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	<title>Comments on: Virtual Denial: The Reality of Video Game Addiction.</title>
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		<title>By: Eric de Jesus</title>
		<link>http://www.mmocrunch.com/2009/08/12/virtual-denial-the-reality-of-video-game-addiction/comment-page-1/#comment-277887</link>
		<dc:creator>Eric de Jesus</dc:creator>
		<pubDate>Tue, 28 Dec 2010 00:14:06 +0000</pubDate>
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		<description>Hmmm... A &quot;Healthy Play&quot; and an &quot;Unhealthy Play&quot;... I never thought of that one. Playing healthily or not seem to have a thin line within the context. There&#039;s a certain period where you just are playing too much that you neglect other responsibilities around you. You can&#039;t blame the gamers since for some, they indirectly feel like they&#039;re valued within the video game.
I think this thought is needed in business. You need to value your employees for them to value spending time with you. Video games give a sense of value unlike other things in life (not including your dog that loves the hell out of you.) To hook people, video games give a sense of love to the player. If you apply it to the office, you may develop one of the best company around.</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230; A &#8220;Healthy Play&#8221; and an &#8220;Unhealthy Play&#8221;&#8230; I never thought of that one. Playing healthily or not seem to have a thin line within the context. There&#8217;s a certain period where you just are playing too much that you neglect other responsibilities around you. You can&#8217;t blame the gamers since for some, they indirectly feel like they&#8217;re valued within the video game.<br />
I think this thought is needed in business. You need to value your employees for them to value spending time with you. Video games give a sense of value unlike other things in life (not including your dog that loves the hell out of you.) To hook people, video games give a sense of love to the player. If you apply it to the office, you may develop one of the best company around.</p>
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