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Posted on October 23rd, 2009 (840 days ago) by Mike
Filed under: MMORPG News | No Comments »

alganonQuest Online is getting ready for Alganon’s launch, which is October 31st, by kicking it off with a contest “The Alganon Immortal Contest”  where the winner will get to create a NPC in the Alganon world.

The most exciting aspect of the upcoming The Alganon Immortal Contest will be its prizes: Winners of The Alganon Immortal Contest will have a Non-Player Character (NPC) permanently named after or by them. The contest winners will work with our design staff to come up with a name, history, personality, and disposition for the NPC.

Thats sounds like a pretty kick ass prize to me.  No details about how to win or enter the contest have been released yet, but should be available within the next few days.


Posted on October 22nd, 2009 (841 days ago) by iTZKooPA
Filed under: MMORPG News | No Comments »

mmoc_fallen_earth_patchv11

Fallen Earth, the post-apocalyptic game from Icarus Studios, was updated to v1.1 this week.  The first major content patch, that was proceeded by numerous smaller patches, includes many large changes to the game, and is highlighted by the New Player Experience that comes after the title’s initial tutorial.  The developer smartly made the experience optional, so altaholics don’t have to experience it twice.

Colid Dwan, the project manager for FE, explained why the company chose to add more explanation of the game in the early going.  “While we wanted players to have unlimited options in their game play experiences, so many options so early in the game can be overwhelming for even experienced players.  This isn’t hand-holding, because we don’t want to remove the challenge of the game—we’re just making some of the early game choices more understandable.”  The new optional tutorial provides information about the game’s “crafting, scavenging, and mounts while reinforcing basic combat and harvesting.”  The original tutorial, which still exists and is not optional, gives players a taste of what they can expect at level 40.

The patch includes a redesign of town events as well, FE’s version of public quests.  Missions in Boneclaw, Clinton Farm and the Embry Crossroads Monster Hunt have all been redesigned.

You can read the verbose patch notes here.


Posted on October 21st, 2009 (842 days ago) by lordaposno
Filed under: MMORPG News | No Comments »

Why did I pug this? Oh why??Online games are a way for people to get together, have fun, and complete quests. If you have a close group of friends that play together or a good guild, grouping is easy and mostly painless. Unfortunately sometimes you can’t find a group or everyone is doing something else. Then you begin to ponder joining a pug (Pick up group). You begin to think, “Should I really pug this? Is it worth it?”

In World of Warcraft pugs can be good or bad, it is really a 50-50 chance. I have been lucky that most pugs I have been in (recently) have been pretty good. No nonsense, with a get it done attitude. In guild runs pugging a much needed tank or healer can yield mixed results.

A few weeks ago our guild had to pug a tank for a heroic toc run. We didn’t have any tanks in guild that could go so I suggested we pug one. After a small discussion and “shudders” in chat we found what appeared to be a tank. As soon as the instance started, the tank began running his mouth; “Wow you guys really suck. Why do I always end up with such losers?” No one had even started attacking anything at this point. We assumed he was joking, oh how wrong we were.

This continued the entire trial, up to the black knight. Finally one of our guildies had enough. One of the dpsers decided to quit and bring his tank so we can dump the mouth. We quit and reformed and were able to complete the run jerk free. All I could say is, some people’s kids.

The question that comes to mind is what was this anonymous stranger thinking? Did he think that berating people would make him seem cool or superior? Tips for all you guys joining pugs out there; be respectful of your team, do not belittle anyone regardless of how bad they do, and of course have fun.

Pugging can indeed yield mixed results, don’t let this prevent you from taking a chance. For every bad pug experience I have had, there are at least five good ones. I have been fortunate to have met some good people in the process of joining and pugging roles for a team. When you find a good player don’t be afraid to add them to your friends list, most of the time they will add you as well. Good luck and happy Pugging.


Posted on October 20th, 2009 (843 days ago) by iTZKooPA
Filed under: MMORPG News | 1 Comment »

mmoc_global_agenda_pricingGlobal Agenda, the game (in)famous for “No Elves“, will be mixing up the MMOG pricing structure when it launches next year.  Hi-Rez Studios announces that the MMOG will come in two flavors, a one-time purchase of $50, or a monthly subscription rate of $12.99 per month, with discounted rates for three and six months respectively.

“Throughout our Beta process, our fans, players and reviewers have consistently told us that Global Agenda’s combat system is exceptionally fun and that they would love to play it as a multiplayer shooter” said Todd Harris, Executive Producer. “This single-purchase, non-subscription model will enable players to fully experience Global Agenda’s award-winning persistent shooter gameplay.”

“At the same time, many players are seeking a deeper experience, and want to engage in large-scale campaigns between player-created groups over limited territory and resources. These players can opt for the Conquest subscription plan which includes our persistent AvA world domination gameplay, and other features typically associated with MMOs.”

As eluded to by Todd Harris, the one-time purchase can be considered a lite version of Global Agenda, offering the core game with some basic MMOG amenities.  However, it will lack some very basic features, including an Auction House, Mailbox system and player crafting.  For those amenities players will have to shell out for the subscription option, dubbed Conquest.  Conquest will include the standard MMOG functionality and many features unique to Global Agenda, such as the Alliance vs Alliance warfare and the game’s own twist on extra character customization, additional Co-Op (PvE) content and areas.

Choice is a good thing.

The pricing model, as announced, does leave some questions.  Are Conquest subscribers required to purchase the game in full, or are those gamers going to be given a break in price?  Will one-time purchasers be able to transition to a subscription account easily?  We’ve contacted Hi-Rez Studios for clarification.  If you have further questions, please leave them in the comments.

Read the full breakdown of accessible content per model here.

Global Agenda is currently in closed beta, with development scheduled to wrap in Q1 2010.  We’ll be checking out the title at GameX this weekend.

[Update]

Hi-Rez has returned our query for clarification.  Those looking to subscribe will indeed have to purchase the game (no discount available) and transitioning from a one-time purchaser to a subscriber will be possible, and painless.


Posted on October 15th, 2009 (848 days ago) by Paragus
Filed under: MMORPG Related, Opinion, Reviews | 7 Comments »

Aion: Post Launch Impressions

It has been about a few weeks since the NA launch of Aion, so I wanted to take some time to give my Aion review. In these first few weeks I have been exposed to a variety of gameplay experiences in the game, so I am going to talk about a few aspects of the game that have struck me as either being well done, or needing improvement.

Looking for Gold Channel

I used to to think LFG was about finding groups, but in Aion is seems to be more about finding gold.  There is a serious gold spammer epidemic that has rendered this channel pretty much unusable.  On any given day, this chat channel is literally flooded and spammed by gold sellers, that you can’t even read anything.

I find it very hard to believe, despite the rhetoric from NCSoft, that there is a serious ongoing effort to target and ban the accounts of gold spammers.  In fact it’s downright absurd.  You might think that given the number of servers they have running, that they could afford to have one GM on each one who can spot and ban these people.  The money generated from the banning of these accounts and spammers rebuying them should easily justify the price of paying someone to monitor it.

Aside from the rampant gold spamming, the LFG channel needs to be broken down into level ranges.  It makes no sense that people in their late 30s and 40s have to sift through level 25′s trying to find a group.  This could also work to the advantage of forcing a gold spammer to level up as a deterrent if they want to spam mid and higher level players.


The Abyss

Now that the game has released in North America, I have had a chance to spend a lot of time in the Abyss experiencing PvP and some of the various mechanics surrounding it.  There has been a lot of discussion over whether or not the wings are just a gimmick or if they really add anything to the table.  I have to say that after spending quite a bit of time in the Abyss since release and doing some PvP, I am starting to lean more towards this feature adding an element to PvP combat that is not found in the competition.

There is the obvious element of flying and fighting in the air, but I think that doesn’t fully explain it.  It’s not so much the fact that you can fly to me, as much as it is the environment that is possible because of the flight element.  In games like WAR and even DAOC, the standard battlefield was typically a flat plain or maybe a mountainous area where battles would unfold.  In Aion with the element of flight, battles are able to take place is the very surreal looking environment of the Abyss with its floating islands, comets, upside-down ruins, and other interesting locales.

I have had some interesting fight situations that just would not be possible in some of the other traditional RvR MMOs out there.  Me and a friend had a chase underneath a floating continent weaving and bobbing through stalactites.  I have had fights where me and my opponent were hopping from island to island blasting each other, and recently a large fight with one side holding the ground against an aerial force.  Of course I have to mention one incident where a bunch of people, including some of my guildmates, were completely obliterated when a stray comet plowed through a crowd of people fighting near an artifact.

Speaking of artifacts, Inquisition decided to have a small guild event to go test the waters on taking an artifact on the bottom floor of the Abyss where thing were lower level.  Taking the artifact was a pretty simple task overall, and reminded us as being on par with some of the smaller battle objectives in WAR in terms of difficulty.  The artifact was protected by a group of NPC’s of the opposing faction with an elite boss.  While we brought 2 groups being uncertain on how hard it would be, one solid group of players would have been an adequate force.  Once the boss goes down, a broadcast message told everyone we had taken it, and our guilds emblem was stamped on the site and displayed on the map.  There is however no message to let you know when your artifact is under attack by the enemy faction.

Finally, I had the chance to get involved in my first fortress siege in the lower Abyss.  The amount of people involved was pretty massive and I have to say it even made my high end PC start to lose some frames.  One issue I experienced along with many others was crashing during the attack.  This is one area where I think some improvement is needed, but to be fair I have to say the game handled itself better than WAR at this stage in terms of performance.

The door to the keep took quite some time to bring down, but I did not see anyone there really utilizing the siege weaponry which would have undoubted sped the process up.  The keep guardian in Aion makes the Warhammer and DAOC keep lords look like a wimp in terms of appearance and difficulty to kill.  In Warhammer the keep lords usually seem to buckle within a minute of the room being breached, in Aion it takes far longer and actually gives the other team a chance to turn the battle in the final room since the fight is so long.

That chance to turn the battle is exactly what the Asmos in this fight successfully did.  The layout of this particular keep had a large opening in the courtyard that dropped you literally on top of the boss inside.  While we were busy trying to bring the big guy to his knees, the enemy capitalized on us not defending the courtyard and turned the boss room into a bloodbath.  Death from above was an ocean of Asmos pouring into the room from above like a faucet of red names.  The fight was pretty impressive with people flying all over the place killing each other, while an angry Balaur boss went on a rampage.  All in all it was pretty fun with the exception of the crashing.  Hopefully they will improve that aspect for the large fights, but thankfully most of the abyss fighting outside the keeps has been small scale and very reminiscent of DAOC.

The Grind

This has been one of the hot topics regarding Aion, and I have read a ton of threads from people making various claims about grinding as it relates to Aion.  Before we go any further and people jump down my throat, apparently everyone interprets what grinding is differently.  Just so we are all on the same page, my definition of grinding is having to kill mobs repeatedly without any related quest in order to gain experience points.

Aion has a grind.  Yes, yes, I know the classic “All MMOs are and have grinds!” line, but it is my opinion that the grind in Aion can legitimately be perceived by some as steep once you start to level into your 30′s.  Of course this statement is subjective, and depending on your prior MMO experiences your opinion may vary.  Someone from Lineage 2 might not find it bad, but someone who is used to WoW and some more modern traditional style MMOs might be in for a bit of discomfort in this area.  I survived old school EQ1 and FFXI in terms of grind just to give a little perspective on where I am coming from.  A lot of players are probably going to have to come to terms with the fact that most people won’t be reaching max level in Aion as quickly as they did in some other MMOs.

Up until level 25, I think the grind was not particularly rough until maybe level 24.  After 25, the Abyss opens up as a new area for quests, campaigns, a dungeon instance, and exposure to increased mob exp. In the 30′s, the amount of quests and the experience they yield starts to fall a bit short in terms of being able to quest your way through levels.  Combine this with the fact that the amount of exp needed to reach the next level starts to increase dramatically in the level 35+ range.  As an example, leveling from 36-37 required just under 20 Million EXP, the next level going from 37-38 jumps up to 26 Million EXP.  At 37, killing a 39 Abyss non-elite mob solo (which yields more exp than non-abyss mobs) nets in roughly 23,000-25,000 exp a kill.  As a ranger I can kill probably 2 per minute, equally around 500k exp in 10 mins, or roughly just under 3 Million per hour, or 8-9 hours to get 26 Million Exp to level via pure mob grinding.

All of this is based on the premise of course that not a single quest is completed, and you are soloing and not grouping for elites (which has the potential to be faster depending on the group and location).  Whether or not questing is faster than grinding all depends on what is available to you at a given level.  Some of the juicy campagin quests give upwards of 2+ Million Exp, while your average quest can net you anywhere between 400-800k.  Regardless of which is faster, you will not have enough quests to level purely from questing as other MMOs, and you will be forced to grind at some point to clear the remaining exp needed.  The fact is some of the quests just flat out don’t give enough exp to satisfy a lot of players, but upcoming changes look to change that.  Depending on your prior MMO experiences this could be perceived as normal or a major turn-off, but there is definitely something to be said for grouping and doing elites in an instance or hard area.  Just to give an idea of how it ends up looking later, rumor has it that you will need 86 Million exp to go from level 49-50.

Instances

I have also had the chance to do a variety of PvE instances in the first few weeks.  All of them seem to have quests to kill the final boss for a blue item of some sort.  Some of them require you to get keys to enter them, some can be entered if you control castles in the Abyss.  Most of them provide a decent source of exp and come with some degree of lockout timer.  In terms of loot, you might be in for an unpleasant surprise when it comes to taking down some of the bosses.

This brings me to one pretty annoying point regarding boss mobs.  In all of the instances ran and bosses killed, probably more than half the time the bosses dropped nothing of any real value with a few blues being seen rarely.  This is something I think a lot of players might find somewhat annoying, myself included.  Killing the final boss of a dungeon and finding nothing but a small amount of gold is going to be received like a slap in the face for many players.  Hell at least give us a random green or something, but only finding 500 gold or a common crafting mat off of a level 37 boss is complete ass.

Final Thoughts

Aion remains to be a solid and polished product, but not without it issues.  Depending on your MMO tastes, some people may be turned off by the fact that max level is difficult to achieve, while others may enjoy that.  As players start hitting the mid 30′s and hitting the leveling quicksand, I can see some people being turned off to the game.  The issue of bots and gold spammers is something NC Soft really needs to crack down on in a big way.  Despite all of the flowery language by the devs, I have yet to see any reduction at all in these activities.

On the other hand, if you can get past the brutal leveling curve, there is a very interesting RvR experience.  Aside from the occasional crash in the fortress fights, Abyss RvR so far seems to be small scale and reminiscent of DAOC in many ways with roaming groups outside of the big sieges.  The PvP I have seen at this stage does not seem to be ruined with excessive crowd control like the competition, and the rewards seem viable.  Whether the end game actually works is something we probably won’t know until a large portion of the population reaches higher level, and that seems like it may take more time than some may have anticipated.

Paragus
Co-Leader of Inquisition
www.inqguild.com

(Zikel Server – Elyos)


Posted on October 14th, 2009 (849 days ago) by cmagoun
Filed under: MMORPG News, Opinion | 2 Comments »

shadowbane_coverartAside from MUDs, Shadowbane was the first PvP-centric game I had ever played. In spite of numerous bugs and performance issues, Shadowbane delivered some exciting PvP, but the one moment that stands out from all the others is “The Battlefield“.

My T5 confessor was in a random ARAC guild for most of its career. I don’t remember the name of the guild, or much about it aside from the fact that we had a city at the edge of a desert and we were continuously at odds with a guild of “desert folk”, semi-role-players. Why were we constantly at war? Primarily because it was Shadowbane, and in Shadowbane you fight, and they were there. (I always felt that one of the big flaws with most PvP-centric games is the lack of a reason for conflict… aside from just “something to do”, but that is a topic for another article.) Most nights consisted of logging on, finding some spawns to camp and level, and then getting ambushed, or getting a call from our guildmates that they were heading out to hunt our enemy, or were being hunted and needed some help.

One week, after several days of tit-for-tat raiding each other, I think we really pissed them off because there was a large posse of our hated enemy heading toward our city. Now, you can’t just sack a city in Shadowbane; there is a long convoluted process to wiping a town. But they obviously wanted a fight, and perhaps to camp us in for a while, so we had to respond. Our guildies arrived from their PvE camping, a few more logged in and we massed our warband and headed out to the field of battle. What followed was a great, running battle of about 30 on 30. It was glorious chaos. I remember running with a small group searching for the enemy, pursuing a scout and getting ambushed by invisible sorcerers… but getting bailed out when reinforcements came and rolled the mages. I remember all of the various skirmish groups ending up on a large hill, coming together for a gigantic furball with melee and spell effects flying all over the place.

At one point in the fight, I turned and saw one of our fighters battling two enemies at the periphery of the furball. I quickly healed the fighter and tossed a couple of nukes and one of the bad guys fell. The other ran, disappearing over the side of the hill. I think the fighter lost track of him, because he headed back into the main fray. I jumped down and followed the runner. He was hurt pretty badly and so it took only a spell and a couple stiff cracks with my mace to finish him. I quickly turned around, headed back up the hill, hoping to rejoin the battle.

But the battle had moved on…

In the ten seconds it took me to deal the killing blow to the runner and return, the hill that had been awash in fire, lightning and steel was now still and silent. I was alone in a field of corpses. I surveyed the scene for a bit, checking the names of the dead. When it comes to MMOs, I am in no way a role-player, but for that brief moment, I could picture my character stepping over the bodies, accompanied only by the howling wind and the buzzing of flies. It was eerie.

But then chat lit up again with our scouts’ reports. Another enemy group had been spotted south of our city. I was yanked from the moment and thrust back into the game… Time to kill some more desert rats!


Posted on October 13th, 2009 (850 days ago) by Mike
Filed under: MMORPG News, Opinion | 2 Comments »

alganon-logo

It was announced yesterday that the upcoming MMORPG Alganon, which is set for release on Oct 31st, will be available only through IGN’s gaming service Direct2Drive.

Players will be able to pre-order Alganon before the October 31, 2009 launch through Direct2Drive, and also through the Alganon website, giving access to the exclusive beta and bonus features which will not be available after launch.

Personally I don’t get why any game, yet alone a MMO, would ever want to restrict their release by only allowing one source to sell their game.  The most recent MMO to do this was CrimeCraft who had an exclusive agreement with BestBuy for their release.   I recently commented on the troubles Crimecraft was having because of this when they announce they were switching to a free2play model.

Now Alganon is following suit and I have no doubt will face the same troubles because of it.  While great for IGN I’m sure, it’s not so great for Alganon.  MMO’s live and die on subscription numbers and if there’s only one place your selling your game at, you’re going to be in trouble.


Posted on October 11th, 2009 (852 days ago) by iTZKooPA
Filed under: MMORPG News | 1 Comment »

mmoc_war_expansion

Here’s an unusual one.  A player on the official Warhammer Online forums is reporting that he/she has found some information on an unannounced expansion for Warhammer Online.

Fozee, the slueth that has discovered some information, didn’t go in to detail on the leakage, but what was said prompted a quick reaction from Mythic.  “I found that in the PTS client there’s a big accidental inclusion – information on the next expansion.”

Mythic employee “Marty” locked the thread just over two hours later to end the discussion.  “Guys I’m locking this as it’s not reallllly something to be discussed on the forums (emphasis in original).”

The response doesn’t officially confirm an expansion, but it’s unlikely that one could be closer to an official declaration than that.  We’ll have more as it breaks.


Posted on October 11th, 2009 (852 days ago) by iTZKooPA
Filed under: MMORPG News, World Of Warcraft | No Comments »

mmoc_oswald
Blizzard Entertainment’s European division broke some news earlier today, and the vanity pet collectors out there should pay attention.  To reward players for merging their World of Warcraft accounts with their Battle.net accounts Blizzard will be handing out a pet.  No strings attached.  No grinding, hunting for eggs, or collecting tickets.

The new pet isn’t exactly new new, but he’s never been made available on the live servers before.  The penguin formerly known as Mr. Chilly will now be known as Oswald.  He’ll be making his first appearance since being a reward for Wrath beta players.  What was he rewarding then?  Why he rewarded Wrath players that merged their WoW accounts in to their Battle.net accounts.

Oswald looks very much like Pengu, the penguin available as a reputation reward from the Kalu’ak faction.  Both flightless birds will be receiving model updates to diversify their appearances a bit.  Pengu will only receive a light touch-up, swapping red eyes for blue ones.  Oswald’s changes can be best described as a make-over.

If you’ve already merged your accounts, fear not, you’ll be mailed your free pet along with everyone else.  The pet will be delivered to all characters sometime after Blizzard’s forced merger takes place on November 11.


Posted on October 11th, 2009 (852 days ago) by iTZKooPA
Filed under: MMORPG News | No Comments »

mmoc_fallen_earth_logo_state_of_the_game

Fallen Earth, the sleeper hit of the busy September MMORPG release schedule, has just had its first State of the Game address.  Fallen Earth LLC, the game’s developer, went the road less traveled by MMOG companies.  The company not only laid out the immediate future for the post apocalyptic MMORPG, but also plans past the upcoming “first big content patch” and even sales and distribution statistics.

Ilkor started off the address by teasing the first big patch, v1.1.0.  In a game that’s already seen a handful of patches, mostly for optimizing and bug fixing, the upcoming one will offering sizeable amount of content, including a far deeper tutorial experience.  The starting zones will feature more “about basics like crafting, harvesting, buying and using mounts, how to use mail and other essential skills.”

Looking past v1.1.0, Fallen Earth will receive further patches full of fixes and optimizations to address, promotional item issues, additional content for levels 32-35, and an revamped updater designed to decrease its own checking and downloading issues.

Ilkor closes out the post by addressing a few player concerns, Fast Travel, Respec and Box Sales.  For the latter pair, the company wishes to hearl input on what the players want.  The former is just a notice that the company continues to work on getting physical copies out to retailers.  It is noted earlier that the game continues to see “consistently strong sales.”


Page 2 of 3123


Logo Allods Online

Score:
9.31
Rank Game Title Score
2 Runes of Magic
8.94
3 Guild Wars 2
7.94
4 Age of Conan
7.81
5 Global Agenda
7.75
6 Lord of the Rings Online
7.75
7 DC Universe Online
7.75
8 Star Trek Online
7.69
9 City of Heroes
7.63
10 League of Legends
7.56
Logo Eve Online

Score:
8.81
Rank Game Title Score
2 RIFT
8
3 World of Warcraft
7.81
4 Star Wars: The Old Republic
7.81
5 Warhammer Online
7.69
6 Aion
7.63
7 The Secret World
7.56
8 TERA
7.5
9 Final Fantasy XIV
7.38
10 Darkfall
7.38
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