Going Rogue Expansion Preview & Power Leveling

It seems like after months of waiting for any news of any content besides character designs, the new City of Heroes/Villains expansion pack, Going Rogue, is starting to take shape. In the last few months we have been introduced to such characters as the sultry Desdemona, the rugged Maelstrom and the evil dictator Tyrant.  That [...]

Mortal Online Open Beta a Dud

Normally when a MMO game reaches the open beta phase of its development cycle, it is pretty close to the version that will be released, minus a few changes and bug fixes.  However it seems that Star Vault, the developers behind Moral Online, have decided to go into open beta while the game is no [...]

Global Agenda First Impression

February 2 saw the release of two MMORPG.  Both have subscription fees, both offer PvP and PvE content, they include guns and are set in science fiction universes.  The similarities pretty much stop there.  Cryptic Studios’ Star Trek Online is geared to satiate the hungered trekkies out there, while Hi-Rez Studios hopes to appease the [...]

Cracking the Tribble Code

Tribble breeding is somewhat of a mini-game in Star Trek Online. The quickly multiplying furry little creatures first appeared in The Original Series episode The Trouble with Tribbles. Tribble act as a buff which can be activated while on the ground, and the buff does apply to space combat as well. A tribble will eat [...]

League of Legends an MMORPG?

League of Legends (LoL), is a Defense of the Ancients (DotA) game made by Riot Games. I have logged in countless numbers of hours into LoL during the past few weeks but not once did I think of it as an MMORPG until I saw this news feature on the League of Legends website. LoL [...]

Why I Quit Champions Online

Even though I purchased the six month package for Champions Online I haven’t actively played the game in weeks.  I’ve kept the client up-to-date just in case, but since I reviewed Champions Online in mid-November I haven’t put in anywhere near the time that I had previously.  My absence from VioletPreston has nothing to do [...]

Allods Online First Impressions

If you never played Allods Online and were to see an in-game video or screenshot, you would most likely call the game, yet another WoW-clone. And you would be right, partially. Truth be told, Allods does “borrow” several gaming mechanics and concepts from Blizzard’s hit MMORPG, but the game is more of a mix-and-match than a [...]

Aion: Blurring the Gender Boundaries

Plenty of games on the market are geared towards females, but it’s no secret that not every female wants to play Cake Mania and Imagine: Fashion Designer. Women who aren’t just into fashion, makeup, and cooking are left with few games that speak to them personally. Until recently, women and gaming have hardly been mentioned [...]

Risk and Uncertainty

I am currently working on a post that talks about ways to create risk in MMOs and how designers might make that risk palatable to an otherwise risk-averse themepark gaming population. In the meantime, Callan S. made a comment I felt was interesting enough to discuss. In response to the idea that Eve Online is [...]

What Makes a Good MMORPG

In my first post here at MMOCrunch I went over why I think City of Heroes/Villains (COX) is still a good and somewhat underappreciated MMORPG.  This time around I am going to discuss something I touched on the last time, what makes a good MMO.  There are a number of points, but there are some [...]