Competitive Dungeoneering

I still seem to be hooked on the topic of risk and reward in MMOs. This article continues along that vein, but instead of the harsh, cold realities of item loss, we are going to think in terms of the spirit of the Olympic Games and talk about the sport of Competitive Dungeoneering.
Betting – In this [...]

Pandaren Monk Sales Helps Make-A-Wish Foundation

The Pandaren Monk is an exclusive in-game pet for Blizzard’s popular World of Warcraft. The Pandaren Monk was made available on November 4th 2009 and retailed for $10. Blizzard stated that from November to December, for every Pandaren Monk sold they would donate half of the proceeds to the Make-A-Wish Foundation.
On February 16th Blizzard reported [...]

Putting Risk Back Into the Themepark — Drop Chance

Last month, I posted a bit about the concept of risk in MMOs and the conclusion I came up with is that most modern themepark MMOs have sanitized their gameplay such that risk is no longer a factor. I feel that risk is an intriguing design element and that without it, our MMOs are less [...]

Aika Online Closed Beta Key Giveaway!

Today we are proud to offer our readers a chance to get into the closed beta of Aika Online in our latest beta key giveaway.   For those of you unfamiliar with Aika Online it is an upcoming fantasy MMORPG from Gala-net.  Designed to re-imagine the “massively” in MMORPG,  Aika presents three major PvP modes [...]

Aion: Blurring the Gender Boundaries

Plenty of games on the market are geared towards females, but it’s no secret that not every female wants to play Cake Mania and Imagine: Fashion Designer. Women who aren’t just into fashion, makeup, and cooking are left with few games that speak to them personally. Until recently, women and gaming have hardly been mentioned [...]

Risk and Uncertainty

I am currently working on a post that talks about ways to create risk in MMOs and how designers might make that risk palatable to an otherwise risk-averse themepark gaming population. In the meantime, Callan S. made a comment I felt was interesting enough to discuss. In response to the idea that Eve Online is [...]

Get Your In-Game Loot Codes

I was doing some house cleaning the other day, and I came across a few items that I’ve decided to give away.  My WoW TCG loot code giveaway via Twitter worked pretty well, so I’ve decided to follow that model.  During the course of this week I will be giving away a few items from [...]

A Most Unfortunate Encounter

I’ve had these Selentine Keys in my bank for quite a while now and have never seen a Selentine Chest (the lowest level “cool” chest) in which to use them. Recently, I found a nice spot, with an easily accessible chest and nothing more than Dire Zombies guarding it. Dire Zombies can still give me headaches, [...]

Challenge and Risk

My last post about Risk versus Reward started a couple interesting conversations both here and offline. Those conversations brought a couple of interesting points to light.
The main thing I have discovered is that most players and game devs tend to jam the concepts of challenge and risk together and call that “risk”. If an encounter is hard, [...]

Risk of What Exactly? (or how WoW is like penny poker)

If you are an MMO player and bother to follow MMOs enough, then you likely have heard the term “Risk versus Reward” thrown around. For those of you who thought you were going to the home page of an investment firm or Hasbro, Risk versus Reward is a term MMO developers use to describe the [...]