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	<title>Comments on: The Crafting Grind</title>
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		<title>By: Rob</title>
		<link>http://www.mmocrunch.com/2009/07/06/the-crafting-grind/comment-page-1/#comment-39348</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Tue, 07 Jul 2009 16:29:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=1400#comment-39348</guid>
		<description>To each is own, but to me crafting is not about fun but the joy of having something I created in the world.

I think current crafting systems are do for a good over haul but doing away with resources or minimizing their need would be like getting rid of levels or skills.  If you do away with the journey or the trial and tribulation what is the point.</description>
		<content:encoded><![CDATA[<p>To each is own, but to me crafting is not about fun but the joy of having something I created in the world.</p>
<p>I think current crafting systems are do for a good over haul but doing away with resources or minimizing their need would be like getting rid of levels or skills.  If you do away with the journey or the trial and tribulation what is the point.</p>
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		<title>By: Dave</title>
		<link>http://www.mmocrunch.com/2009/07/06/the-crafting-grind/comment-page-1/#comment-39327</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Tue, 07 Jul 2009 10:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=1400#comment-39327</guid>
		<description>EQ2 and Vanguard spring to mind.

Maybe try a game or two other than WoW or WAR or other MMO Clones catering to the ritalin popping 12 year old morons??</description>
		<content:encoded><![CDATA[<p>EQ2 and Vanguard spring to mind.</p>
<p>Maybe try a game or two other than WoW or WAR or other MMO Clones catering to the ritalin popping 12 year old morons??</p>
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		<title>By: Jeremy S.</title>
		<link>http://www.mmocrunch.com/2009/07/06/the-crafting-grind/comment-page-1/#comment-39297</link>
		<dc:creator>Jeremy S.</dc:creator>
		<pubDate>Tue, 07 Jul 2009 01:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=1400#comment-39297</guid>
		<description>I think when it comes to crafting, more fun is usually derived on the players end than on the games end.  Sandbox and Endgame players seem to prefer a bit more of getting fun from the game, while crafters and roleplayers may lean a bit more on creating their own fun out of it.

For instance, everything you say about wasting hours grinding.  To me is one of the most valuable parts of the game that I enjoy in more ways than one.  To me it&#039;s not boring but the more fun part of WoW and other MMO&#039;s

It&#039;s a perception thing, I guess.

I&#039;m also guessing that&#039;s why developers don&#039;t stray to drastically from the &quot;basics&quot; of crafting systems.

The best thing I can think of, for people that want something more &quot;stimulating&quot;(fighting, raiding, questing, etc...) would be adding leatherworking where the resource you need to gather comes from various mobs you need to kill, and then &quot;skin&quot;.</description>
		<content:encoded><![CDATA[<p>I think when it comes to crafting, more fun is usually derived on the players end than on the games end.  Sandbox and Endgame players seem to prefer a bit more of getting fun from the game, while crafters and roleplayers may lean a bit more on creating their own fun out of it.</p>
<p>For instance, everything you say about wasting hours grinding.  To me is one of the most valuable parts of the game that I enjoy in more ways than one.  To me it&#8217;s not boring but the more fun part of WoW and other MMO&#8217;s</p>
<p>It&#8217;s a perception thing, I guess.</p>
<p>I&#8217;m also guessing that&#8217;s why developers don&#8217;t stray to drastically from the &#8220;basics&#8221; of crafting systems.</p>
<p>The best thing I can think of, for people that want something more &#8220;stimulating&#8221;(fighting, raiding, questing, etc&#8230;) would be adding leatherworking where the resource you need to gather comes from various mobs you need to kill, and then &#8220;skin&#8221;.</p>
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		<title>By: Zeni</title>
		<link>http://www.mmocrunch.com/2009/07/06/the-crafting-grind/comment-page-1/#comment-39291</link>
		<dc:creator>Zeni</dc:creator>
		<pubDate>Mon, 06 Jul 2009 22:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=1400#comment-39291</guid>
		<description>I think Everquest 2 had pretty nice crafting. It was essentially a mini-game. You had 6 or so skills with which you could boost the crafting process. You also used those to counter unfortunate events that happened during the process.</description>
		<content:encoded><![CDATA[<p>I think Everquest 2 had pretty nice crafting. It was essentially a mini-game. You had 6 or so skills with which you could boost the crafting process. You also used those to counter unfortunate events that happened during the process.</p>
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