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	<title>Comments on: Champions Online &#8212; Builds I Like (Unluminous Man)</title>
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		<title>By: cmagoun</title>
		<link>http://www.mmocrunch.com/2009/12/28/unluminous-man/comment-page-1/#comment-59094</link>
		<dc:creator>cmagoun</dc:creator>
		<pubDate>Fri, 01 Jan 2010 00:46:55 +0000</pubDate>
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		<description>Unfortunately, Champions Online didn&#039;t turn out to have as many &quot;off-builds&quot; as I had hoped. Pretty much most builds are exactly as you say... attack, defense, heal.
.
I am not sure if the &quot;build anything&quot; implementation in CO has failed, or if I am just not getting it. I can build tons of effective characters and all of them are a little different, but they are all about the same.
.
Mostly, I think the execution is lackluster. Not terrible, just not good enough to carry the game. I could go into pages of commentary about why I think this is, but there is probably an article in there somewhere.</description>
		<content:encoded><![CDATA[<p>Unfortunately, Champions Online didn&#8217;t turn out to have as many &#8220;off-builds&#8221; as I had hoped. Pretty much most builds are exactly as you say&#8230; attack, defense, heal.<br />
.<br />
I am not sure if the &#8220;build anything&#8221; implementation in CO has failed, or if I am just not getting it. I can build tons of effective characters and all of them are a little different, but they are all about the same.<br />
.<br />
Mostly, I think the execution is lackluster. Not terrible, just not good enough to carry the game. I could go into pages of commentary about why I think this is, but there is probably an article in there somewhere.</p>
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		<title>By: jpwoo</title>
		<link>http://www.mmocrunch.com/2009/12/28/unluminous-man/comment-page-1/#comment-59075</link>
		<dc:creator>jpwoo</dc:creator>
		<pubDate>Thu, 31 Dec 2009 20:39:29 +0000</pubDate>
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		<description>I have been curious as to how viable the non generic builds in champs would turn out to be. In my brief experience it looked like the standard was, take some damage, take some defense, take a heal, become a generic tank mage type, possibly with a vague theme. I am curious to see how the petmaster, man with every pet, or Bricky the tank, the man who wanted to make a CoH tank, would play out. I think Unluminous falls into these kinds of builds. Hope it works out.</description>
		<content:encoded><![CDATA[<p>I have been curious as to how viable the non generic builds in champs would turn out to be. In my brief experience it looked like the standard was, take some damage, take some defense, take a heal, become a generic tank mage type, possibly with a vague theme. I am curious to see how the petmaster, man with every pet, or Bricky the tank, the man who wanted to make a CoH tank, would play out. I think Unluminous falls into these kinds of builds. Hope it works out.</p>
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