
The developers behind the sandbox MMORPG Dominus are putting the so called Bounty Hunters in SWTOR on notice by introducing an actual bounty hunter system to their game.
The system will allow players to place a bounty on anyone’s head for any amount of money, however will limit bounty offers to four per person. So if you pissed off a lot of people, you won’t have more than four active bounties on you at one time. Other players can then accept up to four bounties, hunt them down and collect the payments once they kill them.
The penalty for death in Dominus is minor at the current time. Like most MMORPGs today, players will respawn at a given location mainly losing time having to travel back to where they were. However Dominus also allows resource looting, so if you were carrying any materials on you, those can be looted off your corpse by other players.
The system however has flaws, other then getting revenge on someone, why bother spending your money to kill someone if you receive no reward, leaving yourself in the negative. No one is going to bother spending their time hunting another player unless the payment is decent, so I’d imagine it will be costly to put up a bounty. Since it will be expensive, most likely there won’t be many people listing bounties if they get no reward in return.
The system is also easily gameable and will give huge incentives for everyone to be assholes to each other. Think of it this way, if your a big enough ass to everyone you’ll get bounties on yourself, then have a second account or friend collect the bounty on you and split the earnings.
The concept is great, but it just needs to be fleshed out more. The person putting up the bounty needs to be rewarded once the contract has been filled, otherwise players will be just throwing their money away. At the same time, you don’t want people gaming the system the other way by placing bullshit bounties on extra accounts just to collect the bounty rewards given. It’s a difficult predicament, but hopefully the developers will figure out a way.












