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	<title>Comments on: Alganon MMO Exclusively Coming to Direct2Drive</title>
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	<link>http://www.mmocrunch.com/2009/10/13/alganon-mmo-exclusively-coming-to-direct2drive/</link>
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		<title>By: Soupdragon</title>
		<link>http://www.mmocrunch.com/2009/10/13/alganon-mmo-exclusively-coming-to-direct2drive/comment-page-1/#comment-48657</link>
		<dc:creator>Soupdragon</dc:creator>
		<pubDate>Tue, 13 Oct 2009 18:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=2590#comment-48657</guid>
		<description>The game is also available as a digital download at the Alganon website, or it will be when it is released.
You don&#039;t have to go to D2D to get it.
Pre-orders only at the moment.</description>
		<content:encoded><![CDATA[<p>The game is also available as a digital download at the Alganon website, or it will be when it is released.<br />
You don&#8217;t have to go to D2D to get it.<br />
Pre-orders only at the moment.</p>
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		<title>By: Syncaine</title>
		<link>http://www.mmocrunch.com/2009/10/13/alganon-mmo-exclusively-coming-to-direct2drive/comment-page-1/#comment-48652</link>
		<dc:creator>Syncaine</dc:creator>
		<pubDate>Tue, 13 Oct 2009 17:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=2590#comment-48652</guid>
		<description>Not exactly true, especially for small indie titles. I&#039;m sure services like Steam take a cut of each sale (plus some upfront cost just to get your title on the service), and certainly brick-and-mortar stores have a stocking fee, costs that small studios might not be able to afford. When you are going for a smaller audience, one that is likely already following your title, paying for mass distribution might not make the most business sense. 

Titles like DarkFall for instance are ONLY available through the companies own website, no doubt in part to avoid paying said fees. Perhaps once a title has established its base and is looking to expand (assuming they are successful enough to do so), they then can pay the fees and get wider distribution. A game like Crimecraft going F2P has more to do with the title itself being weak than the fact that it&#039;s only sold at Best Buy.</description>
		<content:encoded><![CDATA[<p>Not exactly true, especially for small indie titles. I&#8217;m sure services like Steam take a cut of each sale (plus some upfront cost just to get your title on the service), and certainly brick-and-mortar stores have a stocking fee, costs that small studios might not be able to afford. When you are going for a smaller audience, one that is likely already following your title, paying for mass distribution might not make the most business sense. </p>
<p>Titles like DarkFall for instance are ONLY available through the companies own website, no doubt in part to avoid paying said fees. Perhaps once a title has established its base and is looking to expand (assuming they are successful enough to do so), they then can pay the fees and get wider distribution. A game like Crimecraft going F2P has more to do with the title itself being weak than the fact that it&#8217;s only sold at Best Buy.</p>
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