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Posted on November 1st, 2011 (101 days ago) by Mike
Filed under: MMORPG News | 2 Comments »

Look like another MMORPG is making the switch to free-to-play, this time being NCsoft’s Lineage 2. Today it was announced that the next expansion Goddess of Destruction, which will not only be the largest expansion to the game yet, but will also be including an in-game item store.

Lineage 2 won’t be a  freemium game as everything will be available for free, meaning there’s no restricted content or separate membership levels.  The game will be powered entirely by the item-shop.

The L2 Store, as it is called, will supply players with XP/SP boosts, potions, buffs, and other consumable supplies, as well as cosmetic items and hunting helpers. In addition, players can also purchase packs that accelerate character leveling and contain exclusive items not available for individual purchase.

Items purchase from the L2 Store can be traded between characters within a player’s account, however some items will be tradeable to everyone.

It sounds like Lineage II is going the way of Pay2Win as it looks like there’s going to be a lot of non-cosmetic items available in the shop.


Posted on October 12th, 2011 (121 days ago) by Mike
Filed under: MMORPG News | 1 Comment »

Lineage 2 F2P

NCsoft announced yesterday its partnership with Innova, a game publisher for Lineage II in Russia and who will now be providing service to Europe. With the new service, Lineage 2 will be going free-to-play in Europe while in North America it’ll be changing to a hybrid business model.

The new hybrid model planned for NCsoft West have not yet been revealed, but if I had to guess I’d say it will be limited free-to-play, with multiple subscription options and an item store.

For European players with NCsoft West accounts, you’ll continue on the hybrid model, which means you’ll have to start over if you want to join one of the new EU servers.

The new payment structure will be launching with The Goddess of Destruction expansion which is expected to be released before the end of the year.


Posted on July 31st, 2010 (560 days ago) by Francis
Filed under: MMORPG News | No Comments »


Nothing sets a social mood more in game than cool animated emotes! “/cheer”

NCsoft recently released a new emotes trailer for Lineage 2, where they feature a slew of brand new animated emotes. The trailer keeps it light showing avatars do new curtseys, boogie down with new dances and even do synchronized high fives (Right on!).

For more information on Lineage 2 you can visit their official website. To “/watch” all the trailers and videos for MMO’s you care about, subscribe to us on YouTube.


Posted on July 13th, 2010 (577 days ago) by Jube
Filed under: MMORPG News | No Comments »

NCsoft has announced the return of its Gift of Vitality event for Lineage II. The event returns for one more week due to popular demand. Log in to Lineage II from July 13 to July 20, 2010 to take advantage of this double dose of Vitality Buffs and Newbie Buffs for all.  Read more details on the official site.

Posted on May 30th, 2010 (621 days ago) by Fabian
Filed under: MMORPG Related, Other, World Of Warcraft | 2 Comments »

Internet security company Symantec revealed this week that it had discovered a server containing the “credentials” – username, password and other information – of 44 million stolen game accounts. The credentials themselves were gathered by some sort of traditional malware botnet, but the new and terrifying twist on the story is that they were being validated by a distributed network of computers infected by a Trojan virus. What this means is that unsuspecting internet users were helping the hackers validate the account details of these 44 million accounts with their own computers, due to the presence of a Trojan in their system.

The theft appears to be targeted mainly at Chinese gaming company Wayi Entertainment, but around 2 million of the accounts were registered with PlayNC, a service that includes Lineage 2, City of Heroes and Guild Wars, among others. Around quarter of a million were also spread between Aion and World of Warcraft.

As always, make sure you keep antivirus protection and general internet security in mind on any computer that is online.


Posted on March 25th, 2010 (687 days ago) by terrorincognita
Filed under: MMORPG Related, Opinion | No Comments »

Picking up an MMO is a life-changing event no matter what way you look at it. Not only will it become an integral part of your daily life depending on your level of dedication, it opens up a whole new world that’s just a username and password away.

An MMO can be so many things to a user but above all it serves as a catalyst to help feed any lingering social needs. It diminishes the requirement to approach a person face-to-face in order to find a common ground or spark a conversation. When logging on to a server you automatically have one thing in common with everyone: the game. Generally, in meeting a person outside of a game you can’t help but develop initial opinions based on visuals. But in an MMO, personality automatically becomes the deal breaker. You can log in to an MMO without heeding to real-life standards such as clothes, good self hygiene, and still be accepted. Race, class, ethnicity, and religion all become secondary aspects to a user. All walks of life delve into MMO’s from all over the world without feeling alienated based on any given set of social mores. 

Like any major decision, there are definite benefits and downfalls to developing an in-game relationship. Taking the next step can either do a world of good or create a bevy of problems depending on the circumstances.

The Benefits of an MMO Inspired Relationship

One of the large scale benefits of joining an MMO community is the social transformations that can take place. An introverted personality can pick-up on social skills that extroverted players display in order to develop their own skill set that can be exercised in and outside of the game. Not only can it help you develop personal skills, it can be the catalyst for meeting that special someone. This doesn’t mean that you should go into an MMO expecting to find your soul mate, but there is always the possibility of hitting it off with a person you commonly play with whether it be a friendship or something more. Developing in-game relationships can transcend the fantasy realm and become a long-lasting tie.

Not only do MMO’s warrant the blossoming of in-game relationships, they help build upon pre-existing relationships. The leader of my guild, Brad, is a perfect example. He went to high school with his wife, Angie, but never really talked to her until after they both graduated. They added each other on MySpace as friends and she messaged him because he had World of Warcraft content on his profile. All of Angie’s Everquest friends had quit for WoW but she hadn’t yet decided if she wanted to play. Brad suggested she try it. It was the final push she needed to join the community and so she bought it. Angie needed all the patches and at the time dial-up was the only thing available so Brad offered to burn the patches to a CD for her. She met him at his work to pick it up and they ended up hitting it off. After that, they began playing WoW together on a constant basis. It gave them something to do with each other even if they couldn’t meet up face-to-face. They believe it helped to bring them closer together because they were in essence able to spend more time with each other whether it be a date online or off. Years later they married and still continue playing MMO’s together to strengthen their relationship.

The Downsides of an MMO Inspired Relationship

In joining a game server you instantly have access to thousands of people’s opinions. Although playing an MMO can help an introverted personality expand, it can also boost pre-existing frustrations. Many people sign up to an MMO only to find that they are unable to connect with other players. This can further feelings of social alienation you may already feel out of game and deepen a depression. Since you are exposed to what thousands of people think, you will soon find that not everyone has a strong moral compass. There are no repercussions to what people say or do in a game because behavior isn’t regulated. You are exposed to racism, prejudice, and sexism. The negativity felt in-game from one persons dialogue can boost any issues you may already be dealing with. Above all, it’s easy to be taken advantage of whether you are emotionally stable or not which can then lead to rash, life-changing decisions. For example, there have been multiple reports of players committing suicide because of failed in-game relationships.  

An MMO ripens your possibility of creating a long-lasting relationship but these relationships aren’t always necessarily healthy. I had a friend dating someone exclusively in-game. He was on cloud nine until things began to fall through the cracks. Towards the end of the relationship he developed control issues and a deep jealously for all other players she played with. After they broke it off, he went on to become severely depressed not eating or sleeping from that point on. Even if an in-game relationship you develop is strong, it can condone the neglecting of more pressing personal issues such as waning self-health and failing friendships. When you are attached to someone in-game it encourages you to play the game more and let everything else fall to the wayside.

As previously discussed, playing an MMO with a loved one can create a whole new level of connection but it can also form an insurmountable barrier based on game etiquette. A prime example is a real-life friend of mine had their partner begin an in-game relationship that escalated to flirting, endless hours of voice chatting, and hiding conversations. They then discovered the in-game relationship which lead to serious trust issues. Since the betrayal was in game, the cheating party didn’t realize the severity of the issue. Meanwhile, my friend questions their motives from therein and can no longer look at their partner in the same light.

Overall, MMO inspired relationships have their ups and downs just like any other tie. All it takes is good judgment and to realize that as much time as you spend on an MMO it is still just a game and you can’t let it consume your life.

Disclaimer: This article is filled with merely observations and does not serve as any final judgment.


Posted on May 15th, 2008 (1366 days ago) by Mike
Filed under: MMORPG News, Opinion | 34 Comments »

We have done lists in the past that show some of the best MMORPGs on the market, but I thought it would be fun if we flipped it and took a look at the top 6 worst MMORGPs based on the composite scores at gamerankings.com. I’m going to come out and say that out of the 6 I’ve never played any of them, so don’t get mad at me.

6. Final Fantasy XI

Xbox360 – Square Enix – Avg. Score = 69.348%

While the PC version of this game comes in at #7 for best MMORPG, the Xbox360 port turned out to be a dud and comes in at #6 of the worst.

Provided by Gamespot

  • Preposterously long installation period, plus layers of unnecessary inconvenience
  • Virtually nothing done to enhance the experience for the Xbox 360
  • Slowly paced action and exploration caters almost exclusively to the
    hardcore
  • Tough-to-swallow monthly fees required
  • Not a single unlockable achievement, unlike every other 360 game.

5. The Matrix Online

PC – Warner Bros. Interactive Entertainment – Avg. Score = 68.974%

Ah, The Matrix Online. This game appeared on another one of our lists, 4 MMORPGs That Should Have Been Great. But sadly the game was not great and is actually the 5th worst MMORPG of all time.

Provided by Gamespot

  • Very rough around the edges; runs sluggishly and filled with noticeable glitches
  • Repetitive mission design–mission types all blend together after a while
  • Not much diversity of content
  • Quirky interface takes a while to get used to.

4. Vanguard: Saga of Heroes

PC – Sony Online Entertainment – Avg. Score = 68.929%

Vanguard launched with nearly 100,000 users, but it’s been all down hill since then, currently boosting about 35k users and declining.

Provided By Gamespot

  • Bugs, bugs, and more bugs
  • Forced grouping will leave solo players cold
  • Stiff death penalty and lack of instanced dungeons are as frustrating
    now as they were in EverQuest’s early days.

3. Lineage II: The Chaotic Chronicle

PC – NCsoft – Avg. Score = 64.523%

At one time Lineage II boosted over 2.2 million users, however the game did not live up to the hype and is currently just over 1 million. While I’m sure many of you might be upset with this game appears on the list, that doesn’t save it from being one of the lowest reviewed MMORPGs of all time.

Provided by Gamespy

  • Terrible for small party/casual players
  • lag in graphically complicated areas
  • poor chat system and guild management tools
  • minimal character customization

2. RF Online

PC – Codemasters – Avg. Score = 56.143%

And now we come down to the top two and finally plunge way below the 65% mark.  RF Online was once pay to play, but after getting slammed by reviews and lack of interest it’s now free to play. Although, would you really want to even if it is free?

Provided by Gamespot

  • Low-level quests are generic and boring
  • Traveling around the world is painfully slow
  • Very little variety in terms of items, quests, classes, and enemies
  • Bland environments.

1. RYL: Path of the Emperor

PC – Planetwide Games – Avg. Score = 54.360%

Can’t say that I’ve even heard of this game, but considering it’s ranked as the worst MMORPG of all time, not hearing about it might not be so bad.

Provided by Gamespot

  • Dated, low-res graphics
  • Bland player-versus-environment content
  • Frequent graphical glitches.

Posted on April 30th, 2008 (1381 days ago) by Mike
Filed under: MMORPG Related, Opinion | 13 Comments »

A few months ago, last Dec 2007,  Eve Online underwent a huge update with their Trinity expansion. This free expansion not only added new features, ships and items, but was also a complete graphical update to keep up with the next generation of MMOs. Eve Online as far as I know is the first MMO to completely revamp their current game instead of creating a sequel which not only keeps all your current members, but creates enough of a buzz much like a sequel to boost membership numbers.

Taking a look at some past sequels, Asheron’s Call 2, Everquest 2 and Lineage 2, none of these sequels were able to match their predecessor’s in terms of members. Not only that, but if you combined the numbers from both games after a year, they were less than the original game at its peak.

So why can’t MMORPG sequels succeed?

Starting over – After playing an MMORPG for 2 years, do you really want to start over in what basically is the same game with updated graphics? Regaining your levels and items, finding a new guild and friends to quest with? From the numbers it doesn’t look like many do and they end up sticking with the original.

It’s basically the same game - Making a sequal for a MMO is not like making a sequel to Halo. Many, many things must remain the same. Races, maps, towns, ect. Sure there will be new areas, new features, possibly a new race or two a maybe a new skill system, but for the most part your playing the same game with updated graphics.

Dying game - When a sequel to a game comes out, it basically feels like the original game is on its way out. For those members that stay with the original, it feels like your the old man at the bar and eventually you’ll stop going there.

New games – Once a sequel comes out many gamers do not want to make the switch for reasons stated above. They also know that eventually there going to have to move on as the original game begins to die. So if they’re going to have to start over, why not start over with a brand new game with brand new stories and atmosphere.

Not only do subscription numbers plummet after a sequel, but you have to put in the cost of creating the sequel. It will be interesting to see if GuildWars 2 follows in suit with the games mentioned above.

Going back to Eve Online, I think the studio was fully aware of the track records for MMOs sequels when it decided to do a complete update to the current game instead of making a sequel. I’m sure all Eve Online players also prefer this method especially since the expansion was free. Way to go Eve!




Logo Allods Online

Score:
9.31
Rank Game Title Score
2 Runes of Magic
8.94
3 Guild Wars 2
7.94
4 Age of Conan
7.81
5 Global Agenda
7.75
6 Lord of the Rings Online
7.75
7 DC Universe Online
7.75
8 Star Trek Online
7.69
9 City of Heroes
7.63
10 League of Legends
7.56
Logo Eve Online

Score:
8.81
Rank Game Title Score
2 RIFT
8
3 World of Warcraft
7.81
4 Star Wars: The Old Republic
7.81
5 Warhammer Online
7.69
6 Aion
7.63
7 The Secret World
7.56
8 TERA
7.5
9 Final Fantasy XIV
7.38
10 Darkfall
7.38
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