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Posted on March 25th, 2010 (686 days ago) by terrorincognita
Filed under: MMORPG Related, Opinion | No Comments »

Picking up an MMO is a life-changing event no matter what way you look at it. Not only will it become an integral part of your daily life depending on your level of dedication, it opens up a whole new world that’s just a username and password away.

An MMO can be so many things to a user but above all it serves as a catalyst to help feed any lingering social needs. It diminishes the requirement to approach a person face-to-face in order to find a common ground or spark a conversation. When logging on to a server you automatically have one thing in common with everyone: the game. Generally, in meeting a person outside of a game you can’t help but develop initial opinions based on visuals. But in an MMO, personality automatically becomes the deal breaker. You can log in to an MMO without heeding to real-life standards such as clothes, good self hygiene, and still be accepted. Race, class, ethnicity, and religion all become secondary aspects to a user. All walks of life delve into MMO’s from all over the world without feeling alienated based on any given set of social mores. 

Like any major decision, there are definite benefits and downfalls to developing an in-game relationship. Taking the next step can either do a world of good or create a bevy of problems depending on the circumstances.

The Benefits of an MMO Inspired Relationship

One of the large scale benefits of joining an MMO community is the social transformations that can take place. An introverted personality can pick-up on social skills that extroverted players display in order to develop their own skill set that can be exercised in and outside of the game. Not only can it help you develop personal skills, it can be the catalyst for meeting that special someone. This doesn’t mean that you should go into an MMO expecting to find your soul mate, but there is always the possibility of hitting it off with a person you commonly play with whether it be a friendship or something more. Developing in-game relationships can transcend the fantasy realm and become a long-lasting tie.

Not only do MMO’s warrant the blossoming of in-game relationships, they help build upon pre-existing relationships. The leader of my guild, Brad, is a perfect example. He went to high school with his wife, Angie, but never really talked to her until after they both graduated. They added each other on MySpace as friends and she messaged him because he had World of Warcraft content on his profile. All of Angie’s Everquest friends had quit for WoW but she hadn’t yet decided if she wanted to play. Brad suggested she try it. It was the final push she needed to join the community and so she bought it. Angie needed all the patches and at the time dial-up was the only thing available so Brad offered to burn the patches to a CD for her. She met him at his work to pick it up and they ended up hitting it off. After that, they began playing WoW together on a constant basis. It gave them something to do with each other even if they couldn’t meet up face-to-face. They believe it helped to bring them closer together because they were in essence able to spend more time with each other whether it be a date online or off. Years later they married and still continue playing MMO’s together to strengthen their relationship.

The Downsides of an MMO Inspired Relationship

In joining a game server you instantly have access to thousands of people’s opinions. Although playing an MMO can help an introverted personality expand, it can also boost pre-existing frustrations. Many people sign up to an MMO only to find that they are unable to connect with other players. This can further feelings of social alienation you may already feel out of game and deepen a depression. Since you are exposed to what thousands of people think, you will soon find that not everyone has a strong moral compass. There are no repercussions to what people say or do in a game because behavior isn’t regulated. You are exposed to racism, prejudice, and sexism. The negativity felt in-game from one persons dialogue can boost any issues you may already be dealing with. Above all, it’s easy to be taken advantage of whether you are emotionally stable or not which can then lead to rash, life-changing decisions. For example, there have been multiple reports of players committing suicide because of failed in-game relationships.  

An MMO ripens your possibility of creating a long-lasting relationship but these relationships aren’t always necessarily healthy. I had a friend dating someone exclusively in-game. He was on cloud nine until things began to fall through the cracks. Towards the end of the relationship he developed control issues and a deep jealously for all other players she played with. After they broke it off, he went on to become severely depressed not eating or sleeping from that point on. Even if an in-game relationship you develop is strong, it can condone the neglecting of more pressing personal issues such as waning self-health and failing friendships. When you are attached to someone in-game it encourages you to play the game more and let everything else fall to the wayside.

As previously discussed, playing an MMO with a loved one can create a whole new level of connection but it can also form an insurmountable barrier based on game etiquette. A prime example is a real-life friend of mine had their partner begin an in-game relationship that escalated to flirting, endless hours of voice chatting, and hiding conversations. They then discovered the in-game relationship which lead to serious trust issues. Since the betrayal was in game, the cheating party didn’t realize the severity of the issue. Meanwhile, my friend questions their motives from therein and can no longer look at their partner in the same light.

Overall, MMO inspired relationships have their ups and downs just like any other tie. All it takes is good judgment and to realize that as much time as you spend on an MMO it is still just a game and you can’t let it consume your life.

Disclaimer: This article is filled with merely observations and does not serve as any final judgment.


Posted on February 5th, 2010 (734 days ago) by terrorincognita
Filed under: MMORPG News | No Comments »

Are you into MMO’s but wish the pace would slow down a bit? If so, Zodiac Online may be what you’re looking for. The games mantra is to relax as much as possible and truly avoid the rush to completion. Unlike most real-time games, Zodiac players can take their sweet old time plotting their next move in-battle via turn-based strategy. Sound good so far? The game incorporates full-on Chinese cultural elements such as playing envoys sent by the Jade Emperor. The main plot focus of the game is on the 12 signs of the Zodiac. Environments are adorned with colorful, cute graphics in order to attract audiences of all ages and genders.  Zodiac Online’s open beta begins February 10 so if you are liking what you hear so far, sign up here, it’s free.


Posted on February 2nd, 2010 (737 days ago) by terrorincognita
Filed under: MMORPG News | 3 Comments »

FFXIV

Since its announcement in June 2009 Final Fantasy XIV has been somewhat of a mystery to gamers. However with the beta signup now open for the PC version you could have a chance to find out before the big release just what the new Final Fantasy Online installment is going to be all about. The only requirements in order to submit an application are that you have a Square Enix account and are at least 18 years old. Navigate to Final Fantasy XIV Online Beta Signup while you still have a chance because you aren’t the only one who wants to get their hands on perhaps one of the most anticipated MMO’s yet. Sign up here.


Posted on February 2nd, 2010 (737 days ago) by terrorincognita
Filed under: Interviews, MMORPG Related, Opinion, Other | 1 Comment »

Plenty of games on the market are geared towards females, but it’s no secret that not every female wants to play Cake Mania and Imagine: Fashion Designer. Women who aren’t just into fashion, makeup, and cooking are left with few games that speak to them personally. Until recently, women and gaming have hardly been mentioned in the same sentence, let alone acknowledged. Although women obviously have a base in the gaming community, they are generally recognized as casual players, but the recently released MMO Aion has surprisingly captured the attention of many female gamers, and I count myself among them.

An MMORPG by NCsoft, Aion combines Player vs Player and Player vs Environment gameplay, expanding a fantasy environment broken into three different worlds. I’ve been playing Aion since its release in September and since then, I have discovered that I’m not the only woman playing the game. In fact, women make up a large majority of Aion’s players, but the reason for what is special about Aion that attracts such a strong female base is a little more difficult to nail down.

I’ll admit the reason I first picked up the title is purely based on aesthetics, like many other female gamers. Alynis, an in-game friend, claims that she too was “initially drawn in by Aion’s stunning visual imagery and in-depth customization.” Even Game Master Parallax admits the “intense customization aspect” attracted her but beauty can only go so far, so… what keeps us coming back? Associate Producer Lani Blazier believes Aion appeals so strongly to female gamers due to a “well thought-out and implemented game design.” Furthermore, she feels as though Aion tends to all the needs of both casual and veteran gamers. “If you love a deep, rich story, Aion has that. If you prefer PvP over PvE or you want a nice mix of both, Aion has that.

GM Parallax is the first to attest that she plays Aion for reasons other than graphics. “I love the lore, the gameplay, and the diversity in the amount of things you can do such as questing, crafting, hunting, chatting, and running to the opposite faction’s zone for a little bit of sport.” Narrowing down one single element that sets Aion apart from its competitors, Lani Blazier believes that its “flight and all of its game implications and features” are what puts it over the top. Like most games, escapism also plays a large roll in why people play what they do. A fellow gamer, Aere, feels as though “Aion is a place to relax and get away from the hustle and bustle of everyday life.”  I think that most people have their own getaway, whether it be exercise, watching TV, or video games. Aion works for me because it provides a challenges, friends to chat with, goals, and things to look forward to as I level up. Drawing from personal experience, I too find it as a nice vacation from the real world. Where else can you slice and dice people and have it be socially accepted?

Based on first-hand accounts we now know why women play Aion, but what defines their transition from casual to hardcore? Lani thinks the answer lies in the idea that it’s “more accessible to a casual gamer than many previous MMOs, while staying true to what veteran hardcore players love most.” Alynis is a perfect example of Lani’s theory. “Aion is actually the first MMO I’ve ever played and loved it from the first minute. The gameplay is challenging but intuitive, requiring some skill to adapt to while not alienating an MMO amateur like myself.” To further the theory, Parallax believes “it’s fair to say that we’re a bit on the hardcore side compared to a lot of MMOs. And not in the ‘you have to devote 80 hours a week to the game’ kind of way, but more in the ‘we expect you to have a basic grasp of gameplay mechanics and netiquette.” Drawing from first-hand experience, learning all the mechanics in order to be a successful MMO gamer takes a certain level of commitment. That commitment and growing drive to play as you level and meet people only attaches us more, slowly transforming the once casual gamer into a hardcore player.

All theories aside Parallax points out the fact that “the general public is coming to terms with the fact that games aren’t just for kids, and they aren’t just for boys.” As a female gamer it’s nice to see the rise in women finally blurring the boundary between casual and hardcore. Whether it be escaping from everyday life, broadening social networks, or killing monsters, everyone plays games for similar reason regardless of gender. “Most of the time, though, me being a woman online doesn’t mean anything different to the people I play with. Male or female, we’re all out to kill the boss, loot the epics, and beat the bad guys.” -Aere


Posted on February 2nd, 2010 (737 days ago) by terrorincognita
Filed under: MMORPG News | No Comments »

Dragonica

Calling all low level Dragonica players, the launch of a new dungeon, The Temple of Water, will soon be here. The latest dungeon will be unveiled to European players between the levels of 26-30 on February 4, 2010. In addition to the Temple of Water, Drakos Dungeon reopens to all players level 58- 65. The reopening of Drakos Dungeon could possibly correlate to the Temple of Water inhabitants fury, but the only way of knowing is playing . Existing players are told to log in to investigate matters further:  Dragonica: The Official Website. If you haven’t touched this free MMO, this manga-style action game may be worth your while. Download the game here.




Logo Allods Online

Score:
9.31
Rank Game Title Score
2 Runes of Magic
8.94
3 Guild Wars 2
7.94
4 Age of Conan
7.81
5 Global Agenda
7.75
6 Lord of the Rings Online
7.75
7 DC Universe Online
7.75
8 Star Trek Online
7.69
9 City of Heroes
7.63
10 League of Legends
7.56
Logo Eve Online

Score:
8.81
Rank Game Title Score
2 RIFT
8
3 World of Warcraft
7.81
4 Star Wars: The Old Republic
7.81
5 Warhammer Online
7.69
6 Aion
7.63
7 The Secret World
7.56
8 TERA
7.5
9 Final Fantasy XIV
7.38
10 Darkfall
7.38
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