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Posted on July 31st, 2009 (910 days ago) by iTZKooPA
Filed under: MMORPG News, Screenshots | No Comments »

mmoc_dungeon_fighter

Over the past two days Nexon has announced not one, but two additions coming to the company’s free-to-play line-up.  For starters the company announced that Dungeon Fighter Online has finally reached closed beta testing after tens of thousands of applications were filled out.

The company did not disclose how many applications were accepted, but it was sure to mention that additional servers had to be added to accommodate the flood of users.  Dungeon Fighter Online pairs the wonderful world of twitch fighting with an RPG fantasy world.

Not to be thrown to the side by a new MMOG (MMOFRPG?) MapleStory had its chance to shine as well.  Nexon’s most well known title has been graced with the latest of many content patches.  The “major” Cygnus Knight update adds the aforementioned knight, a whole new storyline and a new “Maker Skill” to the title,among other content.

A level 1 Cygnus Knight is unlocked for all players that are level 20 or higher.  Upon the knight reaching level 10 the player can select between one of five new jobs – Dawn Warrior, Blaze Wizard, Wind Archer, Night Walker or Thunder Breaker.


Posted on July 31st, 2009 (910 days ago) by lordaposno
Filed under: MMORPG News | 4 Comments »

Honey, I'm Home!I have recently gone back to old reliable, World of Warcraft. I logged in to find my loyal Death Knight waiting for me in Dalaran, in the Horde inn. He was standing by the bar, holding his Titansteel mace, and waiting patiently for my return. I was happy to see most of my guild online, and within minutes we were raiding Heroics, just like that, just like old times.

Well not like old times, better. It seems more people are running heroics now, there are group a plenty. I enjoy Lich King’s quick, fast paced dungeons. All the dungeons are accessible by the entire player base regardless of casual or hard core. Most of these dungeons can be run in about an hour, more or less depending on the group. It had been a few months since I had played the game. I was able to effectively use my DK to the best of his ability. It has been this way for most of the week, sometimes running 2-3 heroics a day.

Make sure to grab the daily heroic quest in Dalaran for added Emblems of Heroism. For those of you that don’t know, these can be used to purchase really good gear. These emblems drop off all bosses in heroic dungeons. The one particular item I am looking forward to purchasing is the heirloom shoulders. These are account bound, and level with your characters. They also give you a +10% bonus to XP for quest completions and mob kills. Heirloom shoulders remove some of the pain of leveling your fourth, fifth or 68th alt. I’m off to fight the evils of the Lich King and of course the abominations known as Night Elf Hunters.


Posted on July 31st, 2009 (911 days ago) by Inktomi
Filed under: MMORPG News, Opinion | 6 Comments »

I was reading a blog topic at Player vs. Developer and I was remembering all the grinding I did to raise certain resistances to elemental damage. This is a norm in almost all MMO’s I have ever played; each monster or boss NPC does a certain type of damage. Most of this is direct damage but most commonly in AoE (area of effect form), that effects a wide scope of players in the fight.

In recent developments within Lord of the Rings online, the community is in an uproar about the dependence of radiance based armor. So I contacted a friend who was a die hard Lotro player and see what she had to say. She has a top level healer on the gladden server, she is currently at 4 radiance. According to her kinship it was too low to do a certain endgame boss, “The Watcher”. So recently she has left her kin and moved on from Lotro due to this radiance predicament.

Teh Balrog say, "No radiance for joo!"

Teh Balrog say, "No radiance for joo!"

When asked the relevance of radiance she stated that in order to be able to survive the watchers dread (lowers max hp and causes you to cower in fear) you need about 7 pieces of radiance gear to give you enough hope to counteract the dread.

Where are these pieces of radiance gear to be found? Through high level instances requiring a group of 6 – 12 In hard mode with other endgame geared players. This now makes grouping inevitable (not a bad thing imo) and can only be accomplished by focused kinships.

This has sparked hot debates and even a very long petition to abolish radiance based gear dependency. This is Turbine’s Inc stance on the matter: “Radiance will continue to be an important game play mechanic going forward for Raids. In other words, given the amount of time and energy gone into making the Radiance system it’s safe to assume Radiance gear will be required for future Raids.

This takes me back to the days of the Pre-BC World of Warcraft mini-expansion Ahn ‘Qiraj 40 man instance, where you needed a minimum of 150+ nature resist to survive. We didn’t complain or write petitions, we just either A) started grinding the necessary rep to be able to get the materials to craft or buy, and B) grind AQ 20 to receive a lot of the loot dropped for nature resist. I was a pro hunter with amazing levels of leather crafting and skinning, I could skin anything and craft almost everything leather in the game. So I parked in Silithus, a contested area, killed bugs and grinded rep until I had the requirements to advance in Ahn ‘Qiraj. This was tedious, but as a good wow addict my desire to progress prevailed.

Second boss of AQ 20, those were the days...

Second boss of AQ 20, those were the days...

This wasn’t the first or last time as an endgame player I was forced to grind to advance. In FFXI I played until the Chains of Promathia expansion was released as a Galka Paladin. In order to be competitive I needed certain gears that gave me the important stats that a good tank would need. Vitality, Defense and Strength were most important along with high levels of resistances to the magic that higher level mobs were using. These items were either dropped by notorious monsters that were highly camped, or fighting through dungeons and opening coffers with keys that were dropped by even harder mobs. It was a mess and took a long time to accomplish, I was just glad I had a good group of people in my Linkshell (guild) that helped. Without them it was not happening.

Thanks Chaostheory!

Thanks Chaostheory!

Software developers need a mechanic to keep player retention up even when trying to keep up with players hungry for content. Endgame content isn’t all about raiding or camping rare high level monsters. It’s about keeping players involved in the game long after they made it to the highest levels, this was made popular in the beginning by Everquest and perfected by World of Warcraft. This endgame mechanic breaks players out of the elite soloists mode, if they want the cool endgame gear; they need to find their way to an endgame guild. This is the primary focus for MMORPG’s, to promote socializing and cooperation amongst players. But also from a business side of it, they want you to continue to pay for your subscription and buy future expansions.  There is always a catch.

I believe the grind is inevitable in any MMORPG you will play, being for stats, skills, resistances and experience points. Game companies need to do have players log into their virtual world and spend specific amounts of time in it. The way they keep you busy is by both the desire to achieve and explore new content, and to feel rewarded by your efforts by fellow players. Having that new piece of (insert dream item here) drop and finally being able to put one goal to rest just to create a new one. Well at least for me it does, according to Bartles test at GamerDNA I am an achiever and a socializer, that’s why I have had no problem with this type of endgame shenanigans.

I do agree with PVD, there is a high burnout rate in this type of gaming activity. Many times I would find myself alone somewhere grinding something for something I need for something, chatting on vent or in guild and exclaim, “I am bored of this.” When I am finally at the endgame phase and find myself just grinding to grind to a higher level of grind I eventually pull the plug. And many players are following suit, even WoW players are starting to get fidgety and are looking for different games. This might have sounded repetitive but it is the same aspect of being an endgame player, it’s all about doing the same thing to keep you locked and loaded into this game.

Now the Lord of the Rings Online community is starting to feel the familiar burn of the downside of endgame content. They have created “The Resistance to a Resistance”, it would be easy for me to say, “Stop crying and kill the bosses, get the drops and move forward.” It’s not always that easy, as I said earlier a certain amount of group dependency comes into play. Kinships and guilds know this and start to garner a feeling of superiority and elitism starts taking hold. Eventually my Lotro friend left her kinship and soon after stopped playing Lotro for greener pastures. “Radiance became mandatory and I couldn’t get groups to get the radiance gear, I was stuck in a viscous cycle and it stopped being fun”, she told me when I asked her why.

I’ve heard players say to me, “why did you quit after all that work.” I respond that I did work, but I also experienced a lot and I feel that I have gotten what I wanted out of the game. If it gets to a point that I am just working to replace my shiny new thing with another shinier new, new thing I know it’s time to close the book on that game and open up a new one. That’s why the words end and game are put together, isn’t it?

All good games come to an end.

All good games come to an end.

Until then…

Play safe,

Ink


Posted on July 30th, 2009 (911 days ago) by Mike
Filed under: MMORPG News | 5 Comments »

warforthemac

Today Mytic has announced that Warhammer Online: Age of Reckoning will be coming to the Mac in the fall of 2009.  Warhammer Online is currently in beta testing and is available to all current subscribers and new Mac players via a 10-day Mac beta trial account which you can get here.

Players from both PC and Mac platforms will be able to battle and quest together simultaneously on the same servers by using TransGaming’s Cider technology which allows Mythic to rapidly enable and deploy WAR for the Mac.

I hate Apple computers, mainly for its lack of games, but also for many other reasons, so it’s nice to see Warhammer expanding and helping out Mac users.  Here’s the Mac system requirements.

  • Mac OS X 10.5.3 Leopard or higher
  • Intel Core Duo Processor
  • 2 Gigabyte RAM
  • ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM
  • At least 15 GB of hard drive space for installation.
  • This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac).
  • Supported Video Cards
    • ATI Radeon(TM) series
    • X1600, X1900, HD 2400, HD 2600, 3870
    • NVIDIA GeForce series
    • 7300, 7600, 8600, 8800
    • This game will not run on the GMA 950 class of integrated video cards.

Posted on July 30th, 2009 (911 days ago) by iTZKooPA
Filed under: MMORPG News | No Comments »

mmoc_mondainslegacy
Mythic Entertainment announced that the title that kicked off the visual MMORPG market will be receiving its seventh expansion for free.  Mondain’s Legacy – originally released at retail in 2005 – is availble for download right now at no charge to subscribers of UO.

“Mythic is extremely excited about offering Mondain’s Legacy as a free upgrade to all Ultima Online subscribers, as well as new players who sign up for the 14-day free trial,” said Jeff Hickman, Executive Producer for Mythic Entertainment. “Our goal is to continually provide fresh and rewarding experiences for our thriving UO community. By opening up our 7th expansion to all players, we hope to get everyone excited for the upcoming summer release of our 8th addition, Stygian Abyss.”

The now free expansion adds the Elven race and additional dungeons to the long-running title.

Sygian Abyss will follow later this summer and is set to introduce another new playable race, the Gargoyles, new areas, monsters and the largest UO dungeon ever, the Sygian Abyss.


Posted on July 29th, 2009 (912 days ago) by iTZKooPA
Filed under: MMORPG Related | No Comments »

mmoc_aion_heatwave

Personally, I absolutely love GoGamer.com and all its ridiculous details.  Just last week I picked up four solid titles that I skipped over when they were initially released for the cumulative price of $30 shipped.  There’s a good chance I won’t get to play them in the near future, especially with the latest deal including Aion (no longer Aion: The Tower of Eternity) Standard Edition for $39.90 complete with a collection of pre-order bonuses.

  • Aion Beta Events: Receive a code to access all of the Aion beta events.  Play in an Aion beta event, and you’ll have a chance to win a killer Alienware notebook, ATI videocards or other great prizes.
  • Head Start Program: Get a early head start to the live game, before the game goes on sale.
  • Pre-selection: Select your character and legion names and your servers in advance of the game going live.
  • Preorder-Only In-Game Items:
    • Black Cloud Hat (gives boosts to HP, MP, magical resistance, and evasion)
    • Lodas’ Amulet (gives a +20% experience boost).
    • Ancient Ring of Power:  Ancient Ring of Wind.

Also included in the deal, or accompanying 48 Hour Madness Sale, is a discounted PlayNC 60 Day Time Card, WoW Wrath Atlas, Last Remnant (PC), F.E.A.R. 2 (PC) and the critically acclaimed Thief Dark Project (PC) for the crazy price of $2.90.

Enjoy the summer gaming lull with some cheap games!


Posted on July 29th, 2009 (912 days ago) by iTZKooPA
Filed under: MMORPG News | No Comments »

mmoc_syfy_mmorpg

Last year a company by the name of Trion World Networks announced that it was co-producing an MMOG along with the then appropriately-named Sci Fi Channel.  The company later announced that it had received the rights to developer and publish games for PS3.  However the company did not confirm if both deals affected each other.

Turns out they do.  According to Trion’s website, the company is looking for three PS3 developers for the San Diego office.  The description of the PS3 Senior Graphics Programmer tipped the company’s hand; tasks include “developing key rendering systems and technologies for the next generation of server-based gaming to be co-developed with the Sci Fi Channel.”

Details on an official job posting are confirmation enough for us, but we hope a PC version is confirmed shortly.  It appears that Trion didn’t get the memo from the partner company though.

In case you forgot exactly how an MMOG can be modeled after a network, SyFy’s Dave Howe gave LA Times a good explanation.  “A television show that is on once a week isn’t enough. The fans today want the experience to go beyond that,” Howe said. “For example, we can tell them that there will be an alien invasion at a certain place in the game, at a certain time, and to be there with all their friends and be ready. The outcome depends on them. And then that battle will be part of the universe in the show.”

Trion also has a second MMOG in the works, a MMORPG set in a fantasy-themed world.  No, not that fantasy world.


Posted on July 29th, 2009 (912 days ago) by Inktomi
Filed under: Rumors | 4 Comments »

twilightmmo580

Edit: The Twilight MMO isn’t a confirmed project (yet), it merely is a video game created by a game design student of the Westwood College Online.

Ok we can breathe now. I may have jumped the gun on this one!

Reported today on Massively.com, revealing a website  for a video game created around the Twilight Saga. You too can be the dashingly handsome vampire, werewolf or just a plain human being.

Ok, I’ll let you finish ROFLING … feel better now. Alright, it does sound a bit fluffy and I have never been a fan of the ‘tween’ centered saga.  But you have to take a look at some interesting demographics concerning the amount of women who play online games.  Women exceed the amount of men online by about 2 to 1.

According to a Neilsen survey, over 400,000 women are playing Blizzard’s overwhelmingly popular World of Warcraft in the US of A. So with World of Warcraft being the most popular online game amongst the ladies. I believe that this isn’t the worst business idea I have heard so far.

I realize that the MMORPG market is now experiencing incredible amount of growth, but is there really a need for a MMO based the the Twilight series?

Play safe,

Ink


Posted on July 29th, 2009 (913 days ago) by Inktomi
Filed under: Preview | 4 Comments »

forumtop

As July comes to an end and August begins so does the second installment of the Mortal Online beta test.

Swedish software developer Star Vault highly anticipated MMORPG that features an open world within a fantasy setting. Using the Unreal engine, Star Vault strives to bring a truly immersive 3D experience to players this coming fall.

I hoped everyone has signed up for the Beta and pre-ordered their copy of the game. Their will only be 10,000 issued copies of the game first run, reason being Star Vault says,  ”This is because we want to be able to better control the Beta-phase by administering only one (or two) servers.”

There are the boxed versions available, a limited edition “Full Loot Bag” and digital downloads sold through there online store. All three versions offer a month free play time and access to the beta tests, on a first come, first serve basis.

Subscriptions to Mortal Online will cost roughly $14.25Usd and 14.25 Euro.  This MMORPG will offer no pvp zones, but an open ended world to where you can design and build your own keeps and houses. Whether it’s through war, trading or flexing your diplomatic influence you can custom create your characters skills to suit your individual playstyle.

So if you haven’t reserved your copy yet, make sure to hurry down to the Mortal Online store to reserve your copy, and download your beta client. You better hurry, there are only a few copies left and you wouldn’t want to miss out on the August 3rd beta phase!

If your curious on how Mortal Online will run on your computer, I posted the system requirements below.

MO System Requirements (an estimation)

Please note that all options and scaling are not yet in the game, meaning the requirements will change over time.

Minimum configuration (1024×768, detail reduced)
OS: Windows XP Service Pack 2 or Windows Vista
Processor: Intel Pentium 4 3Ghz or equivalent
RAM: 1GB
Video card: ATI Radeon 9800/nVidia GeForce 6600
Video memory 256MB
Hard drive space: 5-25GB

Recommended configuration (1680×1050)
OS: Windows XP Service Pack 2 or Windows Vista Service Pack 1
Processor: Intel Core 2 Duo 2.4GHz or equivalent
RAM: 2048MB Dual Channel DDR2
Video card: NVIDIA GeForce 8800 GT or equivalent
Video memory: 512MB
Hard drive space: 30GB

Happy hunting!

Inktomi


Posted on July 28th, 2009 (913 days ago) by iTZKooPA
Filed under: MMORPG News | 1 Comment »

Cryptic Details Open Beta Plans For Champions Online

Couldn’t score yourself access to the Champions Online Closed Beta testing phase?  Fear not, for Cryptic Studios and Atari unveiled additional details for the upcoming Champions Online Open Beta a scant few hours ago.

As previously announced the Open Beta will kick off on August 17, with pre-orderees receiving guaranteed access to the super hero MMORPG.  Starting August 5 FilePlanet will begin offering the client for download in addition to handing out 50,000 keys.  The Open Beta keys will be given on a first-come, first-serve basis will be limited to specific regions – North America, Europe, Australia, and New Zealand.

As of press time the FilePlanet promotion explicitly asks that you be a subscriber to participate.  From the looks of things the free registartion accounts will not grant you access.  We have also queried Cryptic to confirm suspicions that Closed Beta participation will be carried forward.

[Update]

Cryptic Studios has confirmed the obvious, that Closed Beta accounts will remain active until launch.  However the company remained mum on the FilePlanet promotion, stating  that the “keys are for Fileplanet to give away.”


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Logo Allods Online

Score:
9.31
Rank Game Title Score
2 Runes of Magic
8.94
3 Guild Wars 2
7.94
4 Age of Conan
7.81
5 DC Universe Online
7.75
6 Lord of the Rings Online
7.75
7 Global Agenda
7.75
8 Star Trek Online
7.69
9 City of Heroes
7.63
10 Champions Online
7.56
Logo Eve Online

Score:
8.81
Rank Game Title Score
2 RIFT
8
3 World of Warcraft
7.81
4 Star Wars: The Old Republic
7.81
5 Warhammer Online
7.69
6 Aion
7.63
7 The Secret World
7.5
8 TERA
7.5
9 Final Fantasy XIV
7.38
10 Mortal Online
7.38
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