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Posted on January 27th, 2012 (26 days ago) by Andrew
Filed under: Game Patch, MMORPG News, Opinion | 2 Comments »

Game Update 1.1 not only brought a new Flashpoint into Star Was: The Old Republic, it also allowed Bioware to respond to player concerns regarding PvP by placing level 50 characters into their own bracket for warzones.

For the most part the bolster system did a good job of levelling the playing field in warzones however it did not account for the expertise stat found on level 50 PvP gear. Higher level players already had access to a complete skill tree and set of abilities, it may have been a mistake to give them a gear advantage (even if only a slight advantage).

As a mid-level character, getting face rolled by full teams of 50′s in all PvP gear was  getting frustrating enough never mind being a fresh level 10 character hoping to try PvP out only to get obliterated. The barrier to entry was increasing with each new level 50 queuing for warzones and it was starting to get slightly out of hand.

On the other hand the inclusion of level 50 brackets has caused problems for some level 50 players on low population servers, leaving them with potentially lengthy queue times just to get into a match against anyone. As far as I can tell from chatting with a few people, the gear gap issue is also still an issue for fresh level 50s going up against better equipped characters. The RNG system behind loot bags probably is not helping this situation either with some players failing to receive a token for PvP gear despite purchasing a LOT of bags.

What’s your opinion?

Are you enjoying the lack of level 50 characters in your warzones? Or do you miss the challenge of taking on a vastly superior opposing force?

Let us know in the comments.


Posted on January 26th, 2012 (27 days ago) by Andrew
Filed under: Featured Article, Opinion, Reviews | 3 Comments »

The first time I played the original Realtime Worlds beta of All Points Bulletin I never really got past the first few tutorial missions due to a faulty graphics card. After spending some time with the free-to-play revival of this game, I’m starting to think I may have missed out on a fun experience.

Taking place in the fictional city of San Paro, APB pits criminals vs enforcers in a virtual game of cops & robbers. Featuring no classes, levels or stats, your skill with a gun will largely dictate your success, or failure in this game.

I say there are no classes but that’s not entirely true. Players can purchase equipment and character modifications that grant various buffs in the form of extra health, quicker health regen, ammo regeneration for team mates, and various other goodies I’ve not yet had the chance to play with. This enables players to specialise in various areas, perhaps equipping modifications beneficial to a sniper, or a close quarter shotgun wielder in effect creating your own custom class similar to the perks/specialisation features of modern FPS shooter titles.

Character customisation features some of the most varied options and choices you will likely ever see in an MMO, and will probably suck up a large amount of time when creating your first character. I was able to knock up a hockey masked enforcer tribute to Casey Jones fairly easily. Another childhood fantasy achieved if only in video game form.

Continued…


Posted on January 9th, 2012 (44 days ago) by Andrew
Filed under: MMORPG Related, Opinion | 3 Comments »

So you hit level 10 and you feel like you could take on the whole Empire (or Republic) yourself? Star Wars: The Old Republic allows you to take the fight to the opposite faction via PvP battlegrounds called warzones. There are currently three warzones in the game, all with varying objectives required for victory.

Not only are warzones a fun experience, they also provide good rewards in the form of commendations which can be used to purchase equipment, weapons and consumables. Of course, if you want to get your hands on these goodies you’ll need to get amongst some blaster fire and earn your keep!

Here to assist you on your path to galactic domination and help you and your team to victory is a brief guide to each warzone and some basic strategies.

Continued…


Posted on June 27th, 2011 (240 days ago) by Andrew
Filed under: Featured Article, MMORPG Related, Opinion | No Comments »

PvP Tanks

Having played exclusively tank classes in MMO’s for some time now, I’m extremely interested to see that Star Wars: The Old Republic is planning a similar approach to Warhammer Online in regards to PvP tanking. An interview with BioWare’s lead PvP designer over at Darthhater.com has some great information on what tanks can expect their role to be in PvP.

One of the more interesting features to me is the ‘Guard’ mechanic. Tanks will be able to reduce incoming damage to friendly characters by ‘guarding’ them, sharing the tanks defensive stats with the guarded player. This encourages the tanks to play a heavy support role, guarding healers and weaker armoured characters keeping them in the fight longer, or storming the frontlines alongside a damage class and providing them the extra defense required to take out some key enemy players. Any damage absorbed by the tank through guarding players is tracked and counts towards their final score providing a solid incentive to switch guard targets around frequently for maximum benefit.

Warhammer Online’s approach to taunts also appears to be making an appearance in The Old Republic. Mythic Entertainment essentially dealt with PvE abilities such as taunts by making them work differently within PvP. Instead of forcing a target switch it would reduce the taunted characters damage output till they attacked the tank a set amount of times. This taunt system, in combination with the guard mechanic means that a tank can provide excellent support to healers and hopefully draw enemy fire away from weaker characters. I really enjoyed this feature in Warhammer and I can’t wait to try it out in The Old Republic.

Back when I played World of Warcraft, before the dual spec and item stat changes, tanking in PvP wasn’t really viable due to most tanking abilities being focused around PvE. Although a hunter could force you to change target to his pet through the use of a hunter skill, a tanks taunt was useless and would not perform the same function. Frustrating.

I’m not saying it was impossible of course, I used to tank in PvP a lot, although mainly in Alterac Valley where tanks could actually be useful. Alterac Valley is a PvP battleground that could be won simply by killing enemy players, or you could also push up to the enemy base and take out a named NPC for an instant win. This naturally provided a solid use for tanks although still mainly in a PvE capacity, any PvP relied heavily on backup from teammates.

During my time playing the Alterac map, I learnt to approach PvP tanking a little differently. As tank damage was low and PvE styled taunts and NPC aggro mechanics do not really translate to playing against real players, tanks found their useful abilities cut back significantly. To most PvP players, a tank was simply a punching bag with high health rather than a threat to be dealt with. The only way to draw focus on yourself as a tank would be to attempt to disrupt the enemy support classes as much as possible. With careful target selection, good use of slowing abilities, interrupts, stuns, and whatever other tricks you had up your sleeve, you could somewhat pressure healers and disrupt the support they give to the DPS players.

Whilst the addition of dual specialisation brought in the ability to swap between two different talent specifications with the click of a button, enabling players to switch from a PvE style to a PvP focused one easily, this didn’t actually make tanking any more required in a PvP environment. It was nice that I could switch to a more damage focused build and take part in PvP, but I still wanted to play my tank with all his abilities rather than a damage dealer with a different set of skills.

By the time Warhammer Online came along I was ready for a change. The fact they were treating tanks as equally viable in PvP as the damage classes was the icing on the cake, and so it was that I reluctantly hung up my shield in World of Warcraft to take up arms as an Ironbreaker in Warhammer Online.

The Ironbreaker tank was able to perform knockbacks, snares, crowd control, and could provide great damage reduction to teammates through the guard mechanic. The tools at your disposal meant that despite lowish damage output (which could actually be very reasonable at times), an unchecked tank was a strong threat to a team due to their ability to lock down healers and prevent support reaching the damage classes. Many times I’ve seen scenarios and Keep battles (Warhammer Online’s version of Player vs Player) turned around by the actions of a few well played and well placed tanks. Watching a line of enemy characters running from your advancing team is a satisfying sight as a tank leading the charge!

This was some of the most fun I’ve had playing tank classes in MMO’s and thankfully seems to be a model more and more titles are following. As someone who picks the tank classes first in most MMO’s this is music to my ears. Flicking between two separate specs, maintaining two separate sets of gear with entirely different stats, sometimes even using completely different abilities to those you know well from PvE tanking – this is not something that encourages people to play tank classes in my opinion.

Hopefully Star Wars: The Old Republic will get the balance right and I can once again enjoy PvE and still be a useful addition to the PvP battlefield as a tank.




Logo Allods Online

Score:
9.31
Rank Game Title Score
2 Runes of Magic
8.94
3 Guild Wars 2
7.94
4 Age of Conan
7.88
5 DC Universe Online
7.75
6 Lord of the Rings Online
7.75
7 Global Agenda
7.75
8 Star Trek Online
7.69
9 City of Heroes
7.63
10 League of Legends
7.56
Logo Eve Online

Score:
8.81
Rank Game Title Score
2 RIFT
8
3 World of Warcraft
7.81
4 Star Wars: The Old Republic
7.81
5 Warhammer Online
7.75
6 Aion
7.63
7 The Secret World
7.56
8 TERA
7.5
9 Final Fantasy XIV
7.38
10 Darkfall
7.38
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