Bad MMORPG launch? Fine. It’s really par for the course!

The whole Age of Conan debacle did more than just highlight that the entire staff at Funcom probably shouldn’t be entrusted to mail a letter, let alone produce a multi-million dollar MMORPG. It also resurrected an old MMORPG community meme that has been repeated 1000s of times in forums, blogs and podcasts. What […]

Age of Conan: A Post Mortem Analysis

Hi, I’m Daedren. You might remember me from other articles such as “The effectiveness of raiding in only a tubesock” and “Erling Ellingson: Age of Conan Dev by day, Transvestite Cyborg by night?”. It’s me, alright, and I’m here, playing the role of the unbearer of bad news. I’m not bearing it, because it’s not […]

AoC: Yep, it really did halve its population in 3 months

Regular readers will know that I don’t think too highly of Funcom’s truly awful Age of Conan. Part of the pain/hate/call it what you like, is that I wanted the game to do extremely well and, yes, I believed Funcom when it said that it would take the lessons learned from Anarchy Online and apply […]

Age of Crashing… sorry, make that Age of Conan

A little while ago, we had Mike announce that he was done with Age of Conan. I wrote a counterpoint opinion piece saying that I was staying in the game for the time being, although qualified it that unless the game picked up, I’d drop it within another two to three billing cycles. Essentially, I […]

AoC: I’m Still In!

Well, Mike left Age of Conan, but I’m still, grimly, hanging in there.
I guess the first thing I want to say is that AoC is definitely a work in progress. This is curious because the game was held up twice, if memory serves, as the developers promised launch dates that ended up whooshing by […]