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	<title>Comments on: Cities XL Review</title>
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		<title>By: zbeeblebrox</title>
		<link>http://www.mmocrunch.com/2009/11/04/cities-xl-review/comment-page-1/#comment-60247</link>
		<dc:creator>zbeeblebrox</dc:creator>
		<pubDate>Sat, 09 Jan 2010 11:27:07 +0000</pubDate>
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		<description>Hmm..so the entirety of the multiplayer element is confined to trading, then?  I feel like that&#039;s leaving out a lot of potential.  What about the &quot;disasters&quot; aspect of Sim City?  Cities could band together to stave off famine and draught, tamp down widespread riots, run damage control during flooding events, etc.  And that&#039;s just off the top of my head.  

Without single characters to play an active role, SOMETHING needs to replace the &quot;raiding&quot; element of an MMO, so that, y&#039;know, they can earn that second &#039;M&#039;.</description>
		<content:encoded><![CDATA[<p>Hmm..so the entirety of the multiplayer element is confined to trading, then?  I feel like that&#8217;s leaving out a lot of potential.  What about the &#8220;disasters&#8221; aspect of Sim City?  Cities could band together to stave off famine and draught, tamp down widespread riots, run damage control during flooding events, etc.  And that&#8217;s just off the top of my head.  </p>
<p>Without single characters to play an active role, SOMETHING needs to replace the &#8220;raiding&#8221; element of an MMO, so that, y&#8217;know, they can earn that second &#8216;M&#8217;.</p>
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