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Posted on September 2nd, 2010 (7 hours ago) by LeviW
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Wedding

Picture 1 of 8

Gala Networks announced today that, Dragonica will have their Marriage System added. The system is in place as of today and will include a brand new quest chain for any newlyweds, which gives rewards for couples who complete them. To coincide with the new system, gPotato Europe are offering a limited time event. Submit your wedding photos from Dragonica to them in order to win fantastic prizes.

Continued…

Posted on September 1st, 2010 (1 day ago) by LeviW
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Sinbad

Have you ever wondered if Sinbad could hold his own against Beowulf? Regardless if you have or not, Aeria Games have opened up the Beta on their new release, Legendary Champions. The game involves taking control of your own army while fighting alongside and against some great historical figures. You can expect to fight alongside King Arthur, Dracula, Joan of Arc and Sinbad along with many more (Over 60!) With over 10,000 different weapons, pieces of armor and much more, we can expect Legendary Champions to be very customizable.

Continued…

Posted on August 15th, 2010 (18 days ago) by Nathan
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Laser Beams

A couple weeks ago, we heard from the Perpetuum Beta Blog about a new game mechanic known as Intrusion. Centering around PvP and Corporation competition, Intrusion will provide players with a way to gain control of other corporations’ outposts.

In the world of Perpetuum Online, outposts are hubs for commerce and social activity. Unaffiliated players may stop by to buy and sell, or simply to take a break from adventuring. More importantly, Corporations can profit from the existence of these outposts by gaining control over it’s operations. This is where Intrusion comes in. As in real life, Outposts require maintenance from time to time, and become vulnerable during this period. It is at this time that other corporations may strike and attempt to steal control for themselves.

Continued…

Posted on August 3rd, 2010 (30 days ago) by Nathan
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 secretworld


Having played Anarchy Online and Age of Conan, I can safely say that Funcom has a knack for setting their games apart from others in the MMO genre. Whether it’s the sheer depth of progression in the dystopian scifi world of AO, or the brutal combo-based combat in AoC, there has always been something about Funcom. A big part of that “something”, I believe, is the creative department. Strong writing and quest-crafting were prevalent in Age of Conan, and narrative-style storytelling will play a large role in the appropriately enigmatic title, The Secret World. So large, in fact, that we can expect to be treated with a cut-scene nearly every time we complete a quest or mission.

However, I’m not here to tease you with little pieces of game material, no sir. What we have here is a collection of raw factual information mined from the depths of the internet. Be warned, though, that much of The Secret World remains very much a secret, but this much we know for sure:
 
 
Posted on July 30th, 2010 (35 days ago) by Nathan
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Fallen Earth

Icarus Studios has found a healthy market niche with it’s gritty, dark-humored hybrid MMO, Fallen Earth. When I say hybrid, I mean it in two ways; first is the ability to switch between first and third-person perspectives, and second is with regards to Fallen Earth’s commonalities between the “sandbox” and “themepark” sub-genres. The developers at Icarus are passionate gamers themselves, and they are actively engaged in cultivating the wasteland …if that’s even possible. In all seriousness, Fallen Earth’s latest content patch, 1.6, is set to roll out a considerable feature set, as well as a foundation for further enhancements.

For the competitor in all of us, PvP Flagging is now available at any location in the game world. In addition, an interface will be provided to allow users to locate others who are flagged. Needless to say, you should spend less time searching for players, and more time punishing them!

Continued…

Posted on July 25th, 2010 (39 days ago) by Nathan
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headcombo

Nowadays, when gamers hear the name “Funcom”, the trumpeting horns of Hyboria’s armies can be heard approaching over the next ridge. Sexualized barbarism & bloodshed rest on the tip of our tongues, and in the seat of our minds, for we are undoubtedly thinking of Age of Conan. That’s fair enough, as Funcom’s newest MMO has been heavily publicized since it’s release, easily overshadowing the uniquely realized (though dated) world of Anarchy Online.

Senior Designer Brad L. McAtee has written up a short post on the official website to assure us that, despite the general “loneliness” of his office (July is vacation month), a few dedicated employees are still punched in and crunching away on Anarchy Online’s newest features. “Newest features?” you scoff, as you raise an eyebrow. I don’t blame you. The game has been slow to update since a significant portion of Funcom’s resources have been funneled off to AoC in the last year or two. Nonetheless, Brad, or “Kintaii”, has some big plans for the next update, including new head models, Keeper nano changes, and world additions.

Continued…

Posted on July 22nd, 2010 (42 days ago) by Nathan
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rohan

YNK Interactive is about to take their flagship title, R.O.H.A.N.: Blood Feud, to the next level with Hero: Dawn of the New Era. Hero will not be a conventional, one-time release, but rather will consist of a series of updates starting on August 3rd, 2010.

R.O.H.A.N. players can look forward to two new additions to the game world: Gratt Underground Waterway and Kallistia, both optimized for PvP and PvE. New player mounts are in the works, as well as “massively” upgraded armor and weapons. To start the new content off with a bang, YNK Interactive will be coordinating special events, contests, and promotions during the first month of the expansion’s release. One event in particular, entitled “Level Up to Win”, will give players the opportunity to win in-game items and currency.

R.O.H.A.N. is a free-to-play title; you can download the new client at the official website.

Posted on July 20th, 2010 (44 days ago) by Nathan
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Space Chase

Space and Sci-Fi fans unite! Jumpgate Evolution, a new interstellar combat MMO from NetDevil has been gaining momentum in the weeks since E3 2010. The game is being touted as a combat-oriented one, and on the same coin, capable of  large-scale (100 vs. 100) warfare. In contrast to the popular incumbent, Eve Online, Jumpgate Evolution will center around twitch-based combat, and forego a heavily statistical approach in favor of a more streamlined one. That is to say, the developers want the player to focus almost entirely on battling it out, as opposed to non-combat (crafting and trading) systems.

Daeke, the Community Coordinator over at the Jumpgate official forums, recently compiled a list of user questions, and opened up about some of the broader aspects of the game.

Expected features:

  • Massive, fast-paced space battles
  • Pure combat focus
  • Faction-based interaction
  • “Event Sectors”
  • Globally accessible banks

Daeke warns, “You’re not a space trucker, you’re a fighter pilot. JGE is a completely new animal. If you want a true space simulator, this may not be the game for you.”

Posted on July 19th, 2010 (46 days ago) by Francis
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lordsonlinepatch
Game Entertainment Europe (GEE) has announced a new patch for their MMO strategy title, Lords Online.

The new patch v1.5 features player-vs-player (PvP) combat, allowing players to duel each other and participate in tournaments. Along with PvP comes a brand new achievement system in which players can boast their feats of vanquished enemies and conquered lands. GEE has also enhanced their player support system by unveiling the Lords Online gaming websites in English and German languages.

For more details on the patch you can visit the Lords Online website.

Posted on July 16th, 2010 (48 days ago) by Francis
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FEO1
Dave “Archangel” Haydysch recently posted a State of the Game announcement for Fallen Earth Online players to give them a huge information update on what changes are being made to both improve the current system and implement new features into the game.

First and most important is the implementation of player requested Minor Respec Injectors. These will be available for purchase from merchants, and in the future can be crafted by players. Injectors are planned to be priced by level bracket, so a respec mishap earlier on will cost less than in later levels. Next was the implementation of player-vs-player (PvP) combat. In a patch scheduled for late July, players will be able to flag themselves for PvP anywhere in game, allowing for fun random skirmishes.

In another addition to the game, players will be introduced to color customization, allowing them to “paint” motorized vehicles. Colors will be player-crafted and rare colors will be drops off of random mobs. Also players who requested more live events will be glad to hear that in the oncoming weeks they will drop hints to what the next event will be and how they can participate.

Dave went on to, among smaller implementations, announce future content that is being developed such as:

  • The Hoover Dam
  • Salvagers
  • Camps – A prelude to player housing
  • Factions
  • And the return of an old enemy

To read more about the state of Fallen Earth Online, you can visit their forums.

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Logo Runes of Magic

Score:
9
Rank Game Title Score
2 Allods Online
8.75
3 Global Agenda
7.25
4 Guild Wars 2
7.25
5 Dungeons & Dragons Online
6.5
6 Mythos
6.5
7 Guild Wars
6.25
8 Atlantica Online
6
9 MapleStory
5.75
10 Runescape
5.75
Logo Eve Online

Score:
8.25
Rank Game Title Score
2 All Points Bulletin
7.5
3 World of Warcraft
7.25
4 Champions Online
7.25
5 Age of Conan
7.25
6 Aion
7.25
7 Star Trek Online
7.25
8 Star Wars: The Old Republic
7.25
9 City of Heroes
7.25
10 Warhammer Online
7
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