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	<title>Comments on: Is Borderlands A MMOG?</title>
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		<title>By: Callan S.</title>
		<link>http://www.mmocrunch.com/2009/11/09/is-borderlands-a-mmog/comment-page-1/#comment-52179</link>
		<dc:creator>Callan S.</dc:creator>
		<pubDate>Tue, 10 Nov 2009 06:55:58 +0000</pubDate>
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		<description>Well aimed points, Scott!</description>
		<content:encoded><![CDATA[<p>Well aimed points, Scott!</p>
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		<title>By: Scott</title>
		<link>http://www.mmocrunch.com/2009/11/09/is-borderlands-a-mmog/comment-page-1/#comment-52161</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 10 Nov 2009 00:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=2694#comment-52161</guid>
		<description>For a weapons, etc. database, the Borderlands Wiki is currently the best bet. However, as you mentioned, that majority of the weaponry is randomly generated, so there&#039;s really not much point in a full blown database for each individual weapon when it&#039;s much more useful to document what each special mod, etc. does, which the Wiki has done.

I don&#039;t see how Gearbox &quot;missed the mark&quot; on creating a massively multiplayer game when that was never their intention to begin with. It&#039;s a 4-player co-op game. The end. I don&#039;t recall ever reading idiotic articles (such as the one linked) that Blizzard &quot;came close but missed the mark&quot; of making Diablo an MMOG. Oh, that&#039;s right... MMOG&#039;s were new back then and in the bigger gaming scheme, rather niche. Today everyone on the planet has at least played WoW and therefore thinks every game that allows for more than 2 players has apparently &quot;missed the mark&quot; somewhere along the line and failed to become the MMOG it was never destined to become anyway...

All they wanted was an FPS (which has been Gearbox&#039;s forte since the studio&#039;s inception) with Diablo-esque &quot;shoot and loot&quot; fun. As you mentioned, it&#039;s the moronic players who insist on comparing everything under the sun these days to MMOG&#039;s, which is unfortunate.</description>
		<content:encoded><![CDATA[<p>For a weapons, etc. database, the Borderlands Wiki is currently the best bet. However, as you mentioned, that majority of the weaponry is randomly generated, so there&#8217;s really not much point in a full blown database for each individual weapon when it&#8217;s much more useful to document what each special mod, etc. does, which the Wiki has done.</p>
<p>I don&#8217;t see how Gearbox &#8220;missed the mark&#8221; on creating a massively multiplayer game when that was never their intention to begin with. It&#8217;s a 4-player co-op game. The end. I don&#8217;t recall ever reading idiotic articles (such as the one linked) that Blizzard &#8220;came close but missed the mark&#8221; of making Diablo an MMOG. Oh, that&#8217;s right&#8230; MMOG&#8217;s were new back then and in the bigger gaming scheme, rather niche. Today everyone on the planet has at least played WoW and therefore thinks every game that allows for more than 2 players has apparently &#8220;missed the mark&#8221; somewhere along the line and failed to become the MMOG it was never destined to become anyway&#8230;</p>
<p>All they wanted was an FPS (which has been Gearbox&#8217;s forte since the studio&#8217;s inception) with Diablo-esque &#8220;shoot and loot&#8221; fun. As you mentioned, it&#8217;s the moronic players who insist on comparing everything under the sun these days to MMOG&#8217;s, which is unfortunate.</p>
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		<title>By: Callan S.</title>
		<link>http://www.mmocrunch.com/2009/11/09/is-borderlands-a-mmog/comment-page-1/#comment-52147</link>
		<dc:creator>Callan S.</dc:creator>
		<pubDate>Mon, 09 Nov 2009 22:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=2694#comment-52147</guid>
		<description>In terms of story, I always look at gamers who expect to read a story in an interactive medium and think &quot;Wha!?&quot;. It&#039;s an interactive medium - YOU make the story.

What I would grant is that these games, not at all right now, have any tools to record player actions and layout a story (or atleast a log of cool events). So it&#039;s easy to forget the story you just made.

More on my blog :) http://philosophergamer.blogspot.com/2009/11/no-story-or-did-you-forget-what-you-did.html</description>
		<content:encoded><![CDATA[<p>In terms of story, I always look at gamers who expect to read a story in an interactive medium and think &#8220;Wha!?&#8221;. It&#8217;s an interactive medium &#8211; YOU make the story.</p>
<p>What I would grant is that these games, not at all right now, have any tools to record player actions and layout a story (or atleast a log of cool events). So it&#8217;s easy to forget the story you just made.</p>
<p>More on my blog <img src='http://www.mmocrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <a href="http://philosophergamer.blogspot.com/2009/11/no-story-or-did-you-forget-what-you-did.html" rel="nofollow">http://philosophergamer.blogspot.com/2009/11/no-story-or-did-you-forget-what-you-did.html</a></p>
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