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Today I want to talk about that staple of RPGs: Side Quests. One of the difficult things about RPGs is that there has to be a way for characters to level up, and that leveling up has to fit into the narrative of the story as a whole. Otherwise, it’s just a series of repetitive tasks until you’re finally tough enough to face down the Big Bad at game’s end.
As much as I complain about them, they really are a necessary part of any RPG, (MMO or otherwise.) Aside from giving characters a chance to level up, like sub-plots in a good book, it’s the side quests that flesh out the bare bones of the main plot, giving the whole thing a depth and solidity that it wouldn’t otherwise have without them.







It’s me, Ditto the monster. To anyone who might not be familiar with me or my

