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Posted on October 21st, 2011 (111 days ago) by Pherephassa
Filed under: Interviews, videos | 1 Comment »

A new Dragon teaser video and interview with Ragnar Tornquist was released for The Secret World’s Week of the Dragon. Nothing marvelously new for those who’ve been following The Secret World, although there are a few interesting tidbits, like shots of what looks like a train station in space. I believe that’s a closer shot of the end of Tokyo Flashback, revealed last week at NY Comic Con and available for public viewing thanks to the efforts of The Hydra Initiative, a Dragon Cabal for The Secret World.

And we get Mei Ling’s milkshake recipe. I’ve always preferred chocolate milkshakes, do you suppose I could use chocolate ice cream instead of vanilla?

  • 1½ cups milk
  • 2 VERY large scoops of vanilla ice cream
  • 1 cup strawberries, hulled
  • ¼ teaspoon pure vanilla extract
  • 6 marshmallows, cut in half

Posted on October 10th, 2011 (122 days ago) by Mike
Filed under: Interviews, MMORPG News | No Comments »

In a recent interview with SCEE Playstation blogger James Gallagher, CCP talked about their upcoming MMOFPS DUST 514 and discussed a little about classes, combat, beta as well as other things. Below we have the highlights of the interview for you.

When discussing combat, CCP stated,

Essentially it’s a vehicular combat game on an extremely large scale, and then when you move into installations and outposts, it’s more infantry based.

CCP went on to say that there will be a vast array of vehicles for players to choose from, ranging from buggies to tanks to aircraft. While there is a general class system, light, heavy, etc, they are not labeled as such due to the Fitting system, which was ported over from Eve Online. This system basically allows players to use any type of weapons and equipment for their characters as well as vehicles, giving players a massive amount of freedom to basically create any type of class they wish.

When discussing how beta would work, CCP basically stated there would be no beta and instead there would be something called Private Trials. Since DUST 514 is being integrated into the already live MMORPG, a normal beta testing phase would not work. The trials will be rolled out in small groups and once the first group goes live it will be in essence the start of DUST 514 game service. The Private Trials will also be rolled out with accompanying story-lines for Eve Online players, with the story continuing with each new added group.

Some interesting info, I didn’t realize vehicles would be playing such a major role in the game.

 


Posted on September 29th, 2011 (133 days ago) by Mike
Filed under: Featured Article, Interviews, MMORPG News, Screenshots | 2 Comments »

Recently I had to opprotunity to interview one of Allods Online’s Game Masters about some of the upcoming changes coming with the Undaunted update. Undaunted is the fourth major update and is set to be released on October 11th, which will include a new zone for high-level players and introduce the first open-world PvP zone for players at level 45 or above.

In the interview we get some new info about the Kingdom of Elements zone and about the Mausoleum of Sparks. We talk about Astral ship customization, the revamped leveling curve for new players and learn about the two new classes coming to Allods Online, the Xadaganian specialists and Elven oracles.

Continue below for the full Allods Online: Undaunted interview and as a bonus, we have few new exclusive screenshots including the first ever look at the Xadaganian specialist (last pic).

Continued…


Posted on September 28th, 2011 (135 days ago) by Mike
Filed under: Interviews, MMORPG News | No Comments »

On September 16th the developers working on Planetside 2 held a Twitter Q&A to answer fans questions about their upcoming MMOFPS. Last night Planetside Universe was kind enough to gather all the questions and answers and posted the full transcript on their site.

The QA session was pretty long so if you don’t want to read through the whole thing, I took the privilege of listing all the details below. Even so, the list is also very long, so I bolded some of the more important answers if you’re just interested in the juiciest details.

Continued…


Posted on September 20th, 2011 (143 days ago) by Mike
Filed under: Interviews, MMORPG News | 2 Comments »

In a recent interview at TORWars, Principal Lead Systems Designer Damion Schubert answered some questions about Star Wars: The Old Republic and revealed two new features that have made it off the “Wall of Crazy” and into testing. To give you some background the “Wall of Crazy” is a wall full of post-it notes where developers put up features they are considering adding to the game. Schubert revealed that two of those notes have made their way off the wall and into testing.

The first is a dressing room where players will be able to alt-right-click to preview an equipment piece to see its appearance on them or their companion. Seems a bit useless imo, why not just equip it to see what it looks like, but I guess if it’s a bindable item, this can be useful.

The second new feature is group leader markings. Group or raid leaders will be able to mark individual players with unique marking so it’s easier to identify where the healer or tank are as well as other members.  A useful feature indeed, but fully expected in a triple A title like STWOR.

Schubert also stated that addition features are coming to make it easier for players to find and form groups, but was not yet ready to release any details. The rest of the interview was pretty pointless as most of the questions went unanswered as Schubert was not willing to reveal any other information.


Posted on September 2nd, 2011 (160 days ago) by Mike
Filed under: Interviews, MMORPG News | 4 Comments »

Wargaming.net is currently working on their second WWII MMO combat game, World of Warplanes, and we recently had the opportunity to ask Anton Sitnikau, WoWP producer, a few questions about the upcoming title.

The interview centers on certain aspects of combat and how, if any, integration between World of Warplanes, World of Tanks and World of Battleships will work.  Also discusses is how Ultimate Conquest, Wargaming’s RTS browser game, will be affected by WoWP.

Check out the full interview after the jump.

Continued…


Posted on September 2nd, 2011 (160 days ago) by Mike
Filed under: Interviews, MMORPG News | No Comments »

In a recent interview with Thomas Farrer, DUST 514 producer, Gamasutra asked him about whether or not CCP has though about creating a PC version of their upcoming PS3 MMOFPS,

Yeah. We thought about all kinds of things. Right now, we’re pretty much just entirely focused on PlayStation. That’s what we’re going to remain focused on at least for the foreseeable future. But you know, who knows what happens in the future.

So there seems to be a glimmer of hope that eventually we’ll see a PC version of DUST 514. Nothing to hold your breath over, but it’s good to hear that a PC version is definitely not 100% out of the question.


Posted on August 23rd, 2011 (170 days ago) by Mike
Filed under: Interviews, MMORPG News | No Comments »

Guild Wars 2 and Star Wars: The Old Republic aren’t the only upcoming MMOs coming out with massive PvP zones. Enter The Secret World PvP warzone.

Today in an interview with creative directorRagnar Tornquist, we learned some new details as to how TSW’s large-scale PvP warzone will work. Below I’ve outline all the juice bits of information from the interview.

The Secret World PvP Warzone Details

  • The three factions, Dragon, Illuminati and Templars will battle it out in the warzones.  It will be possible for one of the factions to get completely dominated and that faction “gets kicked off the table temporarily
  • Warzones are not meant for low level characters. You’ll need to get about 40-60 hrs in before you’ll become useful in Warzones.
  • Warzones are not instanced and will be persistent.
  • There is currently only one announced Warzone, an unnamed city in China, however there will be more in the final product.
  • Players that participate in the PvP Warzone will gain ranks within their secret society.

The rest of the interview focused on PvE and the story-line aspect of The Secret World. If you’re interested check out the full interview at Ten Ton Hammer.


Posted on August 21st, 2011 (172 days ago) by Mike
Filed under: Interviews, MMORPG News | 14 Comments »

Gamescom has officially ended, but there’s still plenty of information coming out and today we have even more info on Guild Wars 2 PvP system, this time via Ten Ton Hammer as they interview ArenaNet Lead Designer Eric Flannum.

Most of the interview talks about the Conquest PvP demo shown at Gamescom, however there were some questions about World vs World and Guild vs Guild which reveal new details.

World vs World PvP

World vs World PvP matches will run for 2 weeks at a time running 24/7 and will be open to as many players as ArenaNet can ultimately fit onto a server.

It’s basically this giant strategy game with four really big maps, keep sieges, supply lines and all kinds of strategy. At the same time there are mobs for people to kill if they want to, and you can XP up from level 1 all the way to level 80 in World vs. World.

World vs World will match up servers every two weeks based on their win/lost ration.  So if a server is undefeated and another has never won, they won’t get matched up. Currently there are also no plans for any kind of seasons in regards to World vs World PvP, however if there is a demand for it, that could be something that is added in the future.

Guild vs Guild PvP

When asked about GvG, Flannum confirmed what Jon Peters has stated in a previous interview that Guild Wars 2 would not have Guild vs Guild PvP.

No, that’s one thing that is a pretty big departure. The reason we didn’t want to do it is that even in guild vs. guild in Guild Wars 1, we found that what we had to do is create a lot of systems to circumvent that. It was just really hard to get that many people all from the same guild on at any given time.

What we’ve said instead is that our guilds are going to be about building social networks, and if there is a group of people that are the hardcore PvP guys they’re all going to be in the same guild anyway so that’s OK. And they’re going to register as a team, and be known as the team from a specific guild and build up a reputation. And then that gives them the flexibility that if they want to have a top team along with a team 2 and team 3, they can do that kind of thing. So we wanted to disassociate the two things.

Now in World vs. World there are things like guild keep claiming, so you will claim a keep that your world has conquered, and your guild can claim that and fly their banners, they can upgrade it, spend resources, and do all kinds of stuff.

So there you have it, no GvG, but World vs World is sounding better and better the more info that’s released about it. Who else is excited?


Posted on August 20th, 2011 (173 days ago) by Mike
Filed under: Interviews, MMORPG News | 6 Comments »

In a new interview with GuildMagGuild Wars 2 designer Jon Peters was asked some interesting questions about the structured PvP system and there were some juicy answers.

When asked whether there would be other structured PvP modes besides Conquest, Peter’s answered,

right now there’s only one mode, conquest

This could mean that either in the current development process there’s only one mode or it could mean there will only be one mode at the time of launch. It took it as there will be only one mode at launch time, but I could be wrong.

Peter’s also confirmed that eventually there will be an observer mode for structured PvP matches, but probably not at launch. PvP rewards will also be available to all players, not just those that play in the structured tournaments. The rewards mentioned were weapon skin unlocks and titles.

When Peter’s was asked “Why abaondon such a successfull format as gvg?”, he replied,

I’m not so sure gvg is all that successful…its a little too complex and little too hardcore

He goes on to talk about the difference between Conquest and how it’s an improvement.

So looks like Conquest mode is going to be the replacement for GvG in Guild Wars 2. Maybe I took his answer wrong, but to me it sounds like there isn’t going to be GvG outside of the Conquest PvP game mode. So can I now be disappointed?

You can watch the full interview after the jump.

Continued…


Page 1 of 512345


Logo Allods Online

Score:
9.31
Rank Game Title Score
2 Runes of Magic
8.94
3 Guild Wars 2
7.94
4 Age of Conan
7.81
5 Global Agenda
7.75
6 Lord of the Rings Online
7.75
7 DC Universe Online
7.75
8 Star Trek Online
7.69
9 City of Heroes
7.63
10 League of Legends
7.56
Logo Eve Online

Score:
8.81
Rank Game Title Score
2 RIFT
8
3 World of Warcraft
7.81
4 Star Wars: The Old Republic
7.81
5 Warhammer Online
7.69
6 Aion
7.63
7 The Secret World
7.56
8 TERA
7.5
9 Final Fantasy XIV
7.38
10 Darkfall
7.38
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