a large base exploits are slow to report and patch  &#8211; one or more of the points in the review sound good, but will sour to the average gamer that pays to play. Doesn&#8217;t sound like causals need apply anyway. The longer rez times for red character sounds interesting (permadeath would be more interesting), since that is the problem with dealing with jerkwads in mmos they just keep popping back.</p>
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		<title>By: ProPlayer</title>
		<link>http://www.mmocrunch.com/2009/03/20/mortal-online-preview/comment-page-1/#comment-28463</link>
		<dc:creator>ProPlayer</dc:creator>
		<pubDate>Wed, 25 Mar 2009 13:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/03/20/mortal-online-preview/#comment-28463</guid>
		<description>Finally a game for me! This game looks really promising! And it´s not even closed beta yet. 

What a nice and exciting athmosphere in that game. I can´t wait start playing this game. 

I certainly hope I get into the beta.

Btw, thanks for the review!</description>
		<content:encoded><![CDATA[<p>Finally a game for me! This game looks really promising! And it´s not even closed beta yet. </p>
<p>What a nice and exciting athmosphere in that game. I can´t wait start playing this game. </p>
<p>I certainly hope I get into the beta.</p>
<p>Btw, thanks for the review!</p>
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		<title>By: Dax</title>
		<link>http://www.mmocrunch.com/2009/03/20/mortal-online-preview/comment-page-1/#comment-28417</link>
		<dc:creator>Dax</dc:creator>
		<pubDate>Wed, 25 Mar 2009 10:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/03/20/mortal-online-preview/#comment-28417</guid>
		<description>Sorry raven that was intended for Lool, not you :).  They were slow in validating my post</description>
		<content:encoded><![CDATA[<p>Sorry raven that was intended for Lool, not you <img src='http://www.mmocrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .  They were slow in validating my post</p>
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		<title>By: kop</title>
		<link>http://www.mmocrunch.com/2009/03/20/mortal-online-preview/comment-page-1/#comment-28407</link>
		<dc:creator>kop</dc:creator>
		<pubDate>Wed, 25 Mar 2009 07:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/2009/03/20/mortal-online-preview/#comment-28407</guid>
		<description>should have mentioned that Intel supports their hardware, while Epic helps them make the U3 code for sandbox MMO.
so yes Star Vault is independent but they have a major &quot;back&quot; to support them. 
also SV are not declaring features that will be implemented on launch if it hasn&#039;t been done yet. most new mmos fail because they promise something on release and then doesn&#039;t include it at the actual launch. 
one last thing that SV is different then others is the fact that the development are in constant contact with its community, if its by forums or in live chat on IRC.</description>
		<content:encoded><![CDATA[<p>should have mentioned that Intel supports their hardware, while Epic helps them make the U3 code for sandbox MMO.<br />
so yes Star Vault is independent but they have a major &#8220;back&#8221; to support them.<br />
also SV are not declaring features that will be implemented on launch if it hasn&#8217;t been done yet. most new mmos fail because they promise something on release and then doesn&#8217;t include it at the actual launch.<br />
one last thing that SV is different then others is the fact that the development are in constant contact with its community, if its by forums or in live chat on IRC.</p>
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