
When Trion announced their half-birthday promotion last week, offering gamers a free week to try out RIFT, I decide to bite since I’ve been contemplating getting into RIFT for some time anyway.
My initial foray into RIFT was much like any other MMORPG I’ve played before, you select your faction, customize your character and get going. I selected the Defiant faction and decided to select a class I’ve never played before, I usually go for DSP or tanking, but this time I went with the Rogue class.
RIFT starts out in the present where Regulos, the god of Death, has taken over the world of Telara and most of the people left believe it’s the end of the world. My character is brought back to life by some scientist who tells me I have to travel back to the past, before Regulos conquered the world, and it’s up to me to stop him. So after completing a few tutorial quests, I jump through a rift that was created and travel back to the past.
You’re relocated to your factions starting area years before Regulos takes over the world, however because of the time traveling, or so I think, rifts are tearing through from the future into the past opening up portals for monsters to come through.

That’s of course only one part of the main story. The other is the war between the two factions the Guardians and the Defiants, who fight amongst each other for religious reasons. The Guardians, who are the chosen one’s of the Telara’s gods and extremely devoted to them, believe they’re the only ones that can stop Regulos. While the Defiants have turned their backs on the Telara’s gods, blaming them for everything, and have embraced science and technology instead. This obviously didn’t sit well with the Guardians, which is why they’re at war with each other.
Alright, now that we got the storyline out of the way, lets get to the actual game. Click continue below for the rest of the first impression Rift review.
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