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	<title>Comments on: An Interview with Cryptic&#8217;s Bill Roper</title>
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		<title>By: Jeff D</title>
		<link>http://www.mmocrunch.com/2009/11/20/an-interview-with-cryptics-bill-roper/comment-page-1/#comment-53917</link>
		<dc:creator>Jeff D</dc:creator>
		<pubDate>Wed, 25 Nov 2009 15:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=2947#comment-53917</guid>
		<description>I have to agree with Derek.

Along those lines, the xp change crippled the players like me.  In closed and open beta, I never reached the cap.  Even now, I am level 36 and cant see getting to 40 with the current content.  

It is funny, on the offical forums, if you mention a &quot;content gap&quot; there will be several people agree with and then there will be the people that say &quot;no there isnt, did you use the crime computer? I bet you missed alot of missions, go back and do them, then you wont have a problem.&quot;  My issue with that statement, is I should not be forced to use an outside source to find content (do I want it spoonfed to me? no, do I want guidance like..&quot;You should go see so and so they might have some work for you&quot;...yes)

My Character is currently doing content that is 2-3 levels higher then me as I have exhausted all the content of my current level.  In my opinion, there should always be more then enough missions (that are the same level as you) to get you to the next level without being forced to do missions that are 2-3 levels above you.  Besides, by forcing you to do missions that are 2-3 levels above you, you are just perpetuating (delaying) the lack of content.  I am scared for when I reach level 38 and 39...I can forsee a TON of grinding mobs to get to 40.  By changing the xp it screwed up any chance I have of getting to 40 in a &quot;reasonable&quot; amount of time (different for each person, for me it is a period of time, where if I play regularly it doesnt feel like I am &quot;working&quot; to gain my next level, I want to be shocked and amazed that I leveled up not looking at my xp bar &quot;oh did it move? no...dang...back to killing for another 1M xp&quot;).

I realize you cant have a game where people are at the level cap within a week of release.  Yet there will always be those players that dedicate the time and effort to be the &quot;first&quot; to reach the cap.  They will always be the ones that take the best powers not care if they are from across the spectrum...they want that high level to show off and say &quot;look what I have done.&quot;

But reading Roper&#039;s comments makes me angry, he is trivializing all the heavy handed things that Cryptic has done.  Do I expect him to come out and throw the company he is working for under the bus? No, of course not, I am not naive enough to think that.  But Cryptic and Roper should take a little more responsibility for what they do.</description>
		<content:encoded><![CDATA[<p>I have to agree with Derek.</p>
<p>Along those lines, the xp change crippled the players like me.  In closed and open beta, I never reached the cap.  Even now, I am level 36 and cant see getting to 40 with the current content.  </p>
<p>It is funny, on the offical forums, if you mention a &#8220;content gap&#8221; there will be several people agree with and then there will be the people that say &#8220;no there isnt, did you use the crime computer? I bet you missed alot of missions, go back and do them, then you wont have a problem.&#8221;  My issue with that statement, is I should not be forced to use an outside source to find content (do I want it spoonfed to me? no, do I want guidance like..&#8221;You should go see so and so they might have some work for you&#8221;&#8230;yes)</p>
<p>My Character is currently doing content that is 2-3 levels higher then me as I have exhausted all the content of my current level.  In my opinion, there should always be more then enough missions (that are the same level as you) to get you to the next level without being forced to do missions that are 2-3 levels above you.  Besides, by forcing you to do missions that are 2-3 levels above you, you are just perpetuating (delaying) the lack of content.  I am scared for when I reach level 38 and 39&#8230;I can forsee a TON of grinding mobs to get to 40.  By changing the xp it screwed up any chance I have of getting to 40 in a &#8220;reasonable&#8221; amount of time (different for each person, for me it is a period of time, where if I play regularly it doesnt feel like I am &#8220;working&#8221; to gain my next level, I want to be shocked and amazed that I leveled up not looking at my xp bar &#8220;oh did it move? no&#8230;dang&#8230;back to killing for another 1M xp&#8221;).</p>
<p>I realize you cant have a game where people are at the level cap within a week of release.  Yet there will always be those players that dedicate the time and effort to be the &#8220;first&#8221; to reach the cap.  They will always be the ones that take the best powers not care if they are from across the spectrum&#8230;they want that high level to show off and say &#8220;look what I have done.&#8221;</p>
<p>But reading Roper&#8217;s comments makes me angry, he is trivializing all the heavy handed things that Cryptic has done.  Do I expect him to come out and throw the company he is working for under the bus? No, of course not, I am not naive enough to think that.  But Cryptic and Roper should take a little more responsibility for what they do.</p>
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		<title>By: Funky CO Medina</title>
		<link>http://www.mmocrunch.com/2009/11/20/an-interview-with-cryptics-bill-roper/comment-page-1/#comment-53858</link>
		<dc:creator>Funky CO Medina</dc:creator>
		<pubDate>Wed, 25 Nov 2009 01:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=2947#comment-53858</guid>
		<description>Denzibar: There was a free trial weekend recently.</description>
		<content:encoded><![CDATA[<p>Denzibar: There was a free trial weekend recently.</p>
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		<title>By: Scott B</title>
		<link>http://www.mmocrunch.com/2009/11/20/an-interview-with-cryptics-bill-roper/comment-page-1/#comment-53851</link>
		<dc:creator>Scott B</dc:creator>
		<pubDate>Wed, 25 Nov 2009 00:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=2947#comment-53851</guid>
		<description>I think the game balance patch was needed.  I think the game was too easy prior to the patch and I think leveling was too fast.  Getting to 40 in a couple of weeks is not sustainable for a MMO.  But, I think the timing of the game balance patch was terrible.  It should have been done in closed or open beta.  If you can&#039;t get good game balance data in your beta prior to launch then your beta period is too short or you development team sucks.</description>
		<content:encoded><![CDATA[<p>I think the game balance patch was needed.  I think the game was too easy prior to the patch and I think leveling was too fast.  Getting to 40 in a couple of weeks is not sustainable for a MMO.  But, I think the timing of the game balance patch was terrible.  It should have been done in closed or open beta.  If you can&#8217;t get good game balance data in your beta prior to launch then your beta period is too short or you development team sucks.</p>
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		<title>By: Cameron</title>
		<link>http://www.mmocrunch.com/2009/11/20/an-interview-with-cryptics-bill-roper/comment-page-1/#comment-53835</link>
		<dc:creator>Cameron</dc:creator>
		<pubDate>Tue, 24 Nov 2009 22:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=2947#comment-53835</guid>
		<description>cmagoun:  How many people would be playing?  Don&#039;t really know but neither do they despite what the sales pitch says.  I know the game was more fun for me and my friends pre-patch.  I played nearly two months before that patch and loved the game.  Post patch, it played like many other MMOs only without as much content and in most cases not as fun.  AoC was a better game by comparison after that patch.  I wouldn&#039;t have said the same thing before it.

Trivially easy?  I don&#039;t think it was.  At the high end the game was still challenging in a fun way aside from a few builds that were significantly OP.  When they &quot;rebalanced&quot; the content you pretty much needed to min/max to handle the high level content with some exceptions.  The way the game is now builds for fun and not DPS just aren&#039;t fun to play.  I would have played more of the game with more alts.  I finished playing with two chars at 40 and two more that I stopped in the 20s due to content gaps.  It was also frustrating to have to reroll constantly due to &quot;balancing&quot;.  Rarely a week went by without a patch &quot;balancing&quot; one or more major abilities on one or more of my characters.

Patch necessary for long term health?  Possibly, but the way they put it in the game is what pissed off everyone I know.  It went in without any notice or announcement, it buffed mobs by 20%, decreased player damage by that much maybe more and cut the XP substantially all at one time.  The game felt completely different from one day to the next.

What is frustrating is that Roper trivializes the negativity on the forums while conveniently pointing to the forums as to why they made the changes they made.  He really should be a politician with those rose colored glasses he is wearing.

Only time will tell if they ultimately made the  right decision or not, but I can speak for at least a dozen players who won&#039;t be playing CO again or STO thanks to the CO decisions made along the way.</description>
		<content:encoded><![CDATA[<p>cmagoun:  How many people would be playing?  Don&#8217;t really know but neither do they despite what the sales pitch says.  I know the game was more fun for me and my friends pre-patch.  I played nearly two months before that patch and loved the game.  Post patch, it played like many other MMOs only without as much content and in most cases not as fun.  AoC was a better game by comparison after that patch.  I wouldn&#8217;t have said the same thing before it.</p>
<p>Trivially easy?  I don&#8217;t think it was.  At the high end the game was still challenging in a fun way aside from a few builds that were significantly OP.  When they &#8220;rebalanced&#8221; the content you pretty much needed to min/max to handle the high level content with some exceptions.  The way the game is now builds for fun and not DPS just aren&#8217;t fun to play.  I would have played more of the game with more alts.  I finished playing with two chars at 40 and two more that I stopped in the 20s due to content gaps.  It was also frustrating to have to reroll constantly due to &#8220;balancing&#8221;.  Rarely a week went by without a patch &#8220;balancing&#8221; one or more major abilities on one or more of my characters.</p>
<p>Patch necessary for long term health?  Possibly, but the way they put it in the game is what pissed off everyone I know.  It went in without any notice or announcement, it buffed mobs by 20%, decreased player damage by that much maybe more and cut the XP substantially all at one time.  The game felt completely different from one day to the next.</p>
<p>What is frustrating is that Roper trivializes the negativity on the forums while conveniently pointing to the forums as to why they made the changes they made.  He really should be a politician with those rose colored glasses he is wearing.</p>
<p>Only time will tell if they ultimately made the  right decision or not, but I can speak for at least a dozen players who won&#8217;t be playing CO again or STO thanks to the CO decisions made along the way.</p>
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		<title>By: S Ansell</title>
		<link>http://www.mmocrunch.com/2009/11/20/an-interview-with-cryptics-bill-roper/comment-page-1/#comment-53826</link>
		<dc:creator>S Ansell</dc:creator>
		<pubDate>Tue, 24 Nov 2009 21:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=2947#comment-53826</guid>
		<description>I agree with the first poster.

I used to be a keen RuneScape player for a while. I enjoyed the game, but ultimately it was the creators&#039; hubris that made me leave. Jagex simply refused to deal with certain issues and dragged their heals needlessly, improving things that weren&#039;t broken and breaking things that worked fine, whilst leaving the economy pretty much borked for a long time.

I had hoped CO would be a breath of fresh air. It was at first, but in the end it was just repeating the same content over and over. It was fun at first, but then it just became a chore. Furthermore, the inability of Cryptic to listen to the beta testers is just a joke. The beta testers have pointed out flaws and lack areas repeatedly, but their observations have fallen largely on deaf ears.

If this game is still around in 6-12 months, which isn&#039;t all that certain given the game&#039;s current state, it&#039;ll probably lose a lot of players to SWTOR. In the meantime, since my best mate in real life quit CO, I&#039;ll be joining him in LOTRO. It&#039;s not quite the same as bashing keys in CO, but I have managed to get it working perfectly with a 360 controller via xpadder. That&#039;s one thing CO did get right until one of their more recent patches: the ability to use the 360 controller was just fantastic...until they messed around with the function of B/start and messed it up!

There are more than enough suggestions to fix the powers in the suggestions forums, but there are lots of simple ones Cryptic should heed:

(1) Make NO power useless. If there&#039;s a better power you can take over another, you&#039;ll take the better one. If it&#039;s a matter of different uses, then that&#039;s another story, but some moves are simply unusably weak. The inability to use grasping shadows in combat, for example, makes it useless for most players. Many players feel forced to take ego hold.

(2) Give every single power set an amazing offensive passive AND a defensive passive. Regeneration gets so much use because there aren&#039;t any decent alternatives (whilst levelling to 40 in PvE) for most character types. Others need to be made good from level 5+ rather than level 30+.

(3) Splitting ego and dexterity annoys so many players. I can understand your reasons behind it, but there are good reasons why other MMOs don&#039;t do this. You&#039;d be wise to learn from them.

Other than that, stop being arrogant. If you make a mistake, own up. Players are customers and will vote with their feet. You need to show them respect or they&#039;ll walk. If you talk bull, they won&#039;t put up with it.</description>
		<content:encoded><![CDATA[<p>I agree with the first poster.</p>
<p>I used to be a keen RuneScape player for a while. I enjoyed the game, but ultimately it was the creators&#8217; hubris that made me leave. Jagex simply refused to deal with certain issues and dragged their heals needlessly, improving things that weren&#8217;t broken and breaking things that worked fine, whilst leaving the economy pretty much borked for a long time.</p>
<p>I had hoped CO would be a breath of fresh air. It was at first, but in the end it was just repeating the same content over and over. It was fun at first, but then it just became a chore. Furthermore, the inability of Cryptic to listen to the beta testers is just a joke. The beta testers have pointed out flaws and lack areas repeatedly, but their observations have fallen largely on deaf ears.</p>
<p>If this game is still around in 6-12 months, which isn&#8217;t all that certain given the game&#8217;s current state, it&#8217;ll probably lose a lot of players to SWTOR. In the meantime, since my best mate in real life quit CO, I&#8217;ll be joining him in LOTRO. It&#8217;s not quite the same as bashing keys in CO, but I have managed to get it working perfectly with a 360 controller via xpadder. That&#8217;s one thing CO did get right until one of their more recent patches: the ability to use the 360 controller was just fantastic&#8230;until they messed around with the function of B/start and messed it up!</p>
<p>There are more than enough suggestions to fix the powers in the suggestions forums, but there are lots of simple ones Cryptic should heed:</p>
<p>(1) Make NO power useless. If there&#8217;s a better power you can take over another, you&#8217;ll take the better one. If it&#8217;s a matter of different uses, then that&#8217;s another story, but some moves are simply unusably weak. The inability to use grasping shadows in combat, for example, makes it useless for most players. Many players feel forced to take ego hold.</p>
<p>(2) Give every single power set an amazing offensive passive AND a defensive passive. Regeneration gets so much use because there aren&#8217;t any decent alternatives (whilst levelling to 40 in PvE) for most character types. Others need to be made good from level 5+ rather than level 30+.</p>
<p>(3) Splitting ego and dexterity annoys so many players. I can understand your reasons behind it, but there are good reasons why other MMOs don&#8217;t do this. You&#8217;d be wise to learn from them.</p>
<p>Other than that, stop being arrogant. If you make a mistake, own up. Players are customers and will vote with their feet. You need to show them respect or they&#8217;ll walk. If you talk bull, they won&#8217;t put up with it.</p>
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		<title>By: Champions online devs are dumb</title>
		<link>http://www.mmocrunch.com/2009/11/20/an-interview-with-cryptics-bill-roper/comment-page-1/#comment-53825</link>
		<dc:creator>Champions online devs are dumb</dc:creator>
		<pubDate>Tue, 24 Nov 2009 21:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=2947#comment-53825</guid>
		<description>I saw the screenshots for the second &quot;expansion&quot;....horrible..they look like mad max 2 clones...is this a superhero mmo or a fruity post-apocalyptic-soft-porn mmo?.....who deesigns these things and creates these lame characters for you and who hired them and o-k&#039;s these lousy creatively bankrupt additions???????...you people are morons....what a waste of what could have been an excellent mmo...did you hire friends and yes men and not people with actual skill and talent???...i belive you did...BOOOOOOOOOOOOOOOOOOOOOOOOOO..you people are bums!!!</description>
		<content:encoded><![CDATA[<p>I saw the screenshots for the second &#8220;expansion&#8221;&#8230;.horrible..they look like mad max 2 clones&#8230;is this a superhero mmo or a fruity post-apocalyptic-soft-porn mmo?&#8230;..who deesigns these things and creates these lame characters for you and who hired them and o-k&#8217;s these lousy creatively bankrupt additions???????&#8230;you people are morons&#8230;.what a waste of what could have been an excellent mmo&#8230;did you hire friends and yes men and not people with actual skill and talent???&#8230;i belive you did&#8230;BOOOOOOOOOOOOOOOOOOOOOOOOOO..you people are bums!!!</p>
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		<title>By: cmagoun</title>
		<link>http://www.mmocrunch.com/2009/11/20/an-interview-with-cryptics-bill-roper/comment-page-1/#comment-53818</link>
		<dc:creator>cmagoun</dc:creator>
		<pubDate>Tue, 24 Nov 2009 20:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=2947#comment-53818</guid>
		<description>Now here is a question for you guys: Let&#039;s say the Launch-Day Patch didn&#039;t happen and the difficulty was left as it was in Beta. How many people would be playing now?
.
Would the game have kept more people by remaining trivially easy?
.
Was the patch necessary for the game&#039;s long-term health and it is just the timing that you take issue with? Or do you think the game should have remained as it was in beta?</description>
		<content:encoded><![CDATA[<p>Now here is a question for you guys: Let&#8217;s say the Launch-Day Patch didn&#8217;t happen and the difficulty was left as it was in Beta. How many people would be playing now?<br />
.<br />
Would the game have kept more people by remaining trivially easy?<br />
.<br />
Was the patch necessary for the game&#8217;s long-term health and it is just the timing that you take issue with? Or do you think the game should have remained as it was in beta?</p>
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		<title>By: Fr0z3nB0nes</title>
		<link>http://www.mmocrunch.com/2009/11/20/an-interview-with-cryptics-bill-roper/comment-page-1/#comment-53815</link>
		<dc:creator>Fr0z3nB0nes</dc:creator>
		<pubDate>Tue, 24 Nov 2009 20:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=2947#comment-53815</guid>
		<description>Wow, Brandon its like the best power in the entire forceset, if you can afford the power, then its worth it. I could hit for 2500 dmg without a crit in T2 PVP and no stacks either :D

Also, sounds like he chalked up the Nerf BFG to exaggeration, right after he said they listened intently to the forums in the other interview...</description>
		<content:encoded><![CDATA[<p>Wow, Brandon its like the best power in the entire forceset, if you can afford the power, then its worth it. I could hit for 2500 dmg without a crit in T2 PVP and no stacks either <img src='http://www.mmocrunch.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Also, sounds like he chalked up the Nerf BFG to exaggeration, right after he said they listened intently to the forums in the other interview&#8230;</p>
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		<title>By: Cameron</title>
		<link>http://www.mmocrunch.com/2009/11/20/an-interview-with-cryptics-bill-roper/comment-page-1/#comment-53813</link>
		<dc:creator>Cameron</dc:creator>
		<pubDate>Tue, 24 Nov 2009 19:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=2947#comment-53813</guid>
		<description>Rather than fess up and admit the serious flawed thinking putting that launch day patch in place, he essentially blames the dissatisfaction many players had with it on the people who complained about it.  He neglected to mention the patch was a stealthed in (nobody saw that big change coming), they ignored numerous broken powers and went after working ones with a big nerf hammer, decided to beef up mobs substantially and essentially cut the XP by 40% thus opening up a big content  gap.  I can&#039;t tell if it is just salesman PR or delusion, but Roper continues to demonstrate why I won&#039;t be playing another game he has his fingers in without waiting for a year or so after release.  I can say that amongst my group nobody is left playing CO and no plans on coming back.  That is the first time that has happened in our group.</description>
		<content:encoded><![CDATA[<p>Rather than fess up and admit the serious flawed thinking putting that launch day patch in place, he essentially blames the dissatisfaction many players had with it on the people who complained about it.  He neglected to mention the patch was a stealthed in (nobody saw that big change coming), they ignored numerous broken powers and went after working ones with a big nerf hammer, decided to beef up mobs substantially and essentially cut the XP by 40% thus opening up a big content  gap.  I can&#8217;t tell if it is just salesman PR or delusion, but Roper continues to demonstrate why I won&#8217;t be playing another game he has his fingers in without waiting for a year or so after release.  I can say that amongst my group nobody is left playing CO and no plans on coming back.  That is the first time that has happened in our group.</p>
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		<title>By: brandon</title>
		<link>http://www.mmocrunch.com/2009/11/20/an-interview-with-cryptics-bill-roper/comment-page-1/#comment-53803</link>
		<dc:creator>brandon</dc:creator>
		<pubDate>Tue, 24 Nov 2009 16:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=2947#comment-53803</guid>
		<description>Force Cascade? REALLY!!?? Thats the ONLY power in the force powerset I WON&#039;T take because I feel its worthless.</description>
		<content:encoded><![CDATA[<p>Force Cascade? REALLY!!?? Thats the ONLY power in the force powerset I WON&#8217;T take because I feel its worthless.</p>
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