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	<title>Comments on: Zombie MMO: My Take</title>
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	<link>http://www.mmocrunch.com/2009/11/24/zombie-mmo-my-take/</link>
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		<item>
		<title>By: Union420</title>
		<link>http://www.mmocrunch.com/2009/11/24/zombie-mmo-my-take/comment-page-1/#comment-69729</link>
		<dc:creator>Union420</dc:creator>
		<pubDate>Tue, 02 Mar 2010 15:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=3006#comment-69729</guid>
		<description>Sounds like Zombie Panic</description>
		<content:encoded><![CDATA[<p>Sounds like Zombie Panic</p>
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	<item>
		<title>By: daneofdarkness</title>
		<link>http://www.mmocrunch.com/2009/11/24/zombie-mmo-my-take/comment-page-1/#comment-67163</link>
		<dc:creator>daneofdarkness</dc:creator>
		<pubDate>Tue, 16 Feb 2010 03:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=3006#comment-67163</guid>
		<description>i like the idea of your game, but i think the idea of the zombies leveling up is cool but the hummans should also level up. they should be able to lift heavier items, such as stoves,slege hammers, and other big stuff.</description>
		<content:encoded><![CDATA[<p>i like the idea of your game, but i think the idea of the zombies leveling up is cool but the hummans should also level up. they should be able to lift heavier items, such as stoves,slege hammers, and other big stuff.</p>
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	</item>
	<item>
		<title>By: Zombie obssesed</title>
		<link>http://www.mmocrunch.com/2009/11/24/zombie-mmo-my-take/comment-page-1/#comment-65856</link>
		<dc:creator>Zombie obssesed</dc:creator>
		<pubDate>Tue, 09 Feb 2010 01:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=3006#comment-65856</guid>
		<description>I really like the idea of this game and especially the random city generator. i play nazi zombies and l4d at my buds house and it gets freakin boring using the same map over and over again. good job and i hope it becomes a reality</description>
		<content:encoded><![CDATA[<p>I really like the idea of this game and especially the random city generator. i play nazi zombies and l4d at my buds house and it gets freakin boring using the same map over and over again. good job and i hope it becomes a reality</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kev</title>
		<link>http://www.mmocrunch.com/2009/11/24/zombie-mmo-my-take/comment-page-1/#comment-63777</link>
		<dc:creator>Kev</dc:creator>
		<pubDate>Sat, 30 Jan 2010 16:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=3006#comment-63777</guid>
		<description>I got exited just reading this i hope you actually do get this to happen in the future at some point good ideas and great things that you said about the fact that you can play with different classes like the L4D game.</description>
		<content:encoded><![CDATA[<p>I got exited just reading this i hope you actually do get this to happen in the future at some point good ideas and great things that you said about the fact that you can play with different classes like the L4D game.</p>
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	</item>
	<item>
		<title>By: TylerRaven</title>
		<link>http://www.mmocrunch.com/2009/11/24/zombie-mmo-my-take/comment-page-1/#comment-63529</link>
		<dc:creator>TylerRaven</dc:creator>
		<pubDate>Sat, 30 Jan 2010 03:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=3006#comment-63529</guid>
		<description>deadfrontier.com zombie mmo ;o</description>
		<content:encoded><![CDATA[<p>deadfrontier.com zombie mmo ;o</p>
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	</item>
	<item>
		<title>By: dakota l.</title>
		<link>http://www.mmocrunch.com/2009/11/24/zombie-mmo-my-take/comment-page-1/#comment-61674</link>
		<dc:creator>dakota l.</dc:creator>
		<pubDate>Mon, 18 Jan 2010 19:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=3006#comment-61674</guid>
		<description>wow dude thanks for your ideas plz i would love to talk about it to you so my email is above your comment so mail me any time k and we will trade ideas plz i am not lol ing you.</description>
		<content:encoded><![CDATA[<p>wow dude thanks for your ideas plz i would love to talk about it to you so my email is above your comment so mail me any time k and we will trade ideas plz i am not lol ing you.</p>
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	<item>
		<title>By: poofler</title>
		<link>http://www.mmocrunch.com/2009/11/24/zombie-mmo-my-take/comment-page-1/#comment-61337</link>
		<dc:creator>poofler</dc:creator>
		<pubDate>Sat, 16 Jan 2010 12:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=3006#comment-61337</guid>
		<description>Howdy Mike, and others who may read this.

First I would like to say &quot;kick @$$&quot; for this idea finally coming to someone who can do something...like make it. I have put my application in at &quot;Undead Labs&quot;, and wait anxiously. Until then I have had plans for a similar game, and since many of the others have decided to share ideas please let me do the same. 
  My plan was to infect 3 cities in the US, New York area, Texas area, and California. All of these have a coast to help limit the borders. Realistically the second 2 would be expansions or something. 
  The game starts with either a quick character or you can build your own through a series of questions about the players themselves. Basics at first, how old?, sex?,race?,height?,weight?   Then more personal questions like music you enjoy, job, recreational activities.
Answers to these questions would allow the program of the game to build a character, and the character would end up having very similar characteristics to the player.  Every starting stat, from shooting a gun to growing vegetables will be governed by these questions.  Want to learn a new skill in-game?, spend a good deal of time with someone who already has that skill. The higher their skill is the faster you will learn.
  I agree with the multi-server thing so u can start a character anytime.
  I agree with realistic carrying weight.
  Safety zones are certainly required, 2 or 3. These zones would be a %100 safety area. This means that the military has gunners or just guns all around the outside of the safety area. Military also lines the edge of the border of the entire infected area. (no one in or out) A player can come here and log out for the morning, and know for certain that their character will be there when they wake up at noon. If you try to log off and you are not in the safe zone you will be given a &quot;chance to make it through the night&quot; percentage. The player could fortify an area to up the percentage. Fortifying could be as simple as stepping into a broom closet and locking the door, or as complicated as building a new safe zone. Player made safe zones, such as malls or stores could exist, but would never have a %100 safety rating, but they could get as high as 95% if the traffic was high enough. (Starwars Galaxies players could run their own city, this would be lots of players creating a small community).  In game made safe zones programing  dictates no one can draw a weapon, ANYWHERE else there can be player vs player kills. The drawback to this would be &quot;KARMA&quot; the sliding scale of good and evil that we all live on. It affects the outcomes of almost every action in the game. The more good karma you have the more likely it is for you to find things that you need when you search for them or lucky things will happen to you in times of need, like gunfights. The more bad karma you have.. even if you find the things you need they may be busted or rotten making them much less useful, just cause you&#039;re a jerk.  On the subject of being a jerk, if you just cant help but line up every poor guy in your scoped sniper rifle, and you dont mind the bad karma, get together with some other friends who are all jerks and go raid the player made safe zones. Or raid the NPC military guarded medical supply trucks that travel, once a week,  between the safe zones and the outer edge. How else are you going to eat?
So potentially you could create your own safe haven with lots of friends, or start a biker gang powerful enough to keep programed safe zones from getting their supplies, this causes the zones to have less food and bullets to give out, this pisses off the good karma players and causes them to hunt the player controlled biker gang.
  Players collect stuff. Its what we do. We are saving it for something or another, and when a zombie bites you out in the thick of the urban survival, that stuff should stay with you..or your corpse. So if a friend, or enemy, or your next character sees your zombiefied self walking around he can remember you raided a vending machine and you have bags of snacks in your backpack, which your zombie self is still wearing. When i say next character, if you get bitten or scratched just once by the infected, you turn. No doubt about it. Depending on the severity of the infection,(unless you get completely eaten) it may take between 1 hour of in-game time and a in-game day. You could have time to stash your things somewhere, or take them to a friend.  Playing as a zombie is something i dabbled with but no decision has been made. If you were to play as a zombie, you would get very little choice on what you did. The zombie would be programmed to move as fast as possible toward the nearest human. Basically the player could only watch (for as long as they continued to be log in) as their former self try to eat their friends.
   {That&#039;s kinda what i imagine it to be like as a zombie, you can see whats going on, but can do nothing to stop your horrible actions}
   There would be FPS view for your basic aiming,and a 3rd person view for sneaking like in splinter cell. Avoiding the zombies would usually be smarter than trying to kill them all the time, so sneaking would be pretty important.  But not everyone is good at aiming and sneaking, it depends on the job and recreations.   I&#039;m planning for this game to have a very large amount of players per server almost WOW amount.  The game itself would come with special headphones that have 3 speakers per ear. This is for characters to be able to sneak around and hear the zombies well and actually be able to tell where it might be coming from. Allowing for the sound designers to play with the idea of tricking the players with echoing sounds. It will also be used to secretly listen to other peoples conversations better or worse depending on how their own character is facing, or make it harder to hear if the wind is blowing right in your ear. A whisper button would be needed so that the actual player doesn&#039;t actually have to whisper into a microphone.
  Leveling a character may not be something I play with, if i do, it will not be something that the player could see in his stats, more just something that would happen from continual usage. For instance, most of us gamers would shoot like a stormtrooper ( if we were able to find a gun at the start of the game) but the more you used that gun the more accurate you get. Also the more you use the run button the less quickly you would get fatigued. On that note, everyone should be able to use a gun or kick in a door, but some are far more superior. If your not good at kicking in doors, hack at it with the ax or crowbar or whatever you found. Or maybe you got lucky and found a shotgun, shoot the thing open, depending on the kind of bullets in the gun, it might actually do some damage. Starting a 45 year old character they would naturally be better than a 17 year old character with the same traits, he has been using those abilities for a longer time. But he is older, and will not be able to do certain things, like run for as long or climb up onto things as easily. When the older man crouches his knees will pop adding percentage to the zombie finding him.
   Zombies, however, don&#039;t get fatigued. There will be different kinds of zombies in the aspect that some are more decayed or in less good shape than others, therefor they are slower.

Now on to the fun stuff.  I would like to contact Max Brooks in order to modify his &quot;zombie survival guide&quot; and use it for a players handbook.  Contacting people like Bruce Campbell, Tom Savini, Rob Zombie, maybe even Mr. George Romero himself and offering them specially made playable characters. Giving them special stuff or special missions to give to the players they meet(the death rule may have to be broken for special guest players. special guest players would be announced, on the website, to be playing during certain hours, but they wouldn&#039;t be told where. Along with all the normal things you see in a games site, new, updates, screenshots, the site would also have a &quot;myspace&quot; style area that lets people see who the longest running character is, who has killed the most infected, the most UN-infected.... and allow them to get to journal their findings if they like as well as get to know each other and set up plans as a group.  This part is very important, the &quot;myspace&quot; aspect alone will draw people to the game. Another very important thing is product placement, the more actual name brands we can use the more real the game will feel, and they might even give money!

Thanks for reading.
PooFler</description>
		<content:encoded><![CDATA[<p>Howdy Mike, and others who may read this.</p>
<p>First I would like to say &#8220;kick @$$&#8221; for this idea finally coming to someone who can do something&#8230;like make it. I have put my application in at &#8220;Undead Labs&#8221;, and wait anxiously. Until then I have had plans for a similar game, and since many of the others have decided to share ideas please let me do the same.<br />
  My plan was to infect 3 cities in the US, New York area, Texas area, and California. All of these have a coast to help limit the borders. Realistically the second 2 would be expansions or something.<br />
  The game starts with either a quick character or you can build your own through a series of questions about the players themselves. Basics at first, how old?, sex?,race?,height?,weight?   Then more personal questions like music you enjoy, job, recreational activities.<br />
Answers to these questions would allow the program of the game to build a character, and the character would end up having very similar characteristics to the player.  Every starting stat, from shooting a gun to growing vegetables will be governed by these questions.  Want to learn a new skill in-game?, spend a good deal of time with someone who already has that skill. The higher their skill is the faster you will learn.<br />
  I agree with the multi-server thing so u can start a character anytime.<br />
  I agree with realistic carrying weight.<br />
  Safety zones are certainly required, 2 or 3. These zones would be a %100 safety area. This means that the military has gunners or just guns all around the outside of the safety area. Military also lines the edge of the border of the entire infected area. (no one in or out) A player can come here and log out for the morning, and know for certain that their character will be there when they wake up at noon. If you try to log off and you are not in the safe zone you will be given a &#8220;chance to make it through the night&#8221; percentage. The player could fortify an area to up the percentage. Fortifying could be as simple as stepping into a broom closet and locking the door, or as complicated as building a new safe zone. Player made safe zones, such as malls or stores could exist, but would never have a %100 safety rating, but they could get as high as 95% if the traffic was high enough. (Starwars Galaxies players could run their own city, this would be lots of players creating a small community).  In game made safe zones programing  dictates no one can draw a weapon, ANYWHERE else there can be player vs player kills. The drawback to this would be &#8220;KARMA&#8221; the sliding scale of good and evil that we all live on. It affects the outcomes of almost every action in the game. The more good karma you have the more likely it is for you to find things that you need when you search for them or lucky things will happen to you in times of need, like gunfights. The more bad karma you have.. even if you find the things you need they may be busted or rotten making them much less useful, just cause you&#8217;re a jerk.  On the subject of being a jerk, if you just cant help but line up every poor guy in your scoped sniper rifle, and you dont mind the bad karma, get together with some other friends who are all jerks and go raid the player made safe zones. Or raid the NPC military guarded medical supply trucks that travel, once a week,  between the safe zones and the outer edge. How else are you going to eat?<br />
So potentially you could create your own safe haven with lots of friends, or start a biker gang powerful enough to keep programed safe zones from getting their supplies, this causes the zones to have less food and bullets to give out, this pisses off the good karma players and causes them to hunt the player controlled biker gang.<br />
  Players collect stuff. Its what we do. We are saving it for something or another, and when a zombie bites you out in the thick of the urban survival, that stuff should stay with you..or your corpse. So if a friend, or enemy, or your next character sees your zombiefied self walking around he can remember you raided a vending machine and you have bags of snacks in your backpack, which your zombie self is still wearing. When i say next character, if you get bitten or scratched just once by the infected, you turn. No doubt about it. Depending on the severity of the infection,(unless you get completely eaten) it may take between 1 hour of in-game time and a in-game day. You could have time to stash your things somewhere, or take them to a friend.  Playing as a zombie is something i dabbled with but no decision has been made. If you were to play as a zombie, you would get very little choice on what you did. The zombie would be programmed to move as fast as possible toward the nearest human. Basically the player could only watch (for as long as they continued to be log in) as their former self try to eat their friends.<br />
   {That&#8217;s kinda what i imagine it to be like as a zombie, you can see whats going on, but can do nothing to stop your horrible actions}<br />
   There would be FPS view for your basic aiming,and a 3rd person view for sneaking like in splinter cell. Avoiding the zombies would usually be smarter than trying to kill them all the time, so sneaking would be pretty important.  But not everyone is good at aiming and sneaking, it depends on the job and recreations.   I&#8217;m planning for this game to have a very large amount of players per server almost WOW amount.  The game itself would come with special headphones that have 3 speakers per ear. This is for characters to be able to sneak around and hear the zombies well and actually be able to tell where it might be coming from. Allowing for the sound designers to play with the idea of tricking the players with echoing sounds. It will also be used to secretly listen to other peoples conversations better or worse depending on how their own character is facing, or make it harder to hear if the wind is blowing right in your ear. A whisper button would be needed so that the actual player doesn&#8217;t actually have to whisper into a microphone.<br />
  Leveling a character may not be something I play with, if i do, it will not be something that the player could see in his stats, more just something that would happen from continual usage. For instance, most of us gamers would shoot like a stormtrooper ( if we were able to find a gun at the start of the game) but the more you used that gun the more accurate you get. Also the more you use the run button the less quickly you would get fatigued. On that note, everyone should be able to use a gun or kick in a door, but some are far more superior. If your not good at kicking in doors, hack at it with the ax or crowbar or whatever you found. Or maybe you got lucky and found a shotgun, shoot the thing open, depending on the kind of bullets in the gun, it might actually do some damage. Starting a 45 year old character they would naturally be better than a 17 year old character with the same traits, he has been using those abilities for a longer time. But he is older, and will not be able to do certain things, like run for as long or climb up onto things as easily. When the older man crouches his knees will pop adding percentage to the zombie finding him.<br />
   Zombies, however, don&#8217;t get fatigued. There will be different kinds of zombies in the aspect that some are more decayed or in less good shape than others, therefor they are slower.</p>
<p>Now on to the fun stuff.  I would like to contact Max Brooks in order to modify his &#8220;zombie survival guide&#8221; and use it for a players handbook.  Contacting people like Bruce Campbell, Tom Savini, Rob Zombie, maybe even Mr. George Romero himself and offering them specially made playable characters. Giving them special stuff or special missions to give to the players they meet(the death rule may have to be broken for special guest players. special guest players would be announced, on the website, to be playing during certain hours, but they wouldn&#8217;t be told where. Along with all the normal things you see in a games site, new, updates, screenshots, the site would also have a &#8220;myspace&#8221; style area that lets people see who the longest running character is, who has killed the most infected, the most UN-infected&#8230;. and allow them to get to journal their findings if they like as well as get to know each other and set up plans as a group.  This part is very important, the &#8220;myspace&#8221; aspect alone will draw people to the game. Another very important thing is product placement, the more actual name brands we can use the more real the game will feel, and they might even give money!</p>
<p>Thanks for reading.<br />
PooFler</p>
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	<item>
		<title>By: dakota l.</title>
		<link>http://www.mmocrunch.com/2009/11/24/zombie-mmo-my-take/comment-page-1/#comment-60574</link>
		<dc:creator>dakota l.</dc:creator>
		<pubDate>Mon, 11 Jan 2010 18:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=3006#comment-60574</guid>
		<description>ok now that i have read the other coments i need to say all. i think all of you know fall out 3 right well i think it should be like that but it need to be worked on all like for ones the devoloper should make a massive world and have buildings that you can go in to. when i say that im saying all of them. then you should have the right to get supplies and have a backpack that can hold just the amount of stuff a real backpack should hold. so if you get a big thing like 2 by 4&#039;s you should have to carry them in you hand be its stupied that you can put a 2 by4 in a backpack and i mean a real one not a small one you can shove in you pocket and it fits in and the other hafe is sticking out no i mean a 6foot or so 4 by 4. then you have to have a hammer and some nails to make a brricad (sorry can not spell good lol) then you need a saw to cut the wood with if you need to. ok so we got this done now lets talk about the basic food bar he was talking about that is very good idea but do you realy need a bar to get in the way no. the avatar can just make a big sound to tell the player that hay my guy needs to be feed. no lets get on to the safe house deal, i have a defrent idea. let the avatar have about a 4 day time limit to get what he wonts then he can have is own house but if he likes he could change and carry stuff at times to a better locaton. for some reson he dose not like it. and there is no safe zones, i think i speak for us all when i say when need a realistk game its the 21st centry we need a good game for ones that is in the zombie catogory. now im not saying there is not good games at all but trust me we can do alot better that dead rising and urban zombie. and the idea of levels made dead rising very bad becouse every one whas worred about leveling up then haveing fun. and well multi player would be very good becouse i cant thing of one good zombie game that is multi player. l4d (left 4 daed) is bad becouse there are to good of zombies im talking abut normal dead zombies here not super mutans ok. now i would realy love to tralk some more so please any one of you, mail me at obvil29k@gmail.com please i would love to here you thouts</description>
		<content:encoded><![CDATA[<p>ok now that i have read the other coments i need to say all. i think all of you know fall out 3 right well i think it should be like that but it need to be worked on all like for ones the devoloper should make a massive world and have buildings that you can go in to. when i say that im saying all of them. then you should have the right to get supplies and have a backpack that can hold just the amount of stuff a real backpack should hold. so if you get a big thing like 2 by 4&#8217;s you should have to carry them in you hand be its stupied that you can put a 2 by4 in a backpack and i mean a real one not a small one you can shove in you pocket and it fits in and the other hafe is sticking out no i mean a 6foot or so 4 by 4. then you have to have a hammer and some nails to make a brricad (sorry can not spell good lol) then you need a saw to cut the wood with if you need to. ok so we got this done now lets talk about the basic food bar he was talking about that is very good idea but do you realy need a bar to get in the way no. the avatar can just make a big sound to tell the player that hay my guy needs to be feed. no lets get on to the safe house deal, i have a defrent idea. let the avatar have about a 4 day time limit to get what he wonts then he can have is own house but if he likes he could change and carry stuff at times to a better locaton. for some reson he dose not like it. and there is no safe zones, i think i speak for us all when i say when need a realistk game its the 21st centry we need a good game for ones that is in the zombie catogory. now im not saying there is not good games at all but trust me we can do alot better that dead rising and urban zombie. and the idea of levels made dead rising very bad becouse every one whas worred about leveling up then haveing fun. and well multi player would be very good becouse i cant thing of one good zombie game that is multi player. l4d (left 4 daed) is bad becouse there are to good of zombies im talking abut normal dead zombies here not super mutans ok. now i would realy love to tralk some more so please any one of you, mail me at <a href="mailto:obvil29k@gmail.com">obvil29k@gmail.com</a> please i would love to here you thouts</p>
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	<item>
		<title>By: dakota l.</title>
		<link>http://www.mmocrunch.com/2009/11/24/zombie-mmo-my-take/comment-page-1/#comment-60570</link>
		<dc:creator>dakota l.</dc:creator>
		<pubDate>Mon, 11 Jan 2010 17:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=3006#comment-60570</guid>
		<description>i love that peaple like me is comeing out to stand up for what games we like. i love your idea and i would stand be side you all the way to make the best zombie game of the centry. if we could chat more i would like it please mail me back at obvil29k@gmail.com</description>
		<content:encoded><![CDATA[<p>i love that peaple like me is comeing out to stand up for what games we like. i love your idea and i would stand be side you all the way to make the best zombie game of the centry. if we could chat more i would like it please mail me back at <a href="mailto:obvil29k@gmail.com">obvil29k@gmail.com</a></p>
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	<item>
		<title>By: Gravemaster</title>
		<link>http://www.mmocrunch.com/2009/11/24/zombie-mmo-my-take/comment-page-1/#comment-58890</link>
		<dc:creator>Gravemaster</dc:creator>
		<pubDate>Wed, 30 Dec 2009 10:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmocrunch.com/?p=3006#comment-58890</guid>
		<description>Sorry man, I didn&#039;t like your ideas. You see, ok health bar for the living, what about the zombies? Isn&#039;t it a bit unfair, for the living? The same goes for the hunger, zombies might enjoy &quot;BRAINZZZ!&quot; but they do not really need them. 

Perhaps there could be some undead NPC that can think, so that the zombie players can get their quests. As for the living it will be easy, the generals in the safe bases and others can give quests, like &quot;Gather me this supply, or temporarily clear this area&quot;.

I know that ressuracting as a zombie if you&#039;re killed might sound more logical, but this would just piss off most players, so I doubt it. + it woukd be unfair for the undead, since they can&#039;r stay dead for too long.

PVP, oh well that&#039;s obvious, open fight zombies vs. humans.

As for leveling and powering up, well it&#039;s easy for humans, you get faster, you can perhaps unlock door, gain access to places to ehich lower lvl players can&#039;t etc... As fot the zombies, perhaps the more humans they kill (not nessecairly player, NPCs are ok) they can lvl up. While they cannot develop skills similar to humans&#039;, they can grow tenctacles and stuff, unlocking new skills. Ever played resident evil 5? You&#039;ll understand what I mean with the tenctacles.

Oh well, I look forward to playing it, sure sound fun, even if they haven&#039;t even bothered giving us the slightest bit of details.</description>
		<content:encoded><![CDATA[<p>Sorry man, I didn&#8217;t like your ideas. You see, ok health bar for the living, what about the zombies? Isn&#8217;t it a bit unfair, for the living? The same goes for the hunger, zombies might enjoy &#8220;BRAINZZZ!&#8221; but they do not really need them. </p>
<p>Perhaps there could be some undead NPC that can think, so that the zombie players can get their quests. As for the living it will be easy, the generals in the safe bases and others can give quests, like &#8220;Gather me this supply, or temporarily clear this area&#8221;.</p>
<p>I know that ressuracting as a zombie if you&#8217;re killed might sound more logical, but this would just piss off most players, so I doubt it. + it woukd be unfair for the undead, since they can&#8217;r stay dead for too long.</p>
<p>PVP, oh well that&#8217;s obvious, open fight zombies vs. humans.</p>
<p>As for leveling and powering up, well it&#8217;s easy for humans, you get faster, you can perhaps unlock door, gain access to places to ehich lower lvl players can&#8217;t etc&#8230; As fot the zombies, perhaps the more humans they kill (not nessecairly player, NPCs are ok) they can lvl up. While they cannot develop skills similar to humans&#8217;, they can grow tenctacles and stuff, unlocking new skills. Ever played resident evil 5? You&#8217;ll understand what I mean with the tenctacles.</p>
<p>Oh well, I look forward to playing it, sure sound fun, even if they haven&#8217;t even bothered giving us the slightest bit of details.</p>
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