Sick of elves, orcs and high fantasy? Aliens, spaceships and warp drives got you down? Normal people doing weird things bore you? Would some good old-fashioned tank-based destruction liven this party up? WarGaming.net certainly hopes so, because the company announced an all new F2P MMOG based on that very premise.
World of Tanks will band 30 players together and task them with achieving victory on the fields of PvP battle. The game is to feature over 150 armored vehicles, ranging from slow, infantry supporting pre-WW2 tanks to the blitzkrieg machines of WW2 and the versatile war machines made up to and including the Korean War. The vehicles come from the top three tank creators, the United States, Germany and Soviet Russia.
Fear not, you will not have to stick with just one mechanic means of destruction. Players can house an “endless number” of vehicles in their garage, and all of them can be upgraded. Turrets, chassis, guns, engines, radios, ammo types and even crew members can be upgraded.
Unlike WarGaming.net’s tactical Massive Assault Network, World of Tanks is set to offer fast-paced battles. Modes include mini-campaigns steeped in history, tournaments, and massive Clan Wars (the end game) that span “hundreds of provinces.”
“A wise gentleman once observed that men had the same relationship to tanks, as women to SPA treatments: an all-eclipsing love, hardwired into the genes,” says Victor Kislyi, CEO of Wargaming.net, “That’s why we are coming up with Panzer MMO.”
World of Tanks is expected to release in fall 2010.
Seems like some PR person realized how successful Global Agenda‘s marketing strategy was.


I’ve had my beef with many a company, from Comcast to Cryptic Studios, and there’s nothing I enjoy more than seeing these companies prove me wrong. I don’t want the hassle of finding a new games, a cable provider or what have you. I want the service provider in question to win me back. Naturally, the best way to prevent me from getting upset with a company is to treat me, and the rest of the customers, right. Offer us incentives to stay on board, give us information on upcoming products and keep us informed – even if it’s PR fluff.



Icarus Studios’ little experiment known as Fallen Earth, LLC, and its MMORPG 


Reports of the demise of Cyan Worlds and Myst Online totally jumped the gun. After laying off nearly all of its employees in 2005, and seeing Myst Online: Uru Live be taken offline in 2008, the company has returned with ownership of Myst Online. Cyan Worlds has relaunched the title as Myst Online: ULagain (not a typo), and best of all is the price, free.



