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Star date 2-2-2010. It was a very emotional day for Star Trek fans. It saw the release of Star Trek Online. Initial reactions were mixed. Some couldn’t stop complaining about pitiful ground combat, various bugs, and the fact that space looked like a trip to Candyland. Fans were completely dazzled with fact that they had their own little bridge officers to push around. Later, when the populous boldly went to end game, where they found very little content, and even more… horrid ground combat. Still, many of the diehard fans would go on to purchase lifetime subscriptions. We would also see Cryptic laying claim that the game’s 50-80 dollar price tag was perfectly acceptable.
In all fairness, Star Trek Online’s release was not the worst we’ve ever seen and they have done quite a bit to make the game more interesting over the last few months. I would even go as far as to say that Cryptic has done a good job. This, however, was not completed by listening to the community. Nearly 8 months after launch, features requested by the community still go unanswered or half-implemented.
Join me after the warp and I’ll try to take you beyond all this negativity to the point where Star Trek Online is today, and where it continues to fail. I promise not to make too many more bad Star Trek puns.











