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Titans Quest and Age of Conan just made a baby, and it’s called Gods & Heroes: Rome Rising. So is the game any good? The gaming community has been avidly following Gods & Heroes for a couple of years now. It was certainly an interesting-looking title, but was it really one to follow? The short answer is no. Firstly, the game feels very dated. I don’t just mean by MMO standards either, but rather the game as a whole.
The first thing you might notice after logging in is the graphics. I’m not usually one to complain about a game’s visuals, but if the visuals aren’t even functional, then I’m going to have an issue. The graphics feel old, and what I mean when I say this is that there isn’t enough color in the world, the environments feel bland, the characters look very goofy, the textures appear blurry and the lighting is all around non-existent. Now if these points didn’t hurt the game enough, often times the graphics will bug out with texturing popping, light flickering, shadow clipping (through other objects) and broken animations.

I believe in order to survive in the MMO market you need to either bring something new and exciting to the table, or follow the traditional MMO pattern but do it VERY well. One example of the latter would be the recently released RIFT. They attempted to change things up with dynamic events but kept the traditional MMO structure. Gods & Heroes also endeavors to keep the basic structure but fails on the first impression. The bottom line is that Gods & Heroes needed to keep their graphics up to date in order to maintain that lasting appeal.
Just to clear things up before moving on. No, I do not think a game has to be pretty in order to be good.But the game DOES have to support itself with solid gameplay which Gods & Heroes does not. The game gives you the typical option to play one of six classes (two of which are currently locked). Each class is pretty standard. You have your warriors, healers, magic users and rouge classes. I played as the melee DPS class because I like to wear big armor and deal serious damage. I also rolled a secondary mystic class, which acts as the general spell caster. After you choose your desired class, you can then customize their facial features and choose an alliance. Neither alliance is really good nor bad, but depending on which one you choose you will receive slightly different perks and, more importantly, a unique list of companion characters you can acquire. More on this later.








