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EVE Online’s Dev Blog Introduces Technical Series to discuss Lag Issues

Posted August 16th, 2010 (536 days ago) by Nathan
Filed under: MMORPG News | 2 Comments »
EVE

Since the release of Eve Online‘s Dominion expansion, lag issues have begun to reemerge, most often during large  1000+ player fleet fights. As we know, server lag can stem from a multitude of sources at once, so there is not one, but many fixes that need to be addressed. Up until now, CCP’s EVE Developer Blog has kept it’s technical side at a minimum in hopes of reaching the widest audience with it’s posts. That is no more, as the developer team hopes to reach a comprehensive solution with the help of EVE’s more technically savvy players.

A series of recurrent blogs are planned, and by the sound of these titles, you know the CCP guys weren’t kidding when they turned up the techie level:

  • Singularity Mass Testing Report
  • The Long Lag and MMO Scaling
  • “Thin Clients” and Automated Testing
  • Carbon, CCP’s Core Technology

You can expect updates to both the game and these blogs at a more frequent level, as well as a closer cohesion between CCP and the players. As Zulu puts it, this “long battle on lag” will be an ongoing endeavor, so expect these blog entries indefinitely. Check out the full post, along with short synopses of the upcoming blog entries here.

2 Responses to “EVE Online’s Dev Blog Introduces Technical Series to discuss Lag Issues”

  1. Qix says:

    Sound about on par for CCP. Once they agree that something is needed , or needs to be done, its met with full force. No half-ass attempts, etc.

    More than a few companies (not just game devs either) would do well to try and earn that reputation as well.

  2. flyingksy says:

    Finally to 85, and I always want to buy good equipment, but I have not found [url=http://www.power-level.net]

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